Deep Rock Galactic – Lead Storm Mods

Lead Storm Mods “Lead Storm” Powered Minigun Magnetic Refrigeration: Does not affect overheat cooldown (12 sec). […]

Lead Storm Mods

“Lead Storm” Powered Minigun

Magnetic Refrigeration: Does not affect overheat cooldown (12 sec). Does not affect heat buildup (10 sec, from initial firing to overheating). Cooldown from max heat (just short of overheating) w/ mod: 3 sec, w/o: 6 sec.

Improved Motor: Gyro Stabilization is when you start firing and your gun is less accurate and quickly becomes more accurate until it achieves it’s maximum accuracy (i.e. fully stabilized). The the that this takes w/o mod: 2 sec; w/ mod: 1 sec. 13% fire rate increase.

High Velocity Rounds: 16% damage increase.

Hardened Rounds: Does not increase armor penetration. Increases damage to Heavy armor (which must be destroyed to deal normal damage to the area underneath [not to be confused with Unbreakable armor]), and the chance-per-hit to destroy Light and Medium armor. Does not affect Dreadnought Shell. (ex. Grunts have Light armor, Praetorians have Heavy armor, Oppressors have Unbreakable armor, and there is only one creature with Medium Armor – Q’ronar Younglings).

Stun Duration: The Minigun can stun by default, this mod increases stun duration by 2 sec.

Blowthrough Rounds: Bullets do not penetrate armor (i.e. penetrate the armor of a creature and hit the same creature underneath). Bullets do not pass through Heavy or Unbreakable armor, but they do pass through Light armor.

Variable Chamber Pressure: 15% damage increase after firing for 2 seconds (1 second with Improved Motor mod).

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