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In this guide, we have covered the new legendary attack types added for honor mod and bosses, as well as new challenges. Check out our guide for all the Honor Mode Legendary Action from Baldur’s Gate 3.
This is the guide UfuVan it was created by. You can find the author’s link at the end of the guide.
Baldur’s Gate 3 Honor Mode Legendary Actions
New Difficulty just been added and it brings new attack types to bosses called “Legendary Attacks”. It might be difficult to achieve this mode without knowing them and encounter the bosses off-guard. So here is the guide to show all of the Legendary Attacks.
Act I Bosses
She will create more illusions per round when you attack her. I dont know why but if you use melee attacks, she doesnt. So you can use your melee fighters to take her down.
Phase Spider Matriarch
It’s LA activates when you harm its little babies. It will spread a web weave onto you dealing 10d8 damage per turn. The way to easily kill it is, also the same way as you do Pest Control achievement. Crack the eggs without being noticed before the fight.
The Owlbear will spawn another owlbear with an identical stat block. Take the 2 absolutists to make this fight easier for you. Also remember to keep your team seperate to not die to a single pounce attack.
Every time any gith is attacked, he summons a weapon that has 30HP and does 3d8 psychic damage.
Will cast a lightning bolt to first companion shot it after its turn. Bolt can hit extra 3 companions if they are close to. Robots can be shut down by Sussur Flower.
Per round, after you hit him he set himself in a mode that is immune to pysical damage. After that you can still hit with spells but whoever hits him gets 2d8 thunder damage that is area of effect. Easy way to kill is: try to push him into the lava.
Using the hammer causes spawning mephits. He gets 10Hp shield temporarily every turn and breaking it causes 4d8 damage to the ones who are close to it. Also doubles his movement speed.
Act II Bosses
Every time she loses an armour piece, she turns one of you to gold. You still talk talk to her death but requires higher roll.
Once per round, his brew changes to make it overflow, dealing 1d6 of the corresponding damage type. The overflow also grants his allies d6 damage bonus. You can still talk to his death but requires higher roll.
Once per round after being attacked, makes his assistants use Wail of Loss, dealing 4d6Damage TypesPsychic damage, possibly inflicting Confused, and pushing the targets back. You can still talk to his death but requires higher roll.
Once per round, Yurgir can cast Blinding Ambush that might blind and deal 5d10 radiant damage to a hunted creature when it attempts to attack or cast a spell. You can still talk to his death but requires higher roll, or you can simply kill the last justiciar.
When you hit him, he has resistance to acid, fire, thunder, and lightning damage; and is immune to Cold and Necrotic damage. You get Bone Chilled for 2 turns. He also cannot be frightened, paralysed, restrained, petrified, or made prone. He can also Fly while in this ghostly form. Easy kill is: take his brother’s bell, go to silent library and summon him. Make sure that he is dead in that fight. After that you can kill him in his room easily. He only gets 1/4 damage from physical attacks so i suggest you to fight him with 4 spell casters.
Act III Bosses
Will be added soon..