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Tiny Tina’s Wonderlands Skill Trees

Welcome to our Tiny Tina’s Wonderlands Skill Trees guide. Below is an overview of the Tiny Tina’s Wonderlands skill tree, which will guide you through the key skills offered for each class to give you a better idea of ​​who to pick.

Tiny Tina’s Wonderlands Skill Trees

This guide will show you an overview of all of the classes: the Brr-Zerker, Clawbringer, Graveborn, Spellshot, Spore Warden, and Stabbomancer.

Brr-Zerker Skill Tree

The Brr-Zerker class is all about getting up close and personal with the skill tree focused on unique melee attacks that can crush enemies and tough enemies.

The full Brr-Zerker skill tree:

  • Rage Of The Ancients (Class Feat) – Become Enraged after using an action skill adding frost damage to attacks. Enrage duration doesn’t deplete while an action skill is active. Activating a skill when Enraged restores a portion of the Enrage timer.
  • Dread Wind (Active Skill) – Spin around slashing nearby enemies. Grants increased movement speed and slow immunity for a duration.
  • Feral Sugre (Active Skill) – Leap towards a target dealing Frost damage to all nearby enemies.
  • Ancestral Frost (Tier One) – Increase frost damage.
  • Savagery (Tier One) – Increase melee damage. Increase Enrage duration.
  • Unyielding (Tier One) – Regenerate a percentage of health over time. The effect is doubled when Enraged.
  • Icebreaker (Tier Two) – Increased damage to slowed and frozen enemies.
  • The Old Ways (Tier Two) – Increased damage reduction and damage the closer you are to enemies.
  • Instinct (Tier Two) – Reload and weapon swap speed is increased. The effect is doubled when Enraged.
  • Cold Snap (Tier Three) – Movement speed and frost efficiency are increased. The effect is doubled when Enraged.
  • Unarmored Defence (Tier Three) – Reserve a portion of Ward to increase max health.
  • Blood Frenzy (Tier Three) – Kill Skill: Restore a percentage of your Enrage timer and health on a kill.
  • Ancient Fury (Tier Four) – Increase max health and splash damage.
  • Relentless Rage (Tier Four) – Damaging an enemy while in Save Your Soul extends its duration. Killing an enemy in Save Your Soul will activate Enraged.
  • Blast Chill (Tier Five) – When dealing melee damage there is a chance to release a Frost Nova ability.
  • Iron Squall (Tier Five) – Increase your fire rate and melee attack speed. The effect is doubled when Enraged.
  • Blood of the Fallen (Tier Six) – Kill Skill: Reduce action skill cooldown on enemy kills. If action skills are already active, extend the duration of them instead.

Clawbringer Skill Tree – Tiny Tina’s Wonderlands Skill Trees

The Clawbringer skill tree is all about working together with your Wyvern companion to wreak havoc alongside your mighty hammer.

The full Clawbringer skill tree:

  • Wyvern Companion (Class Feat) – Gain a Wyvern Companion that can fly and attacks with its claws and fire breath. Any increase to your damage will also apply to your Companion.
  • Cleansing Flames (Active Skill) – Summon a Hammer and slam in to the ground dealing Melee damage. Creates a Fire Nova dealing fire ability damage to nearby enemies.
  • Storm Dragon’s Judgment (Active Skill) – Throw a Hammer dealing lightning ability damage to all enemies it hits. When recalled or the skill expires, lightning melee damage will be dealt where the hammer landed.
  • Oath of Fire (Tier One) – Bonus fire damage with guns and your Wyvern Companion.
  • Radiance (Tier One) – Increase maximum Ward capactiy.
  • Oath of Thunder (Tier One) – Bonus lightning damage with melee attacks and your Wyvern Companion.
  • Dragon Aura (Tier Two) – Gain a Dragon Aura that grants you and allies within it extra elemental damage.
  • Dedication (Tier Two) – Increase action skill cooldown rate. The higher your Ward the greater the bonus provided.
  • Rebuke (Tier Two) – Damage reduction from all attacks. Allies near the player gain the chance to deflect damage back as lightning damage.
  • Blasthamut’s Favor (Tier Three) – Kill Skill: Killing an enemy with a gun summons a Fire Orb. Killing an enemy with melee damage summons a lightning orb.
  • Fire Bolt (Tier Four) – Increased gun damage and your Wyvern Companion occasionally shoots fire bolts.
  • Friend To Flame (Tier Four) – Your Wyvern Companion gains increased damage.
  • Storm Breath (Tier Four) – Increased damage reduction and your Wyvern Companion occasionally uses lightning breath.
  • AWE (Tier Five) – Dealing fire damage increases your critical hit damage. Dealing lightning damage increases your critical hit chance.
  • Indomitable (Tier Five) – When downed, instead refill Ward and deal bonus lightning damage for a short period.
  • Storm Smite (Tier Six) – Activating an action skill will call down elemental bolts that deal fire or lightning damage to all enemies.

Graveborn Skill Tree

The Graveborn skill tree is all about raising the dead and using dark magic to steal health and power from enemies.

The full Graveborn skill tree:

  • Demi-Lich Companion (Class Feat) – Gain a Demi-Lich companion that targets enemies at range and deals Dark Magic damage. When casting a spell, the Demi-Lich will cast Hellish Blast. Any increase to damage will also apply to your companions.
  • Dire Sacrifice (Active Skill) – Sacrifice health to deal Dark Magic damage and status effect to nearby enemies. Deals extra damage proportional to your health sacrificed.
  • Reaper of Bones (Active Skill) – Fully heal, gain Leech efficiency and deal bonus Dark Magic damage but lose health per second. Upon dying, you become invulnerable and restore some health.
  • Mortal Vessel (Tier One) – Increase max health and Leech efficiency.
  • Essence Drain (Tier One) – Kill Skill: Spell cooldown rate is increased on a kill.
  • Faithful Thralls (Tier One) – Deal bonus damage for each companion you have.
  • Sanguine Sacrament (Tier Two) – Regenerate health for a brief duration when you cast a spell.
  • Dark Pact (Tier Two) – Increase Dark Magic damage.
  • Harvest (Tier Two) – Kill Skill: Companions deal Dark magic damage on enemy kills (stackable)
  • Dread Covenant (Tier Three) – Portion of damage taken redirected to your Demi-Lich companion. When your health reaches 1 you can restore your health and sacrifice the Demi-Lich.
  • Stain of the Soul (Tier Three) – Spells deal bonus Dark Magic damage.
  • Dark Hydra (Tier Three) – Kill Skill: Chance to summon a Dark Hyrda companion on an enemy kill.
  • Ascension (Tier Four) – Kill Skill: Increase max health and spell damage on kills. (stackable)
  • Punishment (Tier Four) – When your Demi-Lich companions casts Hellish Blast there is a chance it will be cast again.
  • Lord of Edges (Tier Five) – Increased damage and damage reduction the lower your health gets.
  • Blast Gasp (Tier Five) – When dealing spell damage, there is a chance to create an explosion dealing ability damage.
  • Morhaim’s Blessing (Tier Six) – Casting a spell automatically activates all kill skills.

Spellshot Skill Tree – Tiny Tina’s Wonderlands Skill Trees

The Spellshot is all about long-distance combat and devastating battlefields of enemies with magical and spell-weaving powers.

The full Spellshot skill tree:

  • Spellweaving (Class Feat) – Casting a spell or reloading a weapon grants a Spellweaving stack. Stacks increase Spell damage and decay and casting a repeating spell has a chance to award additional stacks.
  • Ambi-Hextrous (Active Skill) – Allows you to equip a spell into this slot.
  • Polymorph (Active Skill) – Turns enemies into a Skeep for a few seconds and damaging a skeep has a chance to cast a free spell. If an enemy is immune you can cast a free Spell on that enemy and gain two Spellweaving stacks.
  • Spell Sniper (Tier One) – Increase spell critical hit chance.
  • Magic Bullets (Tier One) – Portion of all spell damage bonuses are applied to guns.
  • Prestidigitation (Tier One) – Increase reload speed.
  • Font of Mana (Tier Two) – Increase spell and action skill cooldown rate.
  • Mage Armor (Tier Two) – Restore Ward when you gain a stack of Spellweaving.
  • Just Warming Up (Tier Two) – Increase fire rate for every Spellweaving stack.
  • Glass Cannon (Tier Three) – Ward no longer automatically regenerates, but you gain drastically increased spell damage.
  • Imbued Weapon (Tier Four) – When casting a spell, guns deal bonus damage of the spell’s element.
  • High-Thread Count (Tier Four) – Increase max Spellweaving stacks.
  • War Caster (Tier Four) – Kill Skill: Chance your weapon is instantly reloaded when killing an enemy. Chance is increased for every Spellweaving Stack.
  • Double Knot (Tier Five) – Deal bonus damage equal to your guns’ element when a Spell lands a critical hit.
  • One Slot, One Kill (Tier Five) – Increased gun damage per Spellweaving stack.
  • Sever The Thread (Tier Six) – Critical hits with guns have a chance to reset all Spell cooldowns.

Spore Warden Skill Tree

Spore Warden is all about slowly draining your opponents’ health with poison damage and an accompanying mushroom.

The full Spore Warden skill tree:

  • Mushroom Companion (Class Feat) – Gain a Mushroom Companion that deals Poison damage. Your companion can be directed to lunge towards an enemy. Any increase in your damage applies to your companions.
  • Blizzard (Active Skill) – Creates three Frost Cyclones for a duration that seek out enemies dealing Frost ability damage.
  • Barrage (Active Skill) – Summon an Ethereal Bow firing 7 arrows that deal ability damage and ricochet off the environment. Increases in gun damage apply to the ability.
  • Bounty of the Hunt (Tier One) – Kill Skill: Action skill cooldown increased for a duration upon a kill.
  • Kindred Heart (Tier One) – Companions’ health and damage is increased.
  • Eagle Eye (Tier One) – Gun damage and gun handling is increased.
  • Affinity (Tier Two) – Ability damage is increased.
  • Spore Cloud (Tier Two) – Your Mushroom Companion will occasionally taunt enemies and leave a poison cloud dealing damage over time.
  • Bullseye (Tier Two) – Gun and companions’ critical hit chance is increased.
  • Quiver of Holding (Tier Three) – Regenerate ammo on equipped weapon and increase magazine size.
  • Medical Mushroom (Tier Three) – While in ‘Save Your Soul’ your Mushroom Companion can revive you.
  • Windrunner (Tier Three) – Kill Skill: Increased movement speed and fire rate on kills. (stackable)
  • Thrill Of The Hunt (Tier Four) – Gun critical hits grant companions damage. (stackable)
  • Called Shot (Tier Four) – Gain increasing gun damage and damage reduction while aiming down sights.
  • Wrath of Nature (Tier Five) – Enemies take increased damage from all sources after taking ability damage.
  • Headhunter (Tier Five) – Gun damage dealt to critical hit areas is increased.
  • Play The Angles (Tier Six) – Critical hits have a chance to ricochet dealing reduced ability damage. Ricocheted shots have a chance to ricochet multiple times.

Stabbomancer Skill Tree – Tiny Tina’s Wonderlands Skill Trees

The Stab Bomancer is all about pure, flawless damage, whether at range or up close.

The full Stabbomancer skill tree:

  • Dirty Fighting (Class Feat) – Critical hit chance is increased.
  • Ghost Blade (Active Skill) – Throw out a Ghost Blade which spins in place at the target location dealing melee damage periodically. Activating the skill a second time will let you teleport to the targeted location.
  • From The Shadows (Active Skill) – Enter stealth and turn invisible. While in stealth all damage dealt is automatically a critical hit but critical hits deal reduced damage.
  • Arsenal (Tier One) – Increase melee damage, spell damage, and gun damage.
  • Haste (Tier One) – Increase melee attack speed, movement speed and doubles the bonus when you cast a spell.
  • Potent Poisons (Tier One) – Status effect damage and status effect duration is increased.
  • Follow Up (Tier Two) – Increase follow-up melee attack damage after dealing gun damage.
  • Swift Death (Tier Two) – While moving gain increased damage. The faster you move the higher the buff.
  • Exploit Their Weakness (Tier Two) – Enemies take extra damage from all sources when you apply a status effect. (stackable per effect)
  • Nimble Finger (Tier Three) – Increased fire rate and spell damage when dealing melee damage.
  • Shadow Step (Tier Three) – Kill Skill: Next melee attack is guaranteed to be a critical hit.
  • Sneak Attack (Tier Four) – Critical hit damage is increased.
  • Elusive (Tier Four) – Shoot and sprint at the same time. Gain the chance to evade when moving.
  • Contagion (Tier Four) – Chance for status effects to spread and deal a percentage of status effect damage to enemies.
  • A Thousand Cuts (Tier Five) – Critical Hits grant increased damage. (stackable)
  • Alchemical Agent (Tier Five) – Critical hits with melee attacks apply random status effects.
  • Executioner’s Blade (Tier Six) – Gun and spell critical hits have a chance to create an Ethereal Blade enemy. These blades deal melee damage equivalent to your equipped melee weapon.

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