Half-Life: Alyx – NPC Wars

How to Make NPC Wars? Launch Options To make this work – game’s console must be […]

How to Make NPC Wars?

Launch Options

To make this work – game’s console must be enabled.

Go to game’s properties: right click Half-Life: Alyx in your Steam library and select properties.

Press SET LAUNCH OPTIONS button under General tab.

Set these launch options:

  • -console -vconsole

Press OK.

In-Game

Launch the game and press tilde key (~) on the keyboard.

This is a console, where you can type commands like in a terminal.

Type this command in the command field down below, this command will enable cheats in the game.

  • sv_cheats 1

To not ruin your experience with achievements – disable them, for now, with this command:

  • achievement_disable 1

To enable achievements back just restart the game. Or you can try changing 1 to 0 which means false (1 – true).

Switch back to the game’s window and start the game.

The Fun Part

While in-game, when the level has been loaded – try looking at the floor, switch to the console window and type this command (in the command field) on the keyboard and press Enter:

  • npc_create npc_zombie

Wowzers! You now created a zombie in the game. How cool is that?

Type this for the zombie to ignore you (don’t forget to press Enter):

  • notarget

Combines

Now type:

  • ent_create npc_combine_s

You’ve created a default combine soldier, called grunt.
Why “ent_create” you might ask? Because with this command you can specify a model for an entity you are creating.

Now try these commands:

ent_create npc_combine_s {model models/characters/combine_suppressor/combine_suppressor.vmdl}

ent_create npc_combine_s {model models/characters/combine_soldier_heavy/combine_soldier_heavy.vmdl}

ent_create npc_combine_s {model models/characters/combine_soldier_captain/combine_captain.vmdl}

For a Suppressor, a Heavy and a Captain combine soldiers respectively.

Relationships

Let’s make them hate each other! Type:

  • ent_fire npc_combine_s setrelationship “npc_combine_s D_HT 99”

What we are doing here is making every combine soldier on the map hate every other combine soldier. D_HT stands for hate. 99 is how much hate to generate. You can try 1, but not much will change. D_HT can be changed to:

  • D_FR – Fear. Characters will try to flee from the target.
  • D_LI – Like. Characters will considers the target a friend.
  • D_NU – Neutral. Characters will consider the target neutral.

Squads

To make squads you have to specify a name for each npc.
Like this:

  • ent_create npc_combine_s {model models/characters/combine_suppressor/combine_suppressor.vmdl targetname team_1}

Where targetname is the name, which will distinguish that npc from others, which is set to “team 1”. Spawn the other one, but change targetname to “team 2”:

  • ent_create npc_combine_s {model models/characters/combine_suppressor/combine_suppressor.vmdl targetname team_2}

Now you can type this command to fight within squads:

  • ent_fire team_1 setrelationship “team_2 D_HT 99”; ent_fire team_2 setrelationship “team_1 D_HT 99”

Other NPCs

To get a list of all npcs in the game, start with “npc_create” command. The console has autocompletion so it will show you all the available npcs. But beware that some of them lack the actual model, so it will show Error.

Here’s the list of working NPCs:

  • npc_antlion
  • npc_barnacle
  • npc_combine_s
  • npc_crow
  • npc_headcrab
  • npc_headcrab_armored
  • npc_headcrab_black
  • npc_headcrab_fast
  • npc_headcrab_runner
  • npc_helicopter
  • npc_manhack
  • npc_pigeon
  • npc_seagull
  • npc_strider
  • npc_turret_floor
  • npc_zombie
  • npc_zombie_blind

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