Looking for that one elusive ingredient in The Horror at Highrook? This spoiler‑light reference catalogues every room, the actions you can take, and the items that spawn plus the Boon recipes you’ll need later on. Use the table of contents or scroll alphabetically whenever you forget where to pick something up.

How to Use This Guide
- Alphabetical order – Rooms are listed A → Z for quick scanning.
- Requirements first – Each action shows the minimum skill or lore level you must meet.
- Rewards next – Under every action you’ll see every possible item, with bonuses or decay times in parentheses.
- No major plot spoilers – Story‑critical objects have been omitted so you can search safely.
- Need a Boon recipe? Jump to the end of the guide for a dedicated section.
Table of Contents
Archives
Library Codex (Memories 1)
- Booster Matrix — Devices +1
- Chemical Worksheet — Substances +1
- Trackers’ Guide — Paths +1
Archives Key (Memories 2)
- Booster Matrix — Devices +1
- Chemical Worksheet — Substances +1
- Didactic Program
- Garden Guide — Roots +1
- Inspiring Text
Cellars
Cave Lantern (Secrets 1)
- Catalytic Powder — Substances +1
- Ember Fungus
- Exotic Spices — Victuals +1
- Shipping Crate
Electro Lamp (Secrets 3)
- Ember Fungus
- Exotic Spices — Victuals +1
- Scrubbing Salts — Tears +1
- Shipping Crate
Chapel
Ritual Offering (Incantations 4)
- Gift of the Bee — Substances +1
- Gift of the Moth — Memories +1
- Gift of the Owl — Mysteries +1
- Gift of the Rat — Secrets +1
- Gift of the Toad — Lessons +1
Cliff Top
Spyglass (Paths 1)
- Raw Meat (expires 24 h)
- Ravenscap (expires 48 h)
- Moon Grain
- Catalytic Powder — Substances +1
- Tracing Charcoal — Mysteries +1
Field Telescope (Paths 3)
- Ember Stone
- Raw Meat (24 h)
- Ravenscap (48 h)
- Moon Grain
- Catalytic Powder — Substances +1
- Tracing Charcoal — Mysteries +1
Courtyard
Simple Trowel (Roots 1)
- Dream Leaf (24 h)
- Focus Fern (24 h)
- Healing Sprig
- Oil Bud (24 h)
Rusty Shovel (Roots 3)
- Aromatic Herbs — Sensations +1
- Healing Sprig
- Ritual Offering
Dining Room
Ravenscap (no requirement)
- Gift of the Bee — Substances +1
- Gift of the Owl — Mysteries +1
Bulldog Pipe (Sensations 3)
- Gift of the Boar — Victuals +1
- Gift of the Firefly — Embers +1
- Gift of the Sloth — Sensations +1
- Gift of the Wren — Songs +1
Guest Rooms
Night Lamp (no requirement)
- Gift of the Snake — Incantations +1
- Gift of the Monkey — Devices +1
Kitchen
(All actions require Victuals 1 unless noted)
- Focus Fern → Owl Tea — Mysteries +1
- Moon Grain → Moonshine
- Raw Meat → Basic Meal (48 h)
- Slumber Fish (Victuals 3) → Stupor Soup — Dreams +1
Laboratory
- Healing Sprig (Substances 1) → Healing Dose
- Oil Bud (Substances 1) → Machine Oil — Devices +1
- Dream Leaf (Substances 2) → Dream Drought
- Glinting Syringe (Substances 2) → Blood Vial — Incantations +1
- Ember Fungus (Substances 3) → Ember Liquid — Embers +1
- Flicker Fry (Substances 3) → Glowing Flask — Secrets +1
Machine Room
Shipping Crate (Devices 2)
- Garden Guide — Roots +1
- Ration Box
- Moonshine
- Soporific Snuff — Dreams +1
- Trackers’ Guide — Paths +1
Ember Stone (Devices 4)
- Ember Shards — Embers +1
School
Inspiring Text (no requirement)
- Gift of the Eagle — Paths +1
- Gift of the Mole — Roots +1
- Gift of the Moth — Memories +1
Gwindell’s Villanelles (Lessons 1)
- Gift of the Mule — Tears +1
- Gift of the Rat — Secrets +1
- Gift of the Wren — Songs +1
Well House
Fishing Rod (Tears 3)
- Flicker Fry (24 h)
- Healing Jelly (48 h)
- Slumber Fish (24 h)
Iron Pail (Tears 4)
- Curative Algae (24 h)
- Flicker Fry (24 h)
- Slumber Fish (24 h)
Boon Recipes
Boon | Room | Components |
---|---|---|
Bat | Guest Rooms | Soporific Snuff + Stupor Soup |
Bee | Laboratory | Any 2: Catalytic Powder / Chemical Worksheet / Gift of the Bee |
Boar | Kitchen | Exotic Spices + Gift of the Boar |
Eagle | Cliff Top | Trackers’ Guide + Gift of the Eagle |
Horse | Forge | Any 2: Ember Liquid / Ember Shards / Gift of the Firefly |
Mole | Courtyard | Garden Guide + Gift of the Mole |
Monkey | Machine Room | Any 2: Booster Matrix / Machine Oil / Gift of the Monkey |
Moth | Archives | Archer’s Primer + Gift of the Moth |
Mule | Well House | Scrubbing Salts + Gift of the Mule |
Owl | Study | Any 2: Owl Tea / Tracing Charcoal / Gift of the Owl |
Rat | Cellars | Glowing Flask + Gift of the Rat |
Sloth | Dining Room | Aromatic Herbs + Gift of the Sloth |
Snake | Chapel | Two Blood Vials or Blood Vial + Gift of the Snake |
Toad | School | Archer’s Primer + Gift of the Toad |
Tips for Efficient Item Farming
- Prioritise prerequisite lore: Upgrading Memories, Secrets, and other lore early unlocks higher‑tier actions sooner.
- Watch item timers: Anything marked 24 h or 48 h expires in‑game—use or process it before it spoils.
- Combine actions: Many consumables feed directly into Boon recipes; plan rooms in loops to save travel time.
- Log your finds: Keep a quick spreadsheet or note app with room + favourite action to avoid back‑tracking.