Use the details, tips, and strategies in this guide for the DLC version of Base Building in Star Valor.
Table of Contents
Base Building Strategy for DLC
Looking to master the Base Building DLC in Star Valor? This guide covers everything you need to know about building, managing, and optimizing bases for infinite resource generation and passive income. Valid as of game version 2.2.1e, this guide is ideal for both new and experienced players.
Base Building Meta Explained
The core gameplay loop for Star Valor Base Building is:
- Passively mine resources from large asteroids.
- Continue mining those resources even after asteroid depletion.
- Sell resources passively for credits, generating infinite income.
If you select the right asteroid resources, your profits can skyrocket. These resources are unlimited, meaning your income is effectively infinite. The credits you earn easily cover base upkeep costs, making your number of bases theoretically limited only by galaxy size.
This system provides an alternative income method compared to asteroid mining, refining, bounty hunting, or supply missions. When optimized, bases generate resources while you engage in other activities—though they will attract progressively stronger raiding fleets, acting as an endgame challenge similar to warp-in fleets.
Planning Your Game
Unlock the “Contractor” Perk First
Prioritize obtaining the Contractor Perk, which requires 25 Construction Knowledge before any other knowledge type. This perk:
- Grants +1 station trait.
- Doubles booster duration.
Both bonuses massively improve economic efficiency and long-term profits. If you’re locked out in an old save, it’s worth starting fresh.
How to gain Construction Knowledge:
- Build structures and level them up over time.
- XP is gained passively (some modules generate XP per minute).
- Additional XP comes from nearby ship explosions and certain activities like mining.
Pro tip: Avoid leveling other knowledge types (like Space Pilot or Fleet Commander) to prevent blocking the perk. If needed, bribe raiders to avoid unwanted XP from battles.
Getting Your First 5 Construction Knowledge
You need 5 Construction Knowledge to build a basic Mining Station. Avoid suboptimal choices like starting with a builder ship (e.g., Beaver) or using the “Builder” perk, as other perks (Acceleration, Velocity, Command) are more valuable early on.
Instead:
- Gather credits and resources to build simple structures like a Small Station, Light Turret, and Solar Array.
- Keep them active and allow them to gain XP until you reach 5 Construction Knowledge.
- Once achieved, start building Mining Stations to kick off passive income.
Early Game Strategy
Building a base early isn’t ideal for most playstyles because:
- Bases create XP, raising sector level and enemy strength without improving your combat ability significantly.
- Defending a base requires credit investment in turrets and weapons.
- Early stations lack strong Market modules, making resource sales limited.
Instead, use the early game to:
- Focus on missions, salvaging, and exploration.
- Improve warp travel speed (better drives and batteries).
- Gather high-value gear and increase Tech Level for stronger ship setups.
This makes transitioning to early-mid game base building smoother and more efficient.
Early/Mid-Game Base Building
By early-mid game, you should have:
- More credits and resources.
- Purple-tier Building Module (for higher starting structure levels).
- A strong ship to defend against raids.
- Knowledge of good asteroid locations via the Asteroid Analyzer.
Additional tips:
- Obtain Holocron to boost Construction Knowledge.
- Train Supervisor Specialist crew for Construction Knowledge bonuses.
Best Base Location
Top Resources for Profit
The most profitable resources:
- Platinum (Trade level 26, ~2570 credits)
- Gold (Trade level 21, ~2075 credits)
- Silver (Trade level 9, ~1096 credits)
- Titanium (Trade level 9, ~899 credits)
Start with Silver or Titanium bases for quick income, then move to Platinum/Gold when possible.
Sector Selection
- Resource availability is the main factor. Quantity doesn’t matter because extraction continues after depletion.
- Avoid war zones to minimize attacks.
- Choose a sector level you can defend comfortably.
- Small sectors are easier to navigate (fewer Warp Beacons required).
- Watch out for map bugs (e.g., Jumpgate spawning inside asteroids).
Base Placement Tips
- Avoid map corners (raiders spawn there).
- Build on solid asteroid walls for natural protection.
- Leave space for large ships (dreadnoughts) between your Station and asteroids.
- Use Repair Drones with auto-targeting for fast construction and defense support.
Managing Threat
Each structure generates threat per minute, spawning raids that grow stronger over time. To neutralize threat:
- Maintain a Turret-to-structure ratio:
- Turrets: -0.8 threat each.
- Mining stations/industry: +2 threat each.
- Main stations/power plants: +1 threat each.
- Build enough turrets to offset threat (usually 2.5 turrets per mining station).
- A Diplomacy Module reduces threat by -2.5 per minute but is expensive (3000 credits/hour). Turrets are more cost-effective.
Optimizing Production
Boosting Yield
- Upgrade modules to Tier 2 and invest trait points for +1 Production Yield.
- Use boosters for an extra temporary bonus:
- Mines: Thermal Regulators.
- Factories: Robotics.
- Laboratories: Chemicals.
- The Contractor perk doubles booster duration, making it essential for efficiency.
Selling Strategy
Selling too many units at once slightly lowers price (diminishing returns after 24 units), but profit remains significant.
Avoid overproducing unnecessarily.
Turrets & Power Plants
Heavy Turrets outperform Light Turrets; equip custom 6-slot weapons optimized for heat (<100).
Use Light Turrets for point defense and repair beams.
Power Plants are crucial for high-tier bonuses. Upgrade High-Output Generators for efficiency and use Battery boosters for cost reduction.
Academy & Crew Training
Tier 4 Academy modules spawn high-tier specialized crew frequently, far better than base-game stations. With multiple bases, you can operate multiple Academies for optimal crew recruitment.
Expanding to Multiple Bases: Once you master upkeep and threat, build multiple bases across sectors. Currently, there’s no automated transport between sectors, so manual hauling is necessary.
Best DLC Perks: Galactic Tycoon and Lasting Legacy provide long-term benefits. Keep your base active to unlock them—don’t dismantle prematurely.
