Learn how to progress in The Office Wife, learn about daily routines, and more in this walkthrough guide.
Table of Contents
The Office Wife Guide and Walkthrough
The Office Wife is an adult-oriented visual novel and life-simulation game in which players follow the journey of a married woman navigating work, relationships, and enchantments. This walkthrough provides a version-by-version breakdown of important events, daily routines, enchantment triggers, and story progressions.
Getting Started: Day 1 Routine
Daily Schedule (Initial Days)
On the first day, the game introduces players to the core mechanics and daily structure. This template remains mostly consistent for the first several enchantments:
Morning:
- Get dressed at home
- Interact with highlighted objects
- Drive to work
At the Office (Brick Warehouse Building):
- Upstairs: Visit your desk, Jason, Michael, and Jim
- Warehouse (Afternoon): Speak with David
- Basement (Evening): Gym activities with Zack
Lunch Options:
- Walk to nearby locations: O’Shannon’s, Chi-Chi’s, or Antonelli’s
Return Home:
- Talk to Jason
- Sleep to end the day
Note: The first enchantment is granted after completing the full day. The same basic loop continues for future enchantments, with minor variations.
Enchantments Guide (2nd to 19th)
Key Enchantment Highlights:
- 2nd: Gym workout in the evening, followed by a shower
- 3rd: Morning visit to Dr. Kelly, afternoon work with Stevie
- 4th–5th: Interactions with Jason increase in intimacy, continued tasks with Stevie
- 6th–7th: Return visits to Dr. Kelly, more intense encounters with Jason
- 10th–11th: Introduce new characters like Marcus, Nate, Jessie, Polly, and Andy
- 12th: Involves city exploration: Transport Authority and Dixon’s in the Night District
- 13th–15th: Advanced scenes with Jason, gym workouts, deeper involvement at work
- 18th–19th: Introduction to Knocker’s club and Dr. Christensen
Walkthroughs
V.0.26 – Enchantments 20–30
Key activities include:
- Frequent meetings with Michael, Jim, and Jason
- Routine gym workouts and visits to Dixon’s
- New events at the police station and Transport Authority
- Important narrative branches begin: following Jason, exploring Knockers, business district events
V.0.40 – Up to Enchantment 34
- Continued workouts with Zack
- Deeper relationship with Marcus and Michael
- Introduction of the Missing Girl side plot
- Evening visits to Dixon’s lead to new enchantment scenes
V. 0.50 – Jason’s Departure and New Locations
- Jason gets fired – triggers new emotional scenes at home
- Business District and Park become accessible
- Significant story development at the abandoned subway and Max’s window
- Multiple character scenes with Jessie, Nate, Polly, Michael, and Zack
- New self-pleasure and voyeurism-themed content based on player choices
V.0.60 – Days 1 to 6
- Introduction of new NPCs: Bruce, Miguel, Tabitha, Angelo
- Photography subplot with Rothsby’s studio
- Hobo storyline and hidden content in the warehouse’s Void room
- A mix of daily work tasks and narrative scenes at night (Dixon’s, Knocker’s)
V.0.65 – Expanded Narrative and Side Content
- Multiple new warehouse characters and side interactions
- Begin interactions with stray dog (treat mechanics introduced)
- Start of self-exploration and webcam content
- More vivid scenes in various settings: gym, warehouse, business district
V.0.70 – New Enchantment Scenes
New Unlockables:
- Antonelli’s Yoga Park scene
- Michael and Jim expanded encounters
- Tunnel and dog storylines continue
- Photoshoot scenes unlocked with Tabitha (after Enchantment 49)
- Deeper content at Knocker’s strip club
V.0.75 – Webcam and Tour Scenes
- Michael Tour: Speak with five people and return
- Polly webcam content available at night
- Photoshoot 3 triggered by working at desk twice
- Continued exploration in Dixon’s and Knocker’s
V.0.78 – Additional Story Arcs
- Morning encounters with Morgan and Stevie
- Follow-up webcam scene with Polly
- Begin Fight Night subplot
- Progress Missing Girl narrative via Kitty’s and Knocker’s
V.0.80 – Jessie, Connor, and Self-Discovery
- Jessie storyline advances via breakroom interaction
- New shower scene triggered by solo workouts
- Lunch triggers a key scene at Antonelli’s
- Connor alley event (Enchantment 69)
- Solo pleasure scenes at home begin based on arousal level
- Michael and Donnie scenes deepen
V.0.83 – Major Narrative Developments
- Clyde and the dog storyline continues in the park
- New gym uniform unlocked with Zack
- Missing Girl plot intensifies
- Spirit Paths and Professor Nanette introduced
- Doug Dinner scene (can optionally end the game)
- Multiple enchantments tied to new side scenes with Simon, David, and Tabitha
V.0.87 – Webcam, Strip Club, and Gym Events
- Polly webcam 2 and Kitty’s strip club scenes introduced
- Second Donnie solo scene and subway groping event
- New gym scene with Zack unlocks additional outfits
- Park and dog storyline expanded further
- Security guard and Kabir introduced in warehouse
V.0.89 – Final Updates (To Date)
- Bruce intro scene in the cemetery
- New Donnie solo enchantments
- Clyde and convenience store events
- Zack’s workout leads to BJ scene
- Multiple warehouse scenes: Kabir, Stevie, Simon
- Subway second entrance enables groping content
- Outdoor nudity scenes at home return with variation
Side Content and Subplots
Throughout all versions, these recurring themes and side quests persist:
- Missing Girl: Tied to Night District, Connor, and Kitty’s
- Stray Dog: Requires treats and specific items from Dixon’s
- Webcam Content: Develops through Polly’s storyline
- Self-Discovery & Exhibitionism: Unlocked via gym, couch, or subway
- Photography & Modeling: Photoshoots with Tabitha and Rothsby
- Corporate Intrigue: Stories involving Michael, Nate, and the warehouse
