How to Play Artifact Portalcraft in Shadowverse Worlds Beyond

You can build and win Artifact Portalcraft decks in Shadowverse Worlds Beyond. Learn how to use this archetype with this guide.

Artifact Portalcraft in Shadowverse Worlds Beyond

Welcome to my in-depth guide on how to play Artifact Portalcraft in Shadowverse: Worlds Beyond. If you’re looking for a budget-friendly deck that still packs serious endgame power, Artifact Portalcraft is your go-to. Why? Because this archetype allows you to generate your own powerful legendary win condition—Masterwork Artifact Ω entirely from within your deck, using nothing but low-cost Artifact materials you naturally generate in-hand. No need to craft a ton of legendaries!

How Artifact Portalcraft Works

  • Here’s a streamlined breakdown of how to play the deck:
  • Play cards that generate Artifact fodder directly into your hand—these are the building blocks of everything.
  • Fuse the fodder into Tier 1 Artifacts, which are playable units with attack/defense abilities.
  • Further fuse Tier 1 Artifacts into Tier 2 Artifacts with more advanced effects like healing, burn, or AoE damage.
  • Use special cards to summon copies of your Artifacts onto the field, letting you conserve the originals for fusions later.
  • By Turn 10, fuse Alpha, Beta, and Gamma into the ultimate win condition: Masterwork Artifact Ω.
  • Win the game. Or don’t, if your opponent somehow kills your Omega with a 1-cost bat that has Bane. (It happens.)
  • Let’s break it all down piece by piece so you can play this archetype like a pro.

Understanding the Artifacts

Knowing the different tiers of Artifacts is essential for mastering this archetype. Here’s how each one works:

Tier 0: Artifact Fodder (Unplayable)

  • Ambition (Red)
  • Remembrance (Blue)
    • These are 1-cost amulet Artifact cards. You can’t play them directly onto the field—they’re used purely as fusion material.

Use them to fuse into Tier 1 Artifacts. Ambition leans toward offense, and Remembrance is defensive.

You can fuse ANY Artifact into a Tier 0 card, but only one Tier 1 Artifact will be created, no matter what you use. So use higher-tier Artifacts as fusion material sparingly only in emergencies!

Tier 1: Striker & Fortifier

  • Striker Artifact (Ambition + any Artifact):
    • 3-cost, 5 ATK, Rush
    • → A great offensive option when you need quick removal or damage.
  • Fortifier Artifact (Remembrance + any Artifact):
    • 3-cost, 5 DEF, Ward
    • → Excellent for defense and stall tactics.

Pro Tip: Don’t play them immediately unless necessary—keep them in your hand for higher-tier fusions or duplication plays.

Tier 2: Ominous Artifacts

Tier 2 Artifacts are created by fusing a Tier 1 Artifact with specific total-cost material:

  • Ominous Artifact α (Alpha):
    Fusion cost: 1
    5-cost follower that heals you for 3 at the end of each of your turns.
  • Ominous Artifact β (Beta):
    Fusion cost: 2
    5-cost follower that deals 3 damage to the enemy leader at the end of each turn.
  • Ominous Artifact γ (Gamma):
    Fusion cost: 3+
    5-cost follower that deals 3 damage to all enemy followers every turn.

Best Practices:

  • Create Beta first to free up hand space (its recipe requires 2 fodder cards).
  • Prioritize Alpha if you need sustain or Gamma if you’re facing a wide board.

Masterwork Artifact Ω (Omega)

Created by fusing Alpha (as the base) with Beta and Gamma as materials.

  • 10-cost
  • 10/10 stats
  • Storm, Ward, Bane, and Aura (untargetable)
  • On summon:
    • Deals 5 damage to all enemy followers
    • Heals 5 HP

This is your win condition. Get Alpha, Beta, and Gamma in-hand and combine them by turn 10. Be cautious—Omega can be destroyed by Bane or non-targeted removal like Divine Thunder.

The Budget Deck

This F2P list has only two legendaries but can easily dominate with strong fundamentals and synergy. Here’s a breakdown of the key cards:

Core Artifact Generators

  • Artifact Recharge: Best value—1 play point for 2 Artifacts.
  • Leah: Ward + card draw on death.
  • Ironheart Hunter / Electric Whip Lass / Kitty Cannoneer: Reliable artifact generators with solid bodies.
  • Stream of Life: 3-damage spell + 1 Artifact.
  • Bullet from Beyond: Spot removal + 2 Artifacts.

Utility & Support

  • Alouette: Copies a 5-cost or lower Artifact from your hand onto the field—crucial for tempo.
  • Doomwright Resurgence: Clones 2 unique Artifacts (Tier 1 or Tier 2) from hand temporarily.
  • Ancient Cannon: Passive damage every time you fuse—great value if played early.

Must-Haves

  • Ralmia (Legendary): On Turn 8, summons up to 3 copies of different Artifacts from your hand—essential for swarm or setting up Omega.
  • Miriam / Rukina: Top-tier artifact generation and solid tempo tools. If you have more Miriam copies, use them.

Mulligan Strategy

  • Always Keep: Ancient Cannon, Artifact Recharge, or any 2-cost or less card.
  • Midgame Goal: Have Alpha, Beta, and Gamma ready by Turn 8.
  • Late Game: Prepare to summon Masterwork Artifact Ω on Turn 10 unless you’ve already won with Ralmia tempo push.

Tips for Success

  • Count Your Fodder: It takes 11 Tier 0 cards to build Omega from scratch.
  • Clone Wisely: Use Alouette and Doomwright Resurgence to get Artifact value without spending hand resources.
  • Tempo Tools: Sometimes Tier 1 Artifacts are the best answer—don’t over-prioritize high-tier fusion in every scenario.
  • Know Your Matchup: Use Gamma against swarms, Beta for burn pressure, and Alpha for sustain against aggro.

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