Idol Showdown Coco Guide

Idol Showdown is the definitive fan-made hololive fighting game experience, powered by rollback netcode. Engage in […]

Idol Showdown is the definitive fan-made hololive fighting game experience, powered by rollback netcode. Engage in exciting duels as your favorite hololive talent and prove once and for all who the strongest idol is using the game’s easy-to-learn controls. Like many things in this adventure, you will need information about Coco. We mentioned it in detail in our guide! Day 1 attempt to recap this dragon’s deadly damage. Check out our Idol Showdown Coco guide without delay!

Idol Showdown Coco Guide

Welcome to our Idol Showdown Coco Guide. As I’ve already mentioned, Kiryu Coco is this game’s grappler. As such, she’s big, slow, and has a lot of command grabs. However, she also lacks a lot of things that I feel grapplers should have, and while it is true that she’s pretty easy to learn, her skill ceiling also seems to be low.

We know that there are people who have a hard time finishing the Idol Showdown game. If you are one of those who find it difficult to finish the game, let’s take you to our Idol Showdown guide.

Coco’s Moves

I won’t cover some of Coco’s moves because honestly they seem pretty standard. The universal overhead looks to have pretty bad range, though.

2M is your main neutral tool because it’s a massive low sweep. However, at certain ranges, you can’t get a combo off of it.

5M is an approach option with a hitbox. It’s good to use it after a midrange 2M.

2H is what you use after 5M. Its range is quite short, so it’s hard to shove it into a combo after 5H outside of the corner.

j.M is a really nice air-to-air but you don’t really get much off of it.

214x is a fire breath you can use after 2H, but only if you’re going to Superchat Cancel it into 22x. The H version is instead a super quick command grab, which is something Coco would really want if she didn’t have to spend meter on it.

22x is an anti-air command grab that you use after either 2H or 214x with a Superchat Cancel. I’d say it’s one of Coco’s best moves.

236x is a very slow running command grab that can only really be used as a hard read. Nitro Hook this ain’t. I used to think you might’ve been able to use 5H to set up a tit throw-I mean tick throw with this move, but that was just a myth. The M version screws with the AI due to the armor on it so you can spam it a lot and defeat some of the dumber opponents.

j.S is an airdash that gets you in but leaves you vulnerable. It’s best to be careful about using this one.

236S is your command grab super, and it’s pretty darn good if I do say so myself. I give it a rating of 4 HPBs out of 5.

Idol Showdown Coco’s Combos

2M->5M(->5H if in corner)->2H(->214L if you intend to Superchat Cancel)->22x

This is the only combo you need probably.

Afterword

Being Coco is struggling.

Written by Chumpet

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