Project Wingman – Endgame Fighting Guide

Project Wingman Endgame Fighting Guide Project Wingman Endgame Fight Guide to a certain Mission called “Kings”. […]

Project Wingman Endgame Fighting Guide

Project Wingman Endgame Fight Guide to a certain Mission called “Kings”.

Project Wingman – Endgame Fighting Guide

Project Wingman Endgame Fighting Guide – First Off

First off: Flares or AoA?

You decide.

From the get go a Plane that has the AoA Limiter option will allow you to essentialy do the Same High-G Maneuvers as the AI.

And since the Missiles he uses dont do that much DMG, going with AoA will just make your life easier.

What you essentialy want to do is Stay on his 6. Then when he High-Gs into a certain direction, you just follow him. That way the moment you come out of your own Turn, you can just start blasting.

Also, You can go to the Hangar and change Loadouts which will restart you, but just so you know.

Flares are still viable but a bit of a Pain. No Air to Ground Missile needed. SMAA at your own discresion.

Project Wingman Endgame Fighting Guide – Phase 1-2

The First Two phases shouldn’t “Phase” you, Get it? But bad Jokes Aside its the Usual High-G Ace AI that you will be fighting.

Make sure you Avoid the Lasers and the Ground. The only reason I died twice is due to Mother Earth.

Third Phase

The Third Phase and the Hidden Phase however:

Watch out because staying to close on him might get you trapped in one of his “Hemroids”. The Red Bubbles that will slow you down and Damage your Aircraft.

“At the Bubble Phases, just start taking into the Air and get some good room above the cloud Layer. That way you have plenty of Room and incase you end ub in one of his hemroids you can just pick one of four directions to go without having to check for obstacles. And even if you lose yourself in the Clouds, Throttle up and hold a certain Pitch till you come out above or below. Since there is plenty of space between Ground and the Clouds, you should be fine with maneuvering.” -Dude, A discussion about the End Boss Fight

The Secret Phase has about the same HP as the other indevidual ones.

Over all once you got him ded. It all feels kind of disapointing, atleast for me.

Sendoff Rant

Honestly I just pretend that the Fight ended with the Cease-Fire and the rest never happend, because even though the Story of the Game isn’t Great, Forcing an Ace7 fight In at the end with a Deus Ex Machina is just pure BS.

Plus if you ever played Ace7, You may have noticed that the End fight of Wingman is essentialy the Lighthouse Fight and the Shelage Castle Fight smashed together, with the Previous Mission being the Capital fight (kind of, IMO).

Parallels are definetly there and most of the time it really just Feels like Budget Ace, or worse, in this case.

1 thought on “Project Wingman – Endgame Fighting Guide”

  1. Krystalmyth

    ” it really just Feels like Budget Ace, or worse, in this case.”

    Absolutely out of your mind on this one. I played the game in cockpit view, and quite frankly anyone even thinking Ace even comes close to Wingman just has to be.

    I’m not even being elitist here in saying you literally did not play the same game I did, and this isn’t a subjective opinion. You sincerely just couldn’t have https://www.youtube.com/watch?v=TmHkMzD3z8A

    Also, if you truly would rather the game have ended after the ceasefire, I mean, some people like vanilla I guess, man. I feel you on that. Personally, I like the drama. Wish it earned it a bit better. Game could use like 6 more missions tbh, but to prefer Kings to e cut out entirely, oof.

    I mean, can you imagine Kings like this? Sorry, just, the notion of being subpar at nearly anything Ace has to offer outside of FMV cinematics just pains me.

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