Strange Horticulture Endings Guide

Welcome to our Strange Horticulture Endings Guide. There are four ways to get endings, we give […]

Welcome to our Strange Horticulture Endings Guide. There are four ways to get endings, we give their conditions below. And each path has two variants depending on the plant you give Thea at the end of day 5, so there are 8 endings in total that we will explain how to get them.

Strange Horticulture Endings Guide

Strange Horticulture is a relaxed point and click mystery/puzzle game developed by Bad Viking and published by Iceberg Interactive. In it, you play an unnamed gardener who runs the disturbing Strange Horticulture. Over time, you receive different people from all over the region and offer them your services related to the facilities.

All Endings – Path I

The path is always available but the endings require a couple of actions:

  • Day 16: after Verona Green calls at the shop, go to the ritual site
  • Place the five plants from the riddle in the box in the slots (any order)

Ending I – Thum

End of day 15: Give Thea Widow’s Woe

Ending II – Elderphinium

  • End of day 15: Give Thea Dead Man’s Fingers

Strange Horticulture All Endings – Path II

Path Conditions:

  • Day 4: give Faye Swift the Candlewood.
  • Day 13: offer Simone Green the Lisle of Neptune.

The endings require a couple of actions:

  • Day 16: after Verona Green calls at the shop, go to The Daughters stone circle
  • Immobilise Faye Swift with the Swiftsnare.
  • Drink the Elixir of Control (Farmer’s Worry, Solomon’s Sceptre, Witch Phygg)

Ending III – Gilded Dendra

  • End of day 15: Give Thea Widow’s Woe

Ending IV – Swiftsnare

  • End of day 15: Give Thea Dead Man’s Fingers

Strange Horticulture All Endings – Path III

Path Conditions:

  • Day 4: supply Faye Swift with the Candlewood.
  • Day 13: give Simone Green the Lisle of Neptune.

The endings require a couple of actions:

  • Day 16: after Verona Green calls at the shop, go to The Daughters stone circle
  • Give Faye Swift the Elixir of Control (Farmer’s Worry, Solomon’s Sceptre, Witch Phygg).

Ending V – Dead Man’s Fingers

  • End of day 15: Give Thea Dead Man’s Fingers

Ending VI – Solomon’s Sceptre

  • End of day 15: Give Thea Widow’s Woe

Strange Horticulture All Endings – Path IV

Path Conditions:

  • Day 6: at the demand of Ennis Aleford, go to Sadgill and leave the St John’s Poppy.
  • Day 12: give Forest Vair the Lesser Merrydock.

The endings require a couple of actions:

  • Day 16: after Verona Green comes to the shop, leave for the Swinside stone circle.
  • Donate the Dendrew’s Elixir (Bishop’s Parasol, Pennybell, Witch Phygg) to the cultists.

Ending VII – Bishop’s Parasol

  • End of day 15: Give Thea Dead Man’s Fingers

Ending VIII – Devil’s Nightcap

  • End of day 15: Give Thea Widow’s Woe
  • And this is how the 8 endings available in the game are achieved, we hope that this guide has been useful to you and you have already achieved them all

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