Carrier Command 2 – Guide & Walkthrough

Carrier Command 2 Guide & Walkthrough Welcome to our Carrier Command 2 Guide Walkthrough guide… Carrier […]

Carrier Command 2 Guide & Walkthrough

Welcome to our Carrier Command 2 Guide Walkthrough guide… Carrier Command 2 is a video game of synergy and also coordination, with every ship control system designed in game as a series of buttons, screens, as well as switches. One gamer might pilot the provider, but it will certainly be an exceptionally irritating and demanding experience. To aid gamers familiarize themselves with the service provider’s controls, we composed this guide on all the significant systems on the service provider.

Here are the seven primary bridge systems in Carrier Command 2:

  • Supply and Logistics
  • Drone Loadout
  • Vitals
  • Helm
  • Weapons and Scopes
  • Drone Control
  • Holomap

We will certainly go over the bridge going from left to right. While it might be tempting to discover a team to fill every single position, realistically speaking, not every post requires attention at all times. To optimally operate the carrier, players are encouraged to have between four and eight players on their team to cover the most important systems.

Inventory and Logistics – Carrier Command 2 Guide & Walkthrough

The inventory and logistics carrier system is situated on the left side of the bridge and is the least important feature of the ship. The role of this system is to track supply orders and island benefits, meaning that this system answers for the strategic resource management dimension of the game.

Players will have access to two monitors and three tabs covering their supply stock, an economic map of all the islands, and the status of any supply barges available to the team. This system can be safely ignored in combat, but can be referred to during downtime for the team to discuss supplies and strategy.

Drone Loadout

The two drone loadout monitors can also be found on the left side of the bridge in-between the two inventory screens. Here, players will see two columns on each monitor representing the status of both their surface drones (left column) and aerial drones (right column).

Players can use the drone loadout screens to change the weapons and equipment on their vehicles. Just like the inventory and logistics system, drone loadout is also one of the less important systems and will be most relevant before combat begins when players decide on their force compositions to face oncoming threats.

Vitals – Carrier Command 2 Guide & Walkthrough

To the front-left side of the bridge, teams will see the vitals section of the bridge with readouts on the carrier’s fuel, hull, and power status, as well as a transmission log for players to listen to any voice messages. If fuel runs out, the carrier won’t move. If the hull or a subsection reaches 0% integrity, then a weapon will go offline or the ship will sink. If the power is off, the carrier will be dead in the water and players won’t be able to do anything.

Of the three vitals to keep tabs on, the hull is most critical, especially in combat, as players can direct repairs towards various parts of the ship, while fuel simply needs to be managed and power needs to stay on. This bridge system is slightly more important than the previous two, but it still won’t necessarily need constant watch or control compared to the next several systems.

Helm

The helm bridge system is responsible for the movement and steering of the ship. Players will have a multitude of screens and instruments to give them important readouts, including speed, direction, depth, and topography (the topographical maps can be customized with various filters).

There are also a number of miscellaneous switches that can turn on headlights or lock steering for even greater control. At times, it may be tempting to leave this post empty to focus on more combat-oriented systems, however it’s highly recommended to always have a helmsman ready to move a ship and act as a lookout due to their wide frontal view from the bridge.

Weapons and Scopes – Carrier Command 2 Guide & Walkthrough

To the right of the helm, the crew will see the weapons and scopes section of the bridge, which include activation switches for various weapons and countermeasures, monitor readouts of weapon ammo and status, a screen for the main radar, and a viewing scope. This area of the bridge will be the most active in combat situations as most of the weapons need to be handled and activated manually.

The most important component of this bridge section is the viewing scope, which will act as both a reconnaissance tool for tracking enemies and a platform for firing weapons. This station will definitely need at least one teammate present at all times and it may even benefit from a second.

Drone Control

Arguably the most important of the carrier’s bridge systems, the drone control is on the right side of the bridge, directly overlooking the carrier launch deck. Here, players will find three control screens, two launch panels (one for surface drones, the other for aerial drones), the ship log monitor, and a variety of miscellaneous tracking systems for on-ship crane and elevator.

The three drone control screens are the most prominent and important component of this system as it allows players to give commands to the carrier’s drones, or even take manual control in first person view (multiple players can even take control of the same drone, if it has enough equipment slots). Though it may seem that this bridge system will only be relevant in combat, constant active drone control even out of combat is paramount to the team’s success in their mission.

Holomap

The final bridge system is the holomap, found in the center of the bridge in front of what essentially is the captain’s chair. The holomap is simply a customizable map with an excellent zoom function that can give a quick overview of a combat situation or a reading on the greater picture.

Unlike some of the other focused map screens on the helm or drone control systems, the holomap doesn’t have much function in regard to ship command. But, for an effective team, the holomap can be utilised as a useful planning tool and a device to improve situational awareness, on top of observing and enjoying the action.

The success of any warship rests solely in the performance of its bridge crew and Carrier Command 2 provides a platform for that challenge in spades. Controlling a ship can be daunting (especially alone), but with practice, preparation, working knowledge of the carrier’s systems, and team synergy, players will become masters of carrier operations in no time. The trick now for players is to find a group of likeminded crewmates and work on their teamwork and coordination skills.

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