Each animal type will have their own requirements for what kind of terrain is in their exhibit, how big their exhibit is, if they need swimmable water or not, etc.
All of this can be found in the tabs of the animal’s info screen when you click on them. It updates as you work, so you can see in real-time their response to how much dirt or grass you are adding.
For swimmable water space, you will want to use the Terrain Tool to dig out a hole, and fill it with water with the Water Tool.
The blue ring of the water tool tells you how high the water can be. If the ring is red, it means there is something preventing you from putting water within, like an animal within the space.
Fences are important, for they keep your animal in and allow guests to look inside. You will want to choose a material suited for the animal you are housing.
Tortoises, Gharials, Peafowl and other such smaller creatures that cannot jump can be housed in a wood log fence
Larger animals like Elephants will need thicker brick, and along with animals that can jump, will need a greater fence height than default.
To raise a fence, you can play the first campaign, but I will also tell you here too. You select the fence and choose ‘ Edit Barrier’. This allows you to adjust the barrier, and swap out one fence type for another. This is how you put in windows.
While in barrier editing mode, you can select the sidways pointing arrow. Click and drag it around the fence to select all of it,
then use the upwards pointing arrow to raise its height. 4m is good to keep things from jumping out.
Note: You can build a perfectly square habitat by first placing a path using the ‘Align to Grid’ option, and then building the fence within that marked out area.
Animals have a shelter requirement where they can hide from the view of visitors, from weather, heat, or just to rest.
You can check their shelter requirement in the Terrain tab. As more animals are added, shelter will also become more contested and you will need to build more.
Shelters can be placed from pre-made blue prints, or build one yourself. (See Construction sections)
You can build one from rocks and natural construction pieces as well (See Moving Objects section)
Terrain tool can also be used to make caves as well.
After enough Research, you begin to unlock Enrichment items for your animals. These are basically toys and similar things that will give your animal something to do. It reduces boredom and makes for a happier animal.
Some items can work for multiple species, allowing you Enrichment items for animals you may not have researched yet.
In the Enrichment Items tab, if you click on an item, you can see the tags. (See Above Picture) These list the animals that will use that item and gain Enrichment bonuses from it.
Clicking on an animal and going to the Enrichment Tab (Spotted Ball icon), will show you the items within the habitat that give Enrichment, and how much.
You can see in the picture above that the Zebra gets 100 Food Enrichment from the Small Barrel Feeder, and 201 Enrichment for having 4 Grab Balls in the enclosure. You can see his Enrichment is at 78%.
Once you research an animal far enough, you will unlock new types of food that are better for them.
This can be difficult to find and figure out how to change, however, which is why I made this section. Clicking on the food item itself will show you the kind of food it has, but will not let you change it. So to change it, you need to do:
1. To change the quality of food, click on the habitat fence to open the Habitat window.
2. Go to the Paw Print tab (Animal Tab)
3. Click on “Habitat Contents”
From there, you can set food quality via the drop down window.
Heating and Cooling
Depending on the location of your Franchise zoo, such as in a Desert biome or in an Alpine biome, you are going to want heaters or coolers to keep your animals at their preferred temperature.
Your Saltwater Crocodiles, for instance, are going to be very unhappy and uncomfortable in snow, while Snow Leopards probably aren’t going to appreciate the blazing hot desert.
you can find heaters and coolers in the Habitat tab, under Heaters and Coolers. When you place them, they will take a moment to begin affecting the area. You can turn on Temperature mode in the Manager View tab (far bottom left corner of your UI , to see what is needed.