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This guide will show you how to build a pure magic Offensive in Hogwarts Legacy. We know that there are people who have a hard time finishing the Hogwarts Legacy game. If you are one of those who find it difficult to finish the game, let’s take you to our Hogwarts Legacy wiki.
Hogwarts Legacy Talents: Pure Magic Offensive Build
Welcome to our Hogwarts Legacy Pure Magic Offensive Build guide. Don’t want to make mistakes and want “Unlimited Powah” when creating your character in Hogwarts Legacy? This guide will show you.
Talent Point Distribution
- 10 Spells
- 10 Dark Arts
- 11 Core
- 1 Stealth
- 3 Room of Requirement
- 1 Preference Point
Total Pool: 35 + 1
Chosen Talents
The common theme you should be looking for in talents for a pure offensive caster build is anything that essentially alters or changes a spells functionality or adds an additional hefty effect. Anything that will basically benefit you if you keep on the attack, with an exception of a handful of talents.
To be fair, most of Dark Arts are not particularly useful. The only 3 outstanding ones are Crucio Mastery, Avada Kedavra Mastery and maybe Curse Sapper. This build could be altered as you see fit in this regard and most points could potentially be spent elsewhere to further amplify your output using more Room of Requirment, Core etc. See bottom of Chosen Talents as to why you would even take most of Dark Arts in the first place.
You can take these in any order you like according to your level, it will not matter overall how you do it. Just do what you feel you need more at the time.
Very Important:
Mind the last 3 levels are difficult to achieve and it is likely most players will never see lvl 40.
Spells (All):
- Incendio Mastery
- Accio Mastery
- Levioso Mastery
- Confringo Mastery
- Depulso Mastery
- Diffindo Mastery
- Glacius Mastery
- Descendo Mastery
- Bombarda Mastery
- Transformation Mastery
Dark Arts (All):
- Stunning Curse
- Blood Curse
- Knockback Curse
- Disarming Curse
- Slowing Curse
- Enduring Curse
- Crucio Mastery
- Imperio Mastery
- Avada Kedavra Mastery
- Curse Sapper
Core:
- Basic Cast Mastery
- Ancient Magic Throw Expertise
- Swift
- Spell Knowledge I
- Spell Knowledge II
- Wiggenweld Potency I
- Spell Knowledge III
- Stupefy Mastery
- Revelio Mastery
- Stupefy Expertise
- Protego Mastery
Stealth:
Human Demiguise
Room of Requirement:
- Edurus Potion Potency
- Maxima Potion Potency
- Focus Potion Potency
1 Preference Point – Spend this point at your leisure.
My Usage of the Preference Point:
The preference point I would either put into Thunderbrew Potency or use the pointt for a defensive-ancient magic build-up in core. Do not take “Basic Cast Airborne Absorption”. You will want to hit your opponents with a spell rather than a basic attack when they are vulnerable and this includes airborne opponents – unless you’re just buying time on cooldowns, which is rare when having unlocked and using all spells.
Note on the Unforgivable combo & Dark Arts:
You will be setting up the Crucio on an enemy likeliest to survive the longest then spamming basic attacks before popping Avada Kedavra, once all enemies have been cursed. However you will not obtain Avada Kedavra till near the end of the game and through companion/relationship side quests. The additional curses through Dark Arts are backups in case your Crucio target died too early. The additional backup curses are also extremely useful for the Curse Sapper talent.
How to Use this Build and Become Better as a Player? (Basic Battle Advice)
I’ve given you the information to bring your numbers up as high as possible through level talents and to ensure you do not make a mistake in becoming as powerful as you can possibly be through magic and magic buffs alone. How you use this build or use your equipment talents is entirely up to you.
I can tell you though if you are struggling with cooldown management and how to set your spell slots this build has the necessary tools to overcome that. Use Edurus potions while in combat and you are setting your spell slots to get a feel for what is most comfortable for you. As for cooldown management use Focus potions and try not to spam spells, instead using them in solid and fluid combos. You’ll find standard cooldown management much easier after a while of practising Focus cooldown management without spamming randomly.
Spell Slots
I’m going to show you how I set my spell slots down here as just an example if you’re struggling with spell slot placements. Typically you’ll want one of each colour in each additional spell slot so you’re prepared for anything in each slot while others are on cooldown with the exception of unforgivables. Of course you’ll typically want the spells to combo well together too.
The format is as follows for buttons:
1st Xbox Controller (X, Y, A, B)
2nd Playstation Controller (Square, Triangle, X, Circle)
3rd Keyboard (1, 2, 3, 4)
Spell Slot 1 (Up)
- Glacius (X) (Square) (4)
- Diffindo (Y) (Triangle) (1)
- Accio (A) (X) (3)
- Incedio (B) (Circle) (2)
Spell Slot 2 (Right)
- Arresto Momentum (X) (Square) (4)
- Confringo (Y) (Triangle) (1)
- Descendo (A) (X) (3)
- Bombarda (B) (Circle) (2)
Spell Slot 3 (Down)
- Transformation (X) (Square) (4)
- Expelliarmus (Y) (Triangle) (1)
- Levio (A) (X) (3)
- Depulso (B) (Circle) (2)
Spell Slot 4 (Left)
- Crucio (X) (Square) (4)
- Avada Kedavra (Y) (Triangle) (1)
- Flipendo (A) (X) (3)
- Imperio (B) (Circle) (2)
This is completely subjective and is comfortable for me to use while using an Xbox controller. I highly encourage you all to find your own layouts for spell slots that work for you as some of my slots may not feel intuitive to many of you.
You will notice no utility spell is set at all in my bars since they are easy to switch in and out when needed 1 by 1, just a small problem we have to contend with mastering and wanting to use every single offensive spell.
Congratulations if you have achieved all the points required for this build. You are likely a walking magical nuke at this point even on the hardest difficulty. Well done.
While the guide will grant you maximum DPS through spells and spell buffs, I want to iterate here that there is no mistakes in what you can take for a talent. Ultimately you will become powerful enough through equipment and equipment talents alone to handle any situation no matter where you’ve spent all your points, as long as you’ve spent them. If you’ve spent points in places that’d be considered a “mistake” to this build, it would not be worth restarting the entire game over.