Pathfinder Wrath of the Righteous

Pathfinder: Wrath of the Righteous Unique Belts & Locations

In this guide, we told you how to get Pathfinder: Wrath of the Righteous Unique Belts and their Locations. […]

In this guide, we told you how to get Pathfinder: Wrath of the Righteous Unique Belts and their Locations. Pathfinder all unique items here.

Pathfinder: Wrath of the Righteous Unique Belts and Locations

Belts

NameDescLocation 
Assailant’s BeltWhenever the wearer of this belt of Dexterity +6 confirms a critical hit, for the next 3 rounds the wearer gets +2 circumstance bonus to attack and damage rolls.
Belt of AlacrityThis belt of Dexterity +4 also grants its wearer a +4 competence bonus on Reflex saving throws.
Belt of AthachThis belt gives its wearer an incredible physical prowess, granting +4 enhancement bonus to Strength, Dexterity and Constitution, and the ability to increase their size as per legendary proportions spell for 13 rounds once per day.
Belt of Beastly SturdinessThis belt of Constitution +4 also grants its wearer a +4 competence bonus to CMB on Bull Rush and Overrun combat maneuvers as well as immunity to Trip combat maneuver.
Belt of BloodlustThis belt grants its wearer a +4 enhancement bonus to Dexterity and Strength. Whenever the wearer of this belt lands a killing blow, they gain a +5 morale bonus on their next attack roll.
Belt of Courageous ChargeWhenever the wearer of this belt of Strength and Dexterity +4 charges an enemy, they gain a +4 morale bonus on attack and damage rolls against this enemy for 1 round.
Belt of Demonic ShadowWhenever the wearer of this belt casts a spell of level 6 or higher, it summons a CR 7 shadow demon to fight alongside the wearer for 2 minutes. Only one such demon can be present on the battlefield. If the demon is already summoned, casting a new spell of level 6 or higher will heal it for 2d6 hit points.
Belt of Giant Strength +2This belt grants its wearer a +2 enhancement bonus to Strength. Bonuses of the same type usually don’t stack.
Belt of Giant Strength +4This belt grants its wearer a +4 enhancement bonus to Strength. Bonuses of the same type usually don’t stack.Drezen (Wilcer Garms),
Belt of Giant Strength +6This belt grants its wearer a +6 enhancement bonus to Strength. Bonuses of the same type usually don’t stack.
Belt of Improved ProtectionThis belt grant the wearer a +10 competence bonus on Mobility skill checks.Drezen (Paralictor Aminos Renth)
Belt of Incredible Dexterity +2This belt grants its wearer a +2 enhancement bonus to Dexterity. Bonuses of the same type usually don’t stack.Gray Garrison (Othirubo)
Belt of Incredible Dexterity +4This belt grants its wearer a +4 enhancement bonus to Dexterity. Bonuses of the same type usually don’t stack.
Belt of Incredible Dexterity +6This belt grants its wearer a +6 enhancement bonus to Dexterity. Bonuses of the same type usually don’t stack.
Belt Of Lesser Cold ResistanceThis belt grants its wearer cold resistance 10.
Belt of Mighty Constitution +2This belt grants its wearer a +2 enhancement bonus to Constitution. Bonuses of the same type usually don’t stack.Drezen (Gesmerha), Lost Chapel
Belt of Mighty Constitution +4This belt grants its wearer a +4 enhancement bonus to Constitution. Bonuses of the same type usually don’t stack.
Belt of Mighty Constitution +6This belt grants its wearer a +6 enhancement bonus to Constitution. Bonuses of the same type usually don’t stack.Drezen (Wilcer Garms)
Belt of Perfect ComponentsThis belt makes 1st and 2nd level spells cast by its wearer Empowered and Extended.
Belt of Physical Flow +2This belt grants its wearer +2 enhancement bonuses to Strength and Dexterity. Bonuses of the same type usually don’t stack.Underground Hideout
Belt of Physical Flow +4This belt grants its wearer +4 enhancement bonuses to Strength and Dexterity. Bonuses of the same type usually don’t stack.
Belt of Physical Flow +6This belt grants its wearer +6 enhancement bonuses to Strength and Dexterity. Bonuses of the same type usually don’t stack.
Belt of Physical Form +2This belt grants its wearer +2 enhancement bonuses to Dexterity and Constitution. Bonuses of the same type usually don’t stack.Citadel Drezen
Belt of Physical Form +4This belt grants its wearer +4 enhancement bonuses to Dexterity and Constitution. Bonuses of the same type usually don’t stack.
Belt of Physical Form +6This belt grants its wearer +6 enhancement bonuses to Dexterity and Constitution. Bonuses of the same type usually don’t stack.
Belt of Physical Might +2This belt grants its wearer +2 enhancement bonuses to Strength and Constitution. Bonuses of the same type usually don’t stack.Drezen
Belt of Physical Might +4This belt grants its wearer +4 enhancement bonuses to Strength and Constitution. Bonuses of the same type usually don’t stack.
Belt of Physical Might +6This belt grants its wearer +6 enhancement bonuses to Strength and Constitution. Bonuses of the same type usually don’t stack.
Belt of Physical Perfection +2This belt grants its wearer +2 enhancement bonuses to Strength, Dexterity, and Constitution. Bonuses of the same type usually don’t stack.
Belt of Physical Perfection +4This belt grants its wearer +4 enhancement bonuses to Strength, Dexterity, and Constitution. Bonuses of the same type usually don’t stack.
Belt of Physical Perfection +6This belt grants its wearer +6 enhancement bonuses to Strength, Dexterity, and Constitution. Bonuses of the same type usually don’t stack.
Belt of Physical Perfection +8This belt grants its wearer +8 enhancement bonuses to Strength, Dexterity, and Constitution. Bonuses of the same type usually don’t stack.
Belt of ShadowsThis belt of Dexterity +4 grants its wearer a +2 competence bonus on Stealth and Trickery skill checks.
Belt of StoneskinThis belt grants its wearer the ability to cast stoneskin spell as a 7th level Wizard once per day.
Belt of the Venerated ChampionThis belt of Constitution +6 grants its wearer a +2 bonus on Fortitude saving throws and a +1 insight bonus to AC against Evil creatures and effects.
Belt of Thunderous ChargingThis belt grants its wearer a +6 enhancement bonus to Strength. It also magnifies the wearer’s momentum granting her a +2 bonus on the bull rush and overrun maneuvers. In addition, whenever the wearer of this belt charges an enemy, the enemy suffers a -2 penalty to AC against ranged attacks for 4 rounds.
Bombardier’s Utility BeltThis belt allows an alchemist to use 4 additional bombs per day.
Clasp of DeathThis belt grants its wearer a +6 enhancement bonus to all mental ability scores (Intelligence, Wisdom, and Charisma). In addition, if the wearer of this belt has the ability Channel Negative Energy, it increases the amount of damage this ability does to living creatures or heals to undead creatures by +2d6.
Clutch of CorruptionThis belt grants its wearer a +4 enhancement bonus to Strength and a +8 enhancement bonus to Constitution ability scores. In addition, whenever the wearer of this belt confirms a critical hit with a natural weapon, the enemy must pass a Will saving throw (DC 28) or become vulnerable to negative energy and unholy damage for 2 rounds.
Conqueror WurmThis belt grants its wearer a +8 enhancement bonus to Constitution and the ability to cast dragonkind III (black) spell once per day as a 12th level wizard.
Cord of Stubborn FuryThis bonus grants its wearer a +2 enhancement bonus to Constitution. Instead of becoming fatigued after raging, wearer takes 1 damage each round for a number of rounds equal to 2 times the number of rounds spent in the rage.
Daredevil’s BeltThis belt grants its wearer a +4 enhancement bonus to Dexterity and Strength. Whenever the wearer of this belt lands a killing blow, they gain a +5 morale bonus on their next attack roll.
Devil’s SashThis belt grants its wearer a +8 enhancement bonuses to Dexterity and Constitution ability scores. It also grants immunity to poison.
Display of PowerThis belt of Strength +6 grants its wearer a 15 feet aura that makes all enemies in range suffer a -2 penalty on Will saving throws.
Divine SupportThis belt grants its wearer a +3 deflection bonus to AC, Negative Energy Resistance 10, and the ability to cast banishment spell once per day as a 13th level wizard.
Embrace of the FacelessThis belt grants the wearer a +2 enhancement bonus to the Constitution score. Whenever the wearer is attacked, the enemy has to pass a Reflex saving throw (DC 20) or suffer -10 penalty on damage rolls for 1 round.
Energizing BeltThis belt of Constitution +4 also allows its wearer to regain one used spell per day.
Explorer’s BeltThis belt grants its wearer a +2 enhancement bonus to Constitution and a +2 resistance bonus on saving throws against diseases, fatigue and exhaustion.
Face-Stealer’s BeltThis is an intermediate step of relic creation.
Girdle of OozeThis is an intermediate step of relic creation.
Greater Belt of Perfect ComponentsThis belt makes 1st, 2nd and 3rd level spells cast by its wearer Empowered and Extended.
Greater Infernal CordThis belt grants +4 enhancement bonus to Constitution. Whenever an enemy scores a critical hit against the wearer, the wearer gains fast healing 4 for 1 minute. It can’t be equipped by good characters.
Hermit’s RopeThis belt grants a +4 enhancement bonus to Wisdom and Constitution, and the ability to cast mass bear’s endurance spell once per day as a 3rd level wizard.
Korgath’s Shackled FuryThis belt grants a +6 enhancement bonus to Strength, a +5 competence bonus to Persuasion skill checks when used to intimidate, and a -3 penalty to Persuasion skill checks when used for diplomacy. It also allows the wearer to enter Rage as a barbarian for 8 rounds per day. Only Lawful characters can equip Korgath’s Shackled Fury.
Lesser Belt of Perfect ComponentsThis belt makes 1st level spells cast by its wearer Empowered and Extended.
Lightning BeltThis belt grants its wearer a +4 enhancement bonus to Dexterity and Charisma, and the ability to cast lightning bolt spell twice per day as a 7th level wizard.
Linds Family BeltThis is an intermediate step of relic creation.
Lizard TailThis belt was specifically created for less humanoid creatures, but humanoids can use it in polymorphed form as well. While in it the wearer gets +3 morale bonus to AC and Reflex saving throws. The wearer also gets a +8 circumstance bonus to AC for the first round of every combat.
Mallander’s InsultYou can cover yourself in an invisible corrupted fire. Under its effect, all your fire spells deal additional 2d6 unholy damage. You become immune to fire damage, but gain weakness to cold and holy damage.
Mallander’s PenanceWhile wearing this belt a monk can spend 1 ki point to enshroud the target’s heart and lungs in the fine veil of emerald. Affected creature becomes more fragile, getting -2 penalty to AC. It also has to pass a Fortitude saving throw (DC 19), or all bludgeoning damage it receives is multiplied by 1.5 until the end of combat.
Mangling FrenzyThis Belt of Physical Perfection +4 grants its wearer DR 3/- and additional 4d6 slashing damage on every critical hit while the wearer is Raging, including demonic Rage.
Mirrored BeltThis belt grants its wearer a +4 resistance bonus to Reflex saving throws and the ability to cast mirror image spell twice per day as a 4th level wizard.
Pristine MindWhenever the wearer of this Belt of Physical Perfection +4 makes an attack roll to confirm a critical hit, it automatically succeeds.
Sash of SlashThis sash grants its wearer a +6 enhancement bonus to Dexterity and DR 5/slashing.
Specialist’s BeltWhenever the wearer of this belt uses a scroll or potion, it gives +1 to its caster level.Defender’s Heart (Kyado)
Storm King’s BeltWhenever the wearer of this Belt of Physical Perfection +8 hits an enemy for the first time in a round, that enemy must pass a Fortitude saving throw (DC 36) or suffer from one of these conditions: 1) Suffer 1d6 penalty to Strength and Dexterity ability scores for 3 rounds 2) Suffer a -3 penalty to AC for 1d6 rounds
Timely AssistanceWhenever an ally in a 20 feet area of the wearer lands a killing blow, this belt of Constitution +4 makes the wearer’s next spell extended as though using the Extend Spell feat. It also grants the wearer a +4 enhancement bonus to Wisdom. Extend Spell: An extended spell lasts twice as long as normal. A spell with a duration of concentration, instantaneous, or permanent is not affected by this feat.Blackwing Library (Storyteller)
Unceasing SlaughterThis belt grants its wearer a +4 enhancement bonus to Dexterity and Constitution. Whenever the wearer of this belt lands a killing blow, they gain a +2 bonus to Dexterity and Constitution scores for 3 rounds.
Victims’ MadnessWhenever the wearer of this Belt of Physical Perfection +4 kills an enemy who had full health with a single hit, all enemies in a 30 feet radius become staggered for 1 round.
Voice of the FacelessThis belt grants the wearer a +2 enhancement bonus to Strength score. Whenever the wearer is mounted, and they or their mount confirms a critical hit against an enemy, that enemy is afflicted with the Exploding Head effect for 1d3 rounds. Under this effect, the creature starts to hear loud noises, suffering a -2 penalty to attack and damage rolls, and AC.
WindfallThis belt grants its wearer a +1 luck bonus on attack rolls and all saving throws.
Pathfinder: Wrath of the Righteous Unique Belts and Locations

Pathfinder: Wrath of the Righteous All Unique Item Guides

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