Broken Arrow Beginners Guide

In this guide, you will find my Broken Arrow early access and beta strategies and decks (setups/installations). Check out the guide to use the most powerful and durable units.

Broken Arrow Strategy and Unit Decks

Broken Arrow is a game of awareness, unit knowledge and smart positioning. With these two decks you will get a solid start and have the chance to learn how to use the most durable and powerful units. Protect your forces, learn to read the map and enemy behavior – and you will win more often than those who just “charge forward”.

Positioning and unit preservation are more important than stats.

Main objectives:

  • Establish a strong frontline
  • Break through the enemy’s line
  • Push your frontline further after a breakthrough
  • Repeat until victory → profit

Key Rule:

All actions should focus on saving tickets (points), meaning ensuring unit survival on the battlefield. Even if eliminating an enemy seems important, survival always takes priority.

What You Need to Remember:

  • Don’t seek fair fights — aim for easy local wins.
  • When in danger — use smoke and retreat.
  • Learn to recognize and remember enemy unit markers — this is key to winning.
  • Always face your units toward the enemy.
  • After a battle, always change positions — avoid predictability. Everyone loves spamming artillery and strike aircraft.
  • Keep ~400 points in reserve for air superiority fighters or attack helicopters with ATGMs.
  • Fewer units on the field = faster ticket income for future frontline development.

General Tactics

  1. Early Game
  • Buy a minimal starting composition: recon + AA.
  • Set your first frontline using recon units.
  • Observe enemy movements with recon vehicles and helicopters.
  1. Breakthrough and Advancement
  • Gather breakthrough forces (armor + support vehicles).
  • Attack until you sense danger of losing any unit — even a disabled tank losing mobility is risky.
  • Use smoke and retreat (preferably in reverse — front armor > side/rear).
  • After regrouping, repeat the cycle: recover → advance.
  1. Development
  • Gradually increase the number of assault groups (2–3 units per group).
  • Attack from different flanks, preferably from the edge of the map (more control, less micro).
  • Maintain constant pressure and movement — never stay where the enemy may remember you. Also, avoid clustering support vehicles. Always consider the risk of ammo depot explosions.

Air Support and Anti-Air (AA)

When to Use Aircraft:

  • Rapid reaction to air threats
  • Precision strikes on groups (e.g., KAB-1500 on enemy clusters)

How to Use Strike Aircraft (Su-30, F-35, etc.):

  • Call in the aircraft
  • On unit appearance, press afterburner
  • Select bombing target in the menu or press “P”
  • As soon as the bomb is dropped (shows 0/1), immediately press:
    • V for low flight / descent
    • B to return to base

Anti-Air (AA):

  • Place behind main units.
  • Turn radars on to detect enemy aircraft, but remember to turn them off in time to avoid SEAD missiles.
  • Alternatively, activate radars on cheaper units closer to the enemy instead of expensive long-range systems.
    (Example: Cheap Derivatsiya can protect your expensive S-350 Vityaz)

Unit Setups

Russia / RU

Starter Set:

  • Derivatsiya – support
  • BRM-3K – recon
  • Mi-28N – recon helicopter
    Much cheaper than the Mi-28NM; the enemy may mistake it and waste AA. Great as bait and recon.

Tactics:

  • 2x BRM + 1x Derivatsiya
  • Don’t buy anything else until you get the Mi-28N

At 800 Points:

  • T-14 Armata – your main tank
  • T-15 Barbaris – assault IFV
    Good vs infantry at range, better in close combat vs all ground targets.
  • Add AA based on the situation.

Advancement Strategy:

  • 1x T-14 + 2x T-15 in front
  • AA behind them
  • Mi-28N further back — for recon
  • If needed, call in Su-30 with KABs to strike enemy groups

Tips:

  • Don’t lose units — not worth even a trade-off.
  • Always regroup after battles.
  • Use smoke and retreat wisely.
  • Monitor your vehicles’ ammo and armor. Return for resupply if needed.

USA / United States

Starter Set:

  • Cavalry Scout – recon
  • LAV-AD – AA
  • Shorad (radar + AA) or any other light unit with AA capability
  • AH-1W Super Cobra – recon helicopter

At 800 Points:

  • M1A2 SEP v3 – heavy armor
  • M2A2 Bradley ESV + regular M2A2 Bradley – assault group

Advancement Strategy:

  • SEP v3 + Bradleys in front
  • ESV Bradley close
  • Super Cobra slightly behind — recon and support

Tips:

  • Use Shorad radars occasionally to detect air threats.
  • Keep AA behind the main group.
  • Call in Patriots or extra LAV-ADs if AA support is lacking.
  • Use F-35 with JDAMs to hit enemy clusters before your push.

Final Tips and Strategy

  • Never sit in one place too long the enemy will hit you with artillery or aircraft.
  • If you lose a unit don’t panic, but learn from it.
  • The closer to your base the farther the enemy is from theirs, use that to your advantage.
  • Use natural cover: trees, buildings, fields.
  • Be prepared for artillery or airstrikes after every battle.
  • Learn enemy unit types and how to counter them.
  • Experiment play actively, but carefully.

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