Welcome to our TFT set 6.5 best comps guide. The meta comps in the game change with every patch that comes to the team fight tactics game. In this guide, we have compiled the best comps in tft set 6.5 for you. All of these comps have been tried and rated by professional players.
TFT Set 6.5 Best Comps
There are quite a few variables in TFT Set 6.5. Some powerful comps can be reached very early while some comps are very difficult to complete.
If you want to win, you need to complete the compositions that we will show you below. from lineups to items they all matter so make sure you do everything as in the comps below.
TFT Patch 12.10 Best Comps:
Clockwork Debonairs Comp [S+]
Your team has increased Attack Speed, with an additional increase per augment in the Hexcore.
- 2 10% Attack Speed + 5% per augment
- 4 35% Attack Speed + 10% per augment
- 6 70% Attack Speed + 15% per augment
Abilities Champion Academy (Origin)
Zilean places a bomb on the nearest enemy, stunning them. When the stun ends or the target dies, the bomb detonates, dealing magic damage to nearby enemies and reducing their attack speed for 3 seconds.
Camille gains a shield. Blocks damage for 4 seconds, then swings its leg, dealing magic damage to enemies in a cone. While this shield holds, Camille’s attacks restore 30 health.
Jhin transforms his weapon into a powerful sniper rifle for his next 4 shots. Each shot deals a percentage of its attack damage as physical damage, reduced by 33% for each target it penetrates. 44% more damage based on your target’s missing health. Passive: Jhin always attacks multiple times per second. Each 1% bonus Attack Speed becomes 0.8 attack damage. Orianna sends her ball toward the largest group of champions, then orders it to unleash a shockwave. Allies within two squares gain a shield for 4 seconds, while enemies within the area are briefly knocked back and take magic damage. Enemies near the ball are pulled in and stunned.
Clockwork Innovators Comp [S+]
Debonair Assasssins Comp [S+]
Debonair is a new Teamfight Tactics trait within Set 6.5 Neon Nights that boosts your main carry within the comp via a unique VIP bonus.
The Debonair comp is a vertical trait within TFT Set 6.5 that grants units with the trait bonus health and ability power. Vertical traits are designed to increase in power and/or defense as more champions are added to the battlefield. The Debonair comp, unlike the Hextech build, can work with either three or five Set 6.5 champs with the Debonair trait during the late game to make the comp viable in the TFT Neon Nights meta.
Innovators Comp [S+]
Innovators build a mechanical companion to join the battle. The companion receives bonus Health and Attack Damage based on allied Innovators’ star levels.
- 3 Mechanical Scarab
- 5 Mechanical Bear
- 7 Mechanical Dragon
Abilities Champion Innovator (Class)
Singed hurls a nearby enemy into the largest group of enemies and stuns their target when it lands. All adjacent enemies take magic damage and are briefly stunned.
Ekko summons an afterimage that fires a device at the larger group of units. .Deals magic damage to enemies inside upon landing and reduces movement speed for 4 seconds.Allies inside gain bonus attack speed for 4 seconds.
Ezreal fires a missile at his target, dealing 150% of his attack damage plus additional physical damage. 5 stacks.
Melee Form: Jayce overloads, becoming unstoppable and gaining a shield for 3 seconds. Jayce then attacks twice, splitting enemies in front of him for a percentage of their attack damage as physical damage before leaping into the air and lunging at his target.Enemies within 2 squares take the same damage and suffer a percentage reduction in armor and magic resist for 5 seconds.
Passive: Jayce gains 40 armor and magic resist. 5 seconds. He then replaces his next 3 attacks with orbs of electricity that deal % of his Attack Damage as Physical Damage in an area around his target.The third orb has an increased area of effect. Passive: Jayce’s range is increased by 4 cells and she gains attack damage.
Seraphine projects her song at the largest group of enemy units, dealing magic damage to enemies. Gain bonus attack speed for 4 seconds. Zilean places a bomb on the nearest enemy, stunning them.When the stun ends or the target dies, the bomb detonates, dealing magic damage to nearby enemies and reducing their attack speed for 3 seconds.
Syndicate Snipers Comp Comp [S+]
Sniper comps Innate: Snipers gain 1 hex Attack Range. Snipers deal bonus damage for each hex between themselves and their target.
- 2 8% bonus damage
- 4 16% bonus damage
- 6 30% bonus damage
Arcanists Comp [A]
Arcanists increase the Ability Power of your team.
- 2 Your team gains 20 Ability Power
- 4 Your team gains 20 Ability Power, Arcanists gain an additional 40
- 6 Your team gains 50 Ability Power, Arcanists gain an additional 50
- 8 Your team gains 145 Ability Power
Abilities Champion Arcanist (Class)
Ahri fires a ball in a line, dealing magic damage to all enemies she passes in her path back and forth. Ahri will fire additional bullets each time she performs this fight.
Brand fires a fireball at the nearest enemy, setting them on fire for 4 seconds and dealing magic damage. If the enemy is already on fire, they will take additional magic damage, stunning them.
Malzahar infects the mind of the nearest unaffected target, dealing magic damage over 8 seconds and applying 40% magic resist for the duration. When an affected target dies, Malefic Visions spread to the nearest unaffected targets for the remaining duration.
Swain unleashes piercing bolts. of supernatural power in a cone towards his target, dealing magic damage to enemies inside and healing Swain for each enemy hit.
Vex protects himself from damage for 4 seconds. and bonus damage if not destroyed.When destroyed, Personal Space becomes 25% stronger in this fight. This effect can be stacked.
Viktor summons multiple singularities to fire deadly bolts that traverse the battlefield in a line, melting enemy defenses. Enemies that get in its path take magic damage. , destroying a percentage of remaining shields and taking armor damage over 6 seconds.
Ziggs throws a bomb at his target.After a moderate delay, the bomb lands, dealing magic damage to the enemy in the epicenter and half to adjacent enemies.