We’ve covered how to beat every mission in Kindergarten 3, all the monsters, characters and achievements in full detail in this walkthrough guide.
Kindergarten 3 Walkthrough Guide
This detailed Kindergarten 3 walkthrough covers every character, Monstermon, mission strategy, and achievement. Perfect for both completionists and newcomers looking to conquer the school’s challenges.
Some of the information in this guide is based on JokerFactor’s guide.
Characters
Student Cast
- Cindy – Targets Emmy’s garden; prone to using poisonous flowers and fainting.
- Nugget – Obsessed with “goo”; collecting goo empowers key moments.
- Monty – Has limited arm use; trades favors for a dollar in specific sequences.
- Alice – Has lost memories of Monday; progressing the story triggers recall.
- Carla – Sneaks through vents; vital for accessing hidden areas.
- Davey – Friend to Linda the gator; pivotal in opposing the janitor.
- Austin – Mischief-lover; used to create strategic distractions.
- Emmy – School botanist; assists with planting and collecting items.
- Felix – Mistaken identity due to wearing his brother’s clothes; his mission ties into family matters.








Faculty & Staff
- Ms. Lovelett – Afternoon drama teacher; initiates theatrical quests.
- The Janitor – Primary antagonist plotting against Linda.
- Stevie – Former hall monitor, now disabled due to Janitor’s actions.
- Ms. Applegate – Versatile substitute, appears in various roles.
- The Nurse – Has the only antidote for goo; unforgiving if too much is consumed.
- Regis – Newly assigned principal after the disappearance of his predecessor.
(Side characters and spoilers omitted.)






Kindergarten 3 Missions Walkthrough
Ms. Lovelett’s Mission: “The Show Must Go On”
Objective: Stages King Lear and The Wizard of Oz.
Before School
- Approach Emmy’s Garden and read the poster via Ms. Lovelett.
- Accept the mission: assemble cast for King Lear.
- Recruit:
- Nugget: feed some goo to enlist him.
- Felix: promise a crown; later exchange a fish via Davey.
- Cindy: talk her into joining.
- Chat with Ms. Lovelett again—to get inside without dying.
Morning
- Felix now demands a crown and Cindy demands a bouquet; Nugget wants more goo.
- Trade the classroom fish to Davey in exchange for the crown.
- Grab the goo from the bathroom sink and red flowers from Emmy’s plot.
- Show hall pass to Stevie to reach the playground.
- Return to Ms. Lovelett for approval—King Lear plays.
Lunch
- Use library card to access library; learn that The Wizard of Oz is missing.
- Locate the yellow-labeled book on the bottom shelf.
- Recruit cast again: Cindy (needs flowers); Nugget (needs goo).
- Austin distracts the janitor with a thrown burger; Carla gets library card in exchange.
- Felix collapses fetch the nurse.
- In recess, Cindy collapses from poisonous flowers—return to nurse.
- Release Gutter Wench from goo-sink stall—they join as the Wizard.
- Present findings to Ms. Lovelett—perform The Wizard of Oz.
- Collect the Tome of Plays achievement.
Carla’s Mission: “The Grate Escape”
Objective: Clear vent grates and get the vent map and library card.
Before School
- Offer Emmy a friend; recruit Cindy into plan.
- Meet Carla help distract Ms. Lovelett.
- Use Austin to break a window; Stevie intercepts you.
- Trail Stevie to nurse she’s too busy for you.
- Meet Carla in bathroom remove the vent grate.
Morning
- Carla tasks you with unscrewing the grate key.
- Sneak a watering can from Emmy; Cindy uses it to hit Alice—extract goo.
- Plant goo in front of garden; grow the beanstalk.
- Grab the green book from nearby shelf.
- Convince Ms. Lovelett to stage Jack and the Beanstalk.
- Nugget fails—your character unscrews the vent grate.
- Reward: Library card from Ms. Lovelett.
Lunch
- Carla distracts the lunch lady—open nearby vent.
- Use vent path to return to classroom, then down to the nurse’s office.
- Nurse leaves; open nurse-room vent.
Recess & After School
- Carla prompts you to open the left-side vent.
- Kyle stand-off: Carla steals teddy to create opening.
- Use vents to reach Mr. Scippio’s classroom; collect janitor’s closet key.
- Evacuate through restroom vent to cafeteria.
- Unlock the janitor’s closet, enter; open vent inside.
- After everyone leaves, Carla gives the full Vent System Map.
The Janitor’s Mission: “Cold Blooded Killer”
Objective: Assist or foil Janitor’s plan to kill Linda.
Before School
- Agree to fetch bandages; talk to Davey and the Janitor.
- Get bandages from the nurse and return them.
- Retrieve fish from classroom post-conversation.
- Feed fish to Linda Janitor takes his arm.
Morning
- It’s “Bring Your Son to Work Day”—return the arm.
- Task: lure Linda or get key for maneuvers.
- Toilet-paper quest: nurse needs cigarettes from trash, then gives you the paper.
- Principal demands to initiate “Janitor maneuver 17.”
Lunch
- Create distraction (Austin’s burger) to access locked rooms.
- Retrieve key from Mr. Scippio after you throw a rock.
- Return key; get bear trap in janitor’s closet.
- Prepare trap for rabbit during recess.
Recess
- Place trap outside tree with carrot.
- Cindy takes (and ingests) poisonous blue flowers again.
- Bait Linda to ‘X’ location, “boop” gator, run back.
- Janitor finishes Linda; collect mop, end mission.
Davey’s Mission: “Gator Aid”
Objective: Support Linda by killing the Janitor.
Pre-conditions: Have Tome of Plays and Vent Map.
Before School
- Show Ms. Lovelett proof you’re not Janitor’s helper.
- Recruit Nugget—name him ‘Little Red Riding Hood.’
- Summon Gutter Wench for ‘courage’ using the Tome.
Morning
- Recruit the axe via Austin’s broken window stunt.
- Introduce Goo to Nugget—catch him at nurse.
- Enlist Nurse Applegate for the play and costume.
Lunch
- Sneak via vents to nurse’s office; distract Nurse and retrieve scalpel.
- Cut the janitor-closet wires.
- Recess: trigger distractions, hand axe to Davey.
After School
- Watch Davey decapitate the Janitor.
- Achievement: Gator Nugget reward for avenging Linda.
Emmy’s Mission: “Garden of Emmy”
Objective: Help Emmy tend garden with Goo and unique items.
Before School
- Agree to get her a friend (Cindy).
- Show nurse the janitor’s mop to clear the path.
- Collect watering can from classroom.
Morning
- Watch Cindy beat Alice—collect goo.
- Grow the plant; climb rooftop to fetch blue flowers.
- Clean flowers in the un-gooed sink.
- Deliver to Emmy.
Lunch
- Cindy steals Emmy’s lunch—collect three burgers (Lunchlady, Austin, Monty).
- Give them to Emmy.
Recess & After School
- Watch Cindy destroy blue flowers; you must collect shovel and plant samples.
- Place a carrot to lure Nancy / rabbit distraction.
- Obtain items; return to Emmy.
- Reward: Blue Flower collectible.
Felix’s Mission: “Helicopter Parenting”
Objective: Signal Felix’s father with rooftop flare.
Preconditions: Vent map, janitor’s mop, Nugget portion (“Linda’s Nugget”).
Before School
- Show Linda the Nugget; she reveals her lair.
- Collect Goo Core; heal Monty’s arms.
- Arrange call with pilot (Felix’s dad) via Ms. Applegate.
Morning
- Interact with Ms. Lovelett, disable her with shower and mop.
- Break Mr. Scippio’s classroom window.
Lunch
- Guide Janitor away with flare pretext; steal flare.
- Use vents to sneak and get knife from nurse.
- Wait for windows event to cut closet wires.
Recess
- Use mop to access SOMBRERO boys’ session.
- Navigate vents, cut pink wires, grab key.
- Climb to roof; light flare.
- Signal ends mission and gives Antidote cure.
After School
- Talk to Huxley from the phone that Monty dropped with, and receive the antidote
Alice’s Mission: “What Happened on Monday?”
Objective: Recover memory via coded puzzle and stop threats.
Preconditions: Vent map, Nugget piece, white flower.
Before School
- Show Nugget to Linda; obtain pen.
- Return pen to Alice; window break occurs.
Morning
- Playhouse scene; you tutor “child.”
- Retrieve calculator from Monty (after pill sequence).
- Submit homework to Ms. Lovelett.
Lunch
- Enter Scippio’s room with “whiskey”; gather two remotes.
- Booboo bunny escapes; use tools to hide in nurse office.
Recess & After School
- Shoot bunny with crossbow; drive bunny off with mower and flower.
- Escort Alice/Lily to safety down the slide.
- After cutscene, input randomized symbol codes:
- Green circle → Blue triangle → Red circle
- Red triangle → Green triangle → Blue triangle
- Blue circle → Green square → Red triangle
- Decode magenta page; memorize the second-most line.
- Input memorized symbol → Magnifying glass reward.
Nugget’s Mission: “Nugget-o and Lily-et”
Required Items:Teacher’s Playbook, White Flower
Before School
- Talk to Nugget and present the White Flower.
- Show Nugget the Playbook to gain Ms. Lovelett’s permission.
- Follow Nugget to the restroom and activate the shower.
- Head to the playground, follow Nugget into the tree.
- Learn the plan with Lily, then exit the tree.
- Interact with the swingset and shake it to agitate Birdy.
- Morning Time
- Follow Nugget into the hallway.
- Pick up Stevie’s crutch.
- Break the front window (use yellow floor tiles for positioning).
- Jump through the window, interact with the trash can to find the flask.
- Deliver the flask to Mr. Scippio and learn about the cure.
- Visit the nurse, mention Nugget to get bandaged.
Lunch
- Discover Ms. Lovelett’s plan (Lily will use a real knife).
- Take ketchup from the table with the blue duck.
- Give the ketchup to Lily for a realistic performance.
- Nugget drinks real poison. Go to the library and ask Ms. Lovelett for an antidote riddle.
- Ask Monty for a dollar in exchange for the crutch.
- Buy the correct soda based on the riddle.
- Give Nugget the antidote.
Recess
- After regrouping, grab the shovel near the tree.
- Bring it to Nugget.
- Use the swingset to reach the school roof.
- Use the Nugget Bag to collect rooftop nuggets.
- Dump the nuggets from the diving board.
- Dive into the pile with Nugget and Lily.
After School
- Pick up a Nugget of Friendship.
- Show it to Kevin.
- Kevin spares you; use the RC Car in the cage.
- Enter code: Blue Circle > Green Square > Red Triangle.
- Receive the duck from the old principal.
- Use the code relayed by Kevin via Nugget.
- Present the duck to Linda and trigger final cutscene.
The Final Mission: “Paging Dr. Goolittle”
Required Items: Linda’s Nugget, Special Cure, Alice’s Decoder, RC Car Remote
Before School
- Show Linda her Nugget to access her lair.
- Use the RC Car in the cage with same code.
- Accept task from the old principal.
- Read the magenta page for code.
- Input code, load cure into gun.
Morning
- Shoot Nugget with the invention.
- Get Austin to throw rock at robot.
- Give the duck to Davey.
- Ask Emmy to pour goo water.
- Provide the goo core to Monty.
Lunch
- Grab hall pass from classroom papers.
- Search front trash can again for flask.
- Give hall pass to Stevie.
- Get Birdy to attack Regis.
- Give flask to Mr. Scippio for Booboo shocker.
- Shock Booboo and follow everyone into Linda.
In the Lair
- Watch cutscene, proceed to right door.
- Talk to Regis and initiate the final battle.
- Combat Strategy:
- Birdy takes out the robot.
- Booboo catches cannonball.
- Bunny disables missile launcher.
- Guppy distracts Regis.
- Flip magnet lever behind Regis.
- Watch Kevin get cured.
- Dive into hole with Davey.
Final Fight Instructions
- Laser 1: Regis
- Laser 2: Lower anti-goo container
- Laser 3: Regis
- Laser 4: Upper anti-goo container
- Redirect lasers at central goo container when targeted
Kindergarten 3 Monstermons
Blue Monstermon
- Slurpolotl: Under your bed.
- Bung Deetle: Back of Booboo’s crate post-chase.
- Stoic Seagull: Swing at recess.
- Bloaty: Start Carla’s mission with vent map.
- Disappointed Snake: Finish Helicopter Parenting without warning Monty.
- Petty Piranha: Try flushing Guppy.
- Carnivorous Nimbus: Scaffolding near helicopter pad.
- Dumb Fish: Attempt to return Guppy to bowl.
- Hard Boogar: Under desk in Mr. Scippio’s class.
- Ultralodon: Let Linda eat you.
Red Monstermon
- Birb: Ledge on school front.
- Suspicious Lion: Finish Carla’s mission.
- Balloon Boar: Loot nurse’s body post-Nugget attack.
- Bullzerker: Bring Gator Nugget, get close to Kevin.
- Man on Fire: Enter Ms. Lovelett’s fire path.
- Cigaretmon: Behind nurse’s no smoking sign.
- Cyclops Duckling: Solve cafeteria duck puzzle.
- Hearty Heart: Interrupt Ms. Applegate’s call thrice.
- Jawless Dog: Get bitten by Booboo.
- Chair of Spikes: Use apples on trapdoor during janitor’s disposal.
Green Monstermon
- Frowny Frog: Finish Janitor’s mission.
- Mean Green Penguin: Behind desks in Reversion Room.
- Tree Froggy: Push Monty during recess.
- Thikorita: Complete RC Car puzzle in janitor closet.
- Shrewd Goblin: Betray Felix to Monty.
- Literally Grass: Run over with lawnmower.
- Ohfaka Tornado: Finish Ms. Lovelett’s mission.
- Monstrous Flytrap: Finish Emmy’s mission.
- Chill Stump: Tree near playground.
- Mystical Tomato: Give ketchup to Mr. Scippio.
Yellow Monstermon
- Meatball: Complete Nugget-o and Lily-et.
- Tricerabottom: Stay on roof during Nugget mission.
- Brain Dragon: Score perfectly while tutoring.
- Sword Pig: Complete Janitor’s mission.
- Tough Bunny: Interact with tree or shovel at recess.
- Wonder Bird: Feed Linda a Gator Nugget.
- Golden Dewdrop: Return trophy to hallway case.
- Forbidden Book: Dark bookcase in library.
- Pot of Grease: Give pill to Ms. Applegate at lunch.
- Mr. Nice Guy: Complete Alice’s mission.
Purple Monstermon
- Egg Head: Say you like OOG to the real Principal.
- Snuggly Bear: Give injured Nugget another Nugget.
- Froyo Ghost: Decode and enter purple page code.
- Dank Magician: Wizard summons during play.
- Sock Spirit: Unlock lost & found with key.
- Caterpillar Dog: Found on Booboo post-slide.
- Mysterious Package: Inspect janitor’s delivery box.
- Killer Eye: Inspect destroyed robot.
- Mole Mole: Laser off Regis’ mole and interact with it.
- Evil Thwarter: Beat the game.
Kindergarten 3 Achievements
There are 9 main quests plus 1 final quest after collecting all Monstermon that automatically unlock achievements once completed. Focus on beating these quests to secure these 10 achievements easily.
- First Day of School
Survive through a Wednesday.
Achievable by completing any mission or just spending your apples until time passes.
- The First of Many
Find any way to die in the game.
Experiment with hazards or choices that lead to your character’s demise.
- Starting Your Monstermon Journey
Capture or find any Monstermon.
Early in the game, explore to encounter your first Monstermon.
- I’m Five
Unlock during Ms. Lovelett’s first dialogue in her mission.
Choose specific dialogue options that reveal this achievement.
- Illiterate
Get sent to the library instead of recess.
Recommended during Carla’s Mission: The Grate Escape for easier execution.
- Scientist
Use the Gator Nugget on Linda to gain access to the lab.
This action triggers the achievement.
- Learning About Gravity
Go to the roof via the beanstalk in Carla’s Mission: The Grate Escape.
Jump off the diving board to unlock this fun achievement.
- Bothersome Bills
Complete during Davey’s Mission by pestering Felix repeatedly instead of talking to Cindy.
Felix will eventually give you his dollar.
- Saw That One Coming…
In Felix’s Mission: Helicopter Parenting, select the dialogue “What was that about your guest?” after he calls Huxley during lunch.
Then, betray Felix by ratting him out to Monty as they’re about to leave.
- Memories of Monday
During Davey’s mission, before visiting the nurse’s office, enter the janitor’s closet through the vent.
Interact with the trash can to grab a note.
Get the scalpel from the nurse’s office and bring the note to Monty to read.
After returning to school at recess, enter the vending machine code:
Yellow, Yellow, Blue, Blue, Red, Yellow, Blue
Shake the vending machine to unlock the achievement.
- Fun of the Swings
Similar to Memories of Monday, go to the janitor’s closet and grab the note.
Get the scalpel and give the note to Monty.
At recess, enter this vending machine code:
Yellow, Blue, Blue, Red, Blue, Red
Shake the vending machine to unlock this achievement.
Kindergarten 3 Quick Finish Routes
Route Part 1
Want to know the exact path from starting a save to 100% with the (currently) fastest known route? I’ve got you covered if you’re dealing with this oddly specific issue. Here’s a frankly quite sloppily written but highly functional speedrun route, in case you want to blaze through the game.
THE ROUTE:
- Always spam through all dialogue!
STARTING OUT:
- Check under the bed immediately for Monstermon (1/50) and Achievement (1/21).
THE SHOW MUST GO ON:
- Start the mission “The Show Must Go On”.
- Boop Linda on the nose for Monstermon (2/50) and Achievement (2/21).
- Read the pamphlet, then talk to Ms. Lovelet. Choose the 1st option three times (spends 1 apple), then spam through the rest.
- Talk to:
- Felix: “Want to be in a play?” (1 apple), “You’ll be an earl.”
- Cindy: “Want to be in a play?” (1 apple), “You’ll be famous.”
- Nugget: “Want to be in a play?” → “Deal” (1 apple).
- Go to the nurse: “Yes” (spend final apple).
- Talk to Davey.
- Grab Guppy the fish (1 apple).
- Put him back in the bowl for Monstermon (3/50).
- Go to the bathroom, try flushing Guppy for Monstermon (4/50).
- Grab goo from the sink (1 apple).
- Grab red flowers from the playground (1 apple).
- Go to the classroom and give Guppy to Davey (1 apple).
- Give the props to Ms. Lovelet (1 apple).
- Talk to Stevie: “Are you okay?” → “I need to get by here.” → “Yes” (1 apple).
- Talk to Ms. Lovelet in the library.
- Interact with the dark bookshelf in the bottom left for Monstermon (5/50).
- Take a random wrong book for Monstermon (6/50).
- Die, respawn, talk to Stevie again (1 apple), re-enter library.
- Talk to Ms. Lovelet again and interact with the correct bookshelf:
- It’s the leftmost shelf with visible books, with a yellow book lying next to 3 standing books: green, blue, red.
- Say: “I found The Wizard of Oz!” (1 apple).
- Talk to Austin, get him to throw a burger at the janitor (1 apple).
- Talk to Nugget: Ask if he wants to be in another play.
- Talk to Carla, trade library card for a distraction (1 apple).
- Talk to Cindy, then Felix.
- Go to the nurse, say Felix had his eyes gouged out (1 apple).
- Swing on the swings for Monstermon (7/50).
- Turn on the lawnmower while in front of it for Monstermon (8/50).
- Knock on the tree for Monstermon (9/50).
- Talk to Cindy: “She can have what she wants” (1 apple).
- Talk to Felix and get him to join the play (1 apple).
- Go to the nurse: Say Cindy’s been poisoned (1 apple).
- Go to the bathroom and turn on the sink.
- Ask the dumpster woman if she wants to join the play (1 apple), then ask:
- “Are you an actual wizard?”
- “Can you do a magic trick?” → Monstermon (10/50).
- Return to the playground, tell Ms. Lovelet all actors are ready (final apple).
- Spam through dialogue to finish the mission: Monstermon (11/50), +2 Achievements (4/21).
THE GRATE ESCAPE:
- Talk to Emmy: “This seems like a lot of work” → “You need help?” → “Sure.”
- Talk to Cindy: “What’s got you so annoyed?” → “She wants to be your friend” (1 apple).
- Talk to Carla: “What are you scheming?” → “See any nearby?” → “Sounds like a plan” → “Okay” (1 apple).
- Talk to Austin: “What’s gonna be good?” → “Who doesn’t?” (1 apple).
- Climb through the window (1 apple).
- Go to the bathroom, help Carla (1 apple).
- Walk to Carla, take Jack and the Beanstalk (1 apple).
- Talk to Cindy: “Honey, I’m home!” → “Emmy has a watering can” (1 apple).
- Smear goo on the beanstalk (1 apple).
- Talk to Ms. Lovelet and initiate the play (1 apple).
- Climb the beanstalk and unscrew the vent (1 apple).
- Talk to Carla and open the vent behind Ms. Applegate (1 apple).
- Go to the classroom via vent.
- Unlock classroom door (1 apple).
- Go to the nurse and get her to help Nugget (1 apple).
- Open the vent in the nurse’s office (1 apple).
- Talk to Carla, try to get past Stevie, then say they’re having group therapy (1 apple).
- Open library vent → go to nurse’s office (1 apple).
- Go to classroom, interact with nurse’s dead body → Monstermon (12/50).
- Go to Mr. Scippio’s classroom, ask for keys (1 apple).
- Enter cafeteria via bathroom vent.
- Unlock janitor’s closet and then the vent inside it (last 2 apples), completing the mission:
- Monstermon (13/50), Achievement (5/21).
- Grab the vent map.
- Repeat the start of this mission. Once Carla gives you a Monstermon in the bathroom:
- Monstermon (14/50)
- Reset to home.
COLD BLOODED KILLER:
- Talk to the janitor and spam the first option.
- Try to go inside.
- Tell the janitor Ms. Lovelet won’t let you in (1 apple).
- Go to the nurse, tell Regis you had a boo-boo, ask for bandages (1 apple).
- Go back, show bandages to janitor.
- Talk to Linda: say you want the janitor’s arm back → “Let’s do it” (1 apple).
- Grab Guppy (1 apple), present him to Linda (1 apple), take the arm.
- Bathroom: Talk to Regis in stall.
- Grab cigarettes from trash (1 apple).
- Go to nurse, trade for toilet paper (1 apple).
- Give it to Regis (1 apple).
- Tell janitor (in principal’s office) to execute maneuver 17 (1 apple).
- Go to the front of the school, grab Emmy’s carrots (1 apple).
- Ask Austin about plan B → he distracts Applegate (1 apple).
- Playground: Grab a rock and smash window (2 apples).
- Ask Mr. Scippio for a key: “I’m the new janitor” (1 apple).
- Go back through window, give key to janitor.
- Outside: Set trap on dirt patch → place carrot (1 apple).
- Tell Cindy she can have what she wants, then grab the bunny (2 apples).
- Front of school: place bunny on X (1 apple).
- Approach Linda and press “Boop and run” to complete the mission:
- Monstermon (15/50), Achievement (6/21).
Route Part 2
GATOR AID
- Bring the Playbook and Vent Map
- Talk to Davey: select “Who’s Linda?” then spam
- Talk to the Janitor: “Leave Linda alone!” (Spend 1 apple)
- Tell Davey you have the playbook (1 apple)
- Ask the Teacher if we can put on Little Red Riding Hood (1 apple); don’t ask about props or actors
- Ask Nugget if he wants to be Red Riding Hood, offering him a Nugget (1 apple)
- Go to the Bathroom, turn on the faucet, and tell the Gutter Wench you need courage
- Talk to Austin and get him to smash the glass (1 apple)
- Go to the Nurse and say Nugget ate goo (1 apple)
- Give Ms. Applegate the towel (1 apple)
- Ask the Nurse to join the play (1 apple)
- Give the Red Hood to Nugget in the classroom (last apple)
- Use your Library Card to access the Library to the left (1 apple)
- Go to the Nurse’s Office via the vent in the Library
- Grab the Scalpel
- Return to the Cafeteria and try to re-enter the Library
- Talk to Carla, agree to her deal, go into the Classroom and grab a Hall Pass (1 apple)
- Give the Hall Pass to Carla (1 apple)
- Use the Library vent to enter the Closet, and cut the blue wires
- Push Monty forcefully for another Monstermon (16/50)
- Talk to Nugget, spam the first option, then tell him to do it (1 apple)
- Talk to Monty and ask where to get cash
- Talk to and pester Felix until he gives you $1 (1 apple) — Achievement (7/21)
- Give the dollar to Monty, make Austin throw the rock (2 apples)
- Take the slide down
- Go into the hall via the left door and talk to Davey and the Janitor
- Enter the Principal’s Office with Davey, pull out the axe (1 apple)
- → Mission Complete: Monstermon (17/50), Achievement (8/21)
GARDEN OF EMMY
- Bring the Mop
- Talk to Emmy, spam the first option
- Talk to Cindy, get her to “help” Emmy (1 apple)
- Talk to Davey, offer to prove you’re not a spy
- Tell the Janitor to leave Linda alone (1 apple)
- Go to the Classroom and threaten Stevie with your mop (1 apple)
- Grab Emmy’s Watering Can, give it to her on the Playground (to the right)
- Talk to Cindy, say “Honey, I’m home!” and give her the watering can (1 apple)
- Smear the goo on the Beanstalk (1 apple)
- Climb up, grab Blue Flowers and the Orange Key
- Climb down, enter the Principal’s Office, unlock the Lost & Found chest
→ Monstermon (18/50) - Go to the Bathroom, wash the flowers in the non-gooey sink
- Return to the Classroom, give the washed flowers to Emmy
- Talk to Austin, get him to throw a burger (1 apple), pick it up by spamming 1st option (1 apple)
- Take Monty’s Burger and get your own from Ms. Applegate (2 apples)
- Give all 3 burgers to Emmy (1 apple)
- Place the Carrot on the dirt patch outside the tree
- Talk to Davey, spam the first option to get him to turn on Austin
- Climb through the broken window into Mr. Scippio’s classroom, grab the goo-covered plants
- Return to Playground, grab the Shovel beside the tree
- Give the Plants and Shovel to Emmy
- → Mission Complete: Achievement (9/21), Monstermon (19/50)
HELICOPTER PARENTING
- Bring the Mop, Goo Nugget, and Vent Map
- Offer the Nugget to Linda (1 apple) → Achievement (10/21)
- Get killed by Kevin → Monstermon (20/50)
- Repeat the Linda step
- Take the Goo Core from the table
- Return to surface, give it to Monty by spamming first dialogue
- Go to the Principal’s Office, give Ms. Applegate a pill, hang up, and call Huxley
- Interact with the open Applesoft Package → Monstermon (21/50)
- In Bathroom, turn on Goo Sink Faucet to summon Dumpster Hag
- Tell her the Teacher is crying (1 apple)
- Run into Ms. Lovelet while she’s burning or eat an apple → Monstermon (22/50)
- Restart from this point but instead turn on Shower (1 apple), then head to hall
- Threaten Stevie with mop, go to Playground
- Grab rock, smash Mr. Scippio’s window, climb in
- Talk to Monty, give him the phone
- Ask Janitor if he stole from the box (1st option)
- Tell Felix the janitor won’t give it up, suggest he distracts him
- Steal the Flare from behind the Janitor
- Talk to Stevie to access Library
- Go to Nurse’s Office via vent
- Interact with No Smoking Sign → Monstermon (23/50)
- Grab Scalpel from counter
- Tell Felix you got the flare
- Go to Golf Hole, execute Janitor Maneuver 17
- During Study Hall: tell Ms. Applegate you can’t read → Achievement (11/21) (can be skipped and done in second run)
- Go to SOMBRERO meeting, show Stevie the mop
- Give Ms. Applegate the phone
- Interrupt her phone call by walking into Cafeteria three times → Monstermon (24/50)
- Go to Closet via vent
- Cut the Pink Wire
- Unlock the Gate
- Tell Monty that Felix won’t betray him (to your knowledge)
- Climb up ladder, go to Scaffolding, interact with platform edge → Monstermon (25/50)
- Bottom right of the room, head down
- Interact with the Birb → Monstermon (26/50)
- Tell Felix to light the flare
→ Mission Complete: Achievement (12/21), Monstermon (27/50)
Second Run:
- During Lunch, when Felix talks to Chopperton, ask what he means about his guests.
- When Monty asks if Felix will betray him, say yes.
- Complete the mission as usual (skip Monstermons).
- → Achievement (13/21), Monstermon (28/50)
Route Part 3
NUGGET-O AND LILY-ET:
- Bring: White flower, playbook, goo nugget
- Walk to Nugget and make him smell the white flower
- Tell Nugget you have the teacher’s playbook
- Go into the bathroom and turn on the shower
- Go to the playground and climb the tree
- Shoo the bunny with the flower
- Go to the right of Lily and interact for Monstermon (29/50)
- Grab the trophy in the tree
- Return to the playground and shake the swing set
- Put the trophy back in its container in the hall for Monstermon (30/50)
- Take the crutch
- Smash the front school window
- Dig through the trash until you find the alcohol flask
- Go to Mr. Scippio’s classroom and interact with the top-left desk for Monstermon (31/50)
- Talk to Mr. Scippio and give him the flask
- Go to the nurse and report that Nugget ate goo
- Take ketchup from the middle table and give it to Lily
- Head to the library and talk to Ms. Lovelet
- Ask if Nugget can be saved and request the cure (don’t skip this dialogue — the cure is randomized)
- Talk to Monty in the cafeteria, ask for $1, then sell Stevie’s crutch for it
- Buy the correct soda from the vending machine and give the cure to Nugget
- Ask the bird to take you to the Nuggets and eat all apples for Monstermon (32/50)
- Ask the bird to take you to the Nuggets again, then jump from the board for Achievement (14/21)
- Take the shovel from beside the tree and give it to Nugget
- Ask the bird to take you to the Nuggets
- Take the whole pile of Nuggets
- Interact with the diving board and dump all the Nuggets
- Interact with the Nugget pile and take one
- Give it to Nugget
- Start the RC car and input: Blue circle → Green square → Red triangle → Press green button
- Talk to the principal to receive a duck
- Input the code Nugget gave you (mine was: Blue circle → Green circle → Red triangle)
- Give Linda the goo nugget
- When Lily asks if you found anything, show the duck for Monstermon (33/50)
- Mission complete: Achievement (15/21) and Monstermon (34/50)
WHAT HAPPENED ON MONDAY?:
- Bring: Vent map, flower, goo nugget, RC car remote
- Give Linda the goo nugget
- Pick up the purple book in the secret lair
- Return to the surface and give it to Alice
- Go to the principal’s office and use the knife on the bag next to Ms. Applegate
- Head to the front of the school and give the contents to Alice
- Talk to Cindy
- Talk to Davey and offer to be her knight
- Give the doll to Cindy
- Talk to Emmy and spam the first option to get a pill
- Ask Monty to tutor math and give him the pill
- Give Cindy the calculator and ace all math questions for Monstermon (35/50)
- Talk to Alice and bait Mr. Scippio with the whiskey
- When he complains, respond “I’m 5” for Achievement (16/21)
- When Alice leaves, choose to remain silent
- Talk to Alice in the cafeteria
- Unlock the janitor’s closet and take the note from the bottom-left trash can
- Complete the RC puzzle: Red → Blue → Yellow → Blue → Yellow → Red for Monstermon (36/50)
- Cut the blue wire in the closet
- Ask Monty to read the note
- Go back into the closet and access the nurse’s office via vents
- Hide in the empty pot in the principal’s office
- Use the remote when prompted
- Interact with inside of Booboo’s cage for Monstermon (37/50)
- Take the remote from behind the painting
- Walk up to Booboo and get killed for Monstermon (38/50)
Recess Reset:
- Talk to Cindy and say she can have anything
- Eat an apple
- Go to cafeteria via bathroom vents
Duck Sequences:
Blue → Red → Yellow → Yellow → Red → Yellow → Blue, then shake vending machine for Monstermon (39/50)
Yellow → Blue → Blue → Red → Blue → Red, shake vending machine for Achievement (17/21)
Yellow → Yellow → Blue → Blue → Red → Yellow → Blue, shake vending machine for Achievement (18/21)
- Grab ketchup from cafeteria and go to Mr. Scippio’s classroom
- Give him the ketchup for Monstermon (40/50)
Reset recess
FINAL SEQUENCE:
- Go to playground where Davey is, fire ballista
- Go down the slide (no remote)
- Interact with Austin and use flower
- Start lawnmower, do NOT stand in front
- Climb tree and shoo bunny
- Talk with Alice
- Use remote at slide
- Enter floor panel code: Green circle → Blue triangle → Red circle, then press green button
- Enter code principal gives you (mine: Red triangle → Green triangle → Blue triangle)
- Enter code again: Blue circle → Green square → Red triangle
- Walk over and decode the purple page on the wall
- Memorize code for correct tube to be sucked up
- Mission complete: Monstermon (41/50) and Achievement (19/21)
THE GRATE ESCAPE (3RD RUN):
- Bring: Decoding glass
- Complete mission as normal until lunch
- Talk to Carla and arrange Ms. Applegate distraction
- Open vent behind her and go to classroom
- Climb to roof and grab a Nugget
- Decode purple page (screenshot it)
- Head down beanstalk, give Nugget to Nugget for Monstermon (42/50)
- Reset to home
PAGING DR. GOOLITTLE:
- Bring: RC remote, goo nugget, magnifying glass, Applesoft chemical
- Offer goo nugget to Linda
- Start RC car
- Input roof code from previous mission for Monstermon (43/50)
- Use: Blue circle → Green square → Red triangle → Press green button
- Show chemical to principal
- Decode purple page
- Input gun code
- Attach cure to gun
- When asked about name, choose “It’s a silly name” → “I like that better” for Monstermon (44/50)
- Cure Nugget
- Ask Austin for help with robot
- Show duck to Davey
- Tell Emmy it’s going to explode
- Give Monty the goo core
- In classroom, interact with robot for Monstermon (45/50)
- Take hall pass from Ms. Lovelet’s desk
- Give pill to Ms. Applegate in cafeteria for Monstermon (46/50)
- Go to playground; when stopped by Stevie, show pass and say he respects it
- Interact with swing and ask bird to help
- Go to front of school via door
- Dig in garbage for flask
- Climb through playground window into Mr. Scippio’s classroom
- Talk to Mr. Scippio hiding behind boxes, give flask
- Tell him you can’t see him
- Approach Booboo and use remote
- Interact with Booboo after he falls for Monstermon (47/50)
- At right door, say you’re ready to save Kevin
Summon Team:
- Send Birdy
- Send Booboo
- Send Bunny
- Send Guppy
Final Steps:
- Interact with box under green orb (left) for Monstermon (48/50)
- Go to far right, activate magnet
- Aim laser at:
- Regis (bottom right) → press Ctrl
- Bottom yellow tank → press Ctrl
- Regis’ mole (top right) → press Ctrl, interact with mole for Monstermon (49/50)
- Top yellow tank (left)
- Hide behind green orb and press Ctrl
- Finish mission: Achievement (20/21) and Monstermon (50/50)
SECRET ENDING: Interact with Monstermon carpet in your room for the secret ending and Achievement (21/21)