Welcome to our Farming Simulator 22 Console Commands guide. Likewise tutorials to make it possible for console, allow cheats, and open the console.
Farming Simulator 22 Console Commands
Enable Cheats
Before using the console commands you have to enable the command console and the cheats:
Enable Cheats
These are the steps to enable the Cheats:
- Go to launch options: Steam Library > Farming Simulator 22 (right click) > Properties > General > Launch options
- type “-cheats” without quotes
- Launch the game
Enable Console
These are the steps to enable the developers console:
- Find the game.xml file: Steam Library > Farming Simulator 22 (right click) > Manage > Browse local files
- Open the game.xml file with a text editor like notepad
- Find the line false and replace “false” with “true”, the line should now look like this: true
Launch the game and while playing press ´, ö, ‘, ñ, ù, ~ or (to the left of 1, above Tab) depending on your keyboard and check that the console opens. Press ´, ö, ‘, ñ, ù, ~ or
again to enter commands
Farming Simulator 22 Console Commands Full list
Cheat Console Commands
- Fly: gsPlayerFlightMode – Q & E for altitude
- Money: gsMoneyAdd – adds 10k money, you can also use gsMoneyAdd for more money
- Teleport: gsTeleport – Teleports to given field or x/z-position
- Fill Unit: gsFillUnitAdd [amount]
- Time: gsTimeSet
- Add Bale: Adds a bale in front of you – you can also use gsBaleAdd fillTypeName isRoundBale [width] [height/diameter] [length] [wrapState] [modName]
- Add Pallet: gsPalletAdd
- -Types: Butter Lettuce Cake Bread Silage_Additive Fertilizer Wool Liquidfertilizer Mineral_Feed Wheat Oat Olive Sugar Soybean Herbicide Lime Oilseedradish Barley Furniture Boards Chocolate Strawberry Cereal Canola_Oil Grapejuice Sunflower_Oil Raisins Olive_Oil Honey Maize Seeds Grape Canola Flour Clothes Cotton Fabric Sunflower Sorghum Potato Sugarcane Egg Cheese Tomato
Advanced Console Commands
- gsFarmSet – Set farm for current player or vehicle
- gsFarmlandBuy – Buys farmland with given id
- gsFarmlandBuyAll – Buys all farmlands
- gsFarmlandSell – Sells farmland with given id
- gsFarmlandSellAll – Sells all farmlands
- gsFieldSetFruit – Sets a given fruit to field
- gsFieldSetFruitAll – Sets a given fruit to all fields
- gsFieldSetGround – Sets a given fruit to field
- gsFieldSetGroundAll – Sets a given fruit to allfield
- gsSnowAdd – Add snow
- gsSnowAddSalt – Salt around player
- gsSnowReset – Reset snow
- gsSnowSet – Set snow
- gsTreeAdd – Load a tree
- gsVehicleAddDamage – adds a given amount to current damage amount
- gsVehicleAddDirt – Adds a given amount to current dirt amount
- gsVehicleAddWear – Adds a given amount to current wear amount
- gsVehicleFuelSet – Sets the vehicle fuel level
- gsVehicleLoadAll – Load all vehicles
- gsVehicleOperatingTimeSet – Sets the vehicle operating time
- gsWeatherAdd – Adds a weather object by type
- gsWeatherSet – Sets a weather object by type
- gsWeedSystemAddDelta – Add weed delta to field
- gsWeedSystemSetState – Set weed state to field
- gsStoneSystemAddDelta – Add stone delta to field
- gsStoneSystemSetState – Set stone state to field
- gsTipAnywhereAdd – Tips a fillType
- gsTipAnywhereClear – Clears tip area
- enableAnimalStatesDebugRendering – toggle animal states debug rendering
- enableCloudFx – toggle cloudfx
- enableDoF – toggle DoF
- enableFramerateLimit – toggle frames per second limiter
- enableOccluderDebugRendering – toggle occluder debug rendering
- enablePostFx – toggle postfx
- exit – Quits application
- framerateLimitFPS – Frames per second limit attribute
- gsAICostsExport – Export costmap to image file
- gsAICostsShow – costs per cell
- gsAICostsUpdate – Update costmap given width around the camera
- gsAIEnableDebug – Enables AI debugging
- gsAIObstaclesShow – obstacles around the camera
- gsAISetLastTarget – Sets AI Target to last position
- gsAISetTarget – Sets AI Target
- gsAISplinesShow – Toggle AI system spline visibility
- gsAIStart – Starts driving to target
- gsAIStationsShow – Toggle AI system stations ai nodes visibility
- gsAmbientSoundSystemReload – Reloads the ambient sound system
- gsAmbientSoundSystemToggleDebugView – Toggles the ambient sound system debug view
- gsAutoSave – Enables/disables auto save
- gsAutoSaveInterval – Sets the auto save interval
- gsBaleList – List available bale types
- gsBenchmark – Starts a benchmark sequence with camera flight and working vehicles
- gsBenchmarkMapPerformanceTest – Runs a basic performance test for the current map
- gsCameraFovSet – Sets camera field of view angle
- gsCollisionFlagShowAll – Shows all available collision flags
- gsDebugManagerClearElements – Removes all permanent elements and functions from DebugManager
- gsDensityMapToggleDebug – Toggles debug mode
- gsEnvironmentAreaSystemToggleDebugView – Toggles the environment checker debug view
- gsEnvironmentFixedVisualsSet – Sets the visual seasons to a fixed period
- gsEnvironmentMaskSystemToggleDebugView – Toggles the environment mask system debug view
- gsEnvironmentReload – Reloads environment
- gsEnvironmentSeasonalShaderDebug – current seasonal shader parameter
- gsEnvironmentSeasonalShaderSet – Sets the seasonal shader to a forced value
- gsFieldToggleStatus – Shows field status
- gsGuiDebug
- gsGuiDrawHelper
- gsGuiSafeFrameShow
- gsHudVisibility – Toggle HUd visibility
- gsI3DCacheClean – Removes all cached i3d files to ensure the latest versions are loaded from disk
- gsI3DLoadingDelaySet – Sets loading delay for i3d files
- gsI3DPrintActiveLoadings – Print active loadings
- gsI3DShowCache – Show active i3d cache
- gsIndoorMaskToggle – Toggle indoor mask visualization
- gsInputContextPrint
- gsInputContextShow
- gsInputDebug
- gsInputDrawRaw
- gsNetworkDebug – Toggle network debugging
- gsNetworkShowObjects – Toggle network show objects
- gsNetworkShowTraffic – Toggle network traffic visualization
- gsPedestrianSystemReload – Reload pedestrian system xml
- gsPedestrianSystemToggle – Toggle pedestrian system
- gsPlacementCollisionsShow – collisions for placement and terraforming
- gsPlayerDebug – Enables/disables player debug information
- gsPlayerFsmDebug – Toggle debug mode for player state machine
- gsPlayerFsmStateJumpDebug – Toggle debug mode for Jump
- gsPowerConsumerSet – Sets properties of the powerConsumer specialization
- gsProductionPointSetFillLevel
- gsProductionPointSetOutputMode
- gsProductionPointSetOwner
- gsProductionPointSetProductionState
- gsProductionPointToggleDebug – Toggle production point debugging
- gsProductionPointsList – List all production points on map
- gsProductionPointsPrintAutoDeliverMapping – Prints which fillTypes are required by which production points
- gsRenderColorAndDepthScreenShot
- gsRenderingDebugMode
- gsReverbSystemToggleDebugView – Toggles the reverb debug view
- gsScriptCommandsList – Lists script-based console commands. Use ‘help’ to get all commands
- gsSetFixedExposureSettings – Sets fixed exposure settings
- gsSetHighQuality – Incease draw and LOD distances of foliage, terrain and objects
- gsShopUIToggle – Toggle shop config screen UI visiblity
- gsSoundManagerDebug – Toggle SoundManager global debug mode
- gsStoreItemsReload – Reloads storeItem data
- gsTakeEnvProbes – Takes env. probes from current camera position
- gsTensionBeltDebug – Toggles the debug tension belt rendering of the vehicle
- gsTestForceFeedback
- gsTipCollisionsShow – collisions for tipping on the ground
- gsVehicleAnalyze – Analyze vehicle
- gsVehicleDebug – Toggles the vehicle debug values rendering
- gsVehicleDebugReverb – Toggles the reverb debug rendering
- gsVehicleReload – Reloads currently entered vehicle or vehicles within a range when second radius parameter is given
- gsVehicleShowDistance – distance between vehicle and cam
- gsVehicleTemperatureSet – Sets the vehicle motor temperature
- gsVineSystemSetGrowthState – Sets vineyard growthstate
- gsWeatherDebug – Toggles weather debug
- gsWeatherReload – Reloads weather data
- gsWeatherSetClouds – Sets cloud data
- gsWeatherSetDebugWind – Sets wind data
- gsWeatherSetFog – Sets fog height, mieScale and duration
- gsWeatherToggleRandomWindWaving – Toggles waving of random wind
- gsWildlifeDebug – Toggle shows/hide all wildlife debug information.
- gsWildlifeDebugAnimalAdd – Adds an animal to a debug list.
- gsWildlifeDebugAnimalRemove – Removes an animal to a debug list.
- gsWildlifeDebugAnimation – Toggle shows/hide animal animation information.
- gsWildlifeDebugId – Toggle shows/hide all wildlife animal id.
- gsWildlifeDebugSteering – Toggle shows/hide animal steering information.
- gsWildlifeToggle – Toggle wildlife on map
- gsWiperStateSet – Sets the given wiper state for all vehicles
- gsWoodCuttingMarkerVisiblity – Enables/disables chainsaw woodcutting marker
- gsXMLGenerateSchemas – Generates xml schemas
- listEntities – Print detailed entity list
- listResources – Print detailed resource list
- parallelRenderingAndPhysics – Enable parallel rendering and physics
- q – Quits application
- quit – Quits application
- reloadAnimalConfiguration – Reload configuration data for animals in husbandires
- setAsymmetryFactor – Set CornetteShrank asymmetry factor [0..1]
- setBloomMagnitude – Sets bloom magnitude [0..1]
- setBloomThreshold – Sets threshold for bloom mask computation
- setCirrusCloudDensityScaling – Sets cirrus cloud coverage scaling factor
- setCirrusCloudVelocity – Sets cirrus cloud velocity
- setCloudBaseShapeScaling – Scales sampling position of base cloud shape texture
- setCloudErosionScaling – Scales sampling position of cloud erode texture
- setCloudNoiseVelocity – Sets Volumetric Noise Scroll-Velocity
- setCloudPrecipitation – Sets cloud precipitation coefficient [0 1]
- setCloudScatteringCoeff – Sets cloud scattering coefficient
- setDLSSQuality – Set DLSS Quality
- setDoFBlendWeight- X-fade distances d0, d1, d2
- setDoFBlurArea – DOF Blur Area, top left(x,y) bottom right(x,y), x,y in [0 1]
- setDoFFarCoC – Set DoF far CoC radius
- setDoFNearCoC – Set DoF near CoC radius
- setDoFParams – DOF parameters, nearCocR, endNearBlurDist, farCocR, startFarBlurDist, endFarBlurDist
- setFogPlaneHeight – Set fog plane top height [0..1000]
- setFogPlaneMieScaling – Scale fog plane mie scattering coefficient [0.001..1000]
- setHistogramLogLuminanceRange – Histogram Luminance Range [min max]
- setMSAA – Set MSAA
- setMieScaling – Scale mie scattering coefficient [0.001..1000]
- setMinMaxLuminanceAdaption – Luminance Adaption Range [min max]
- setMoonSizeScale – Scales Moon disc size
- setPostFxAA – Set Post Process Anti Aliasing
- setSSAOIntensity – SSAO intensity
- setSSAORadius – world space radius size
- setSSAOSamples – num samples in SSAO computation [1..12]
- setSunBrightnessScale – Scales Sun brightness
- setSunSizeScale – Scales Sun disc size
- setTextureStreamingBehavior – Set texture streaming behavior
- setTextureStreamingPaused – Set texture streaming pause
- setVolumetricCloudVelocity – Sets Volumetric-Cloud Wind-Direction and -Velocity
- showFps – Show frames per second