Trials of Mana – Angela Guide

Trials of Mana Angela Class Guide

These guides will include the Class names used in the remake on top of the original names included with the Translation Correction fan-patch.

Class Changing Benefits

  • Locked Abilities: When changing your class you gain access to class-specific abilities that are always activated and do not take up an Ability slot; forgoing the necessity of equipping it. These persist to the next class you change to afterward as an added bonus, on top of the newly gained one from the next class.
  • New Class Strike: Each new class comes with its own Class Strike, some are intentionally left weaker than the rest but tend to be fun.
  • Attack Combo: While straight forward, you gain a welcome bonus of a new combo to use for Class 2 and 3.
  • CS gauge: increases to 300% and 400%, respectively
  • 2 Ability slots added.
  • (Obviously) New abilities to learn.
  • A stat increase to your base stats depending on the class you pick.

Do not be confused when you see the class change window and it tells you that your character is gaining 10+ Attack+Strength or the related stats. You do not gain a total bonus of +20 in “damage”, Attack is equal to the Strength you have so you are gaining 10 Attack from having 10 in Strength.

  • ATK = STR + Weapon Attack
  • DEF = STM + Equipment Defense
  • MGC ATK = INT + Weapon Magic Attack
  • MGC DEF = SPRT + Equipment Magical Defense

Moves and Their Types

Everything that your character can learn that costs some form of MP to cast is called a MOVE, but a lot of the equipable Abilities sometimes have specific wordings on them that might not be obvious at first to what they might increase. Most would refer to all of these as Spells but for now they will be aggregated to their simplest description of function, i.e spell/healing, etc.

Angela Magic

Angela is your premiere elemental Spellcaster, and as such she comes with the highest Intellect gain out of the entire cast. She wouldn’t be a very stereotypical Magician if she didn’t come with the lowest Stamina and Health to match. To top it off she got the second-highest Spirit, making her an excellent candidate as a semi-dedicated healer using Poto Oils from the Black Market since they are based on Spirit while in use.

Her class changes reflect a very different approach as her Light class provides her with strong single-target Elemental Magic while Dark provides her with a single strong Dark Elemental spell called Dark Force. When changing into Class 3 her approach for both Light and Dark changes, one side rapid-firing spells and the other one causing heavy single-target damage or debilitating effects.

It is recommended that you spend your first 4 Training Points into Spirit, as the first Elemental Spirit you find is Lumina / Will-o-Wisp, but also Victory MP Boost will make your spells cost 3 MP if you use it to finish off your enemies. Enigma is a skill some would say is almost a requirement for her due to her health/defense, but it also allows her to freely cast her spells without getting attacked as much. You can always reset your points at the Black Market when you want to.

Since you require the corresponding Elemental Spirit to cast your spells (And you are allowed to reset your points later on in the game at the Night Market), the order of which you gain the first 3 to correlate to Angela’s spells are:

  • Light
  • Earth
  • Wind

Class Strike:

  • Double Slash: A short-range attack that covers a good amount of ground to her sides.

Attack Combo:

  • 1st: A quick forward lunge that knocks enemies back on hit.
  • 2nd: A quick wide-area sweep that covers a surprising amount of ground.
StatPointsAbilities/MovesTypeDescription
STR2Strength +5Base Ability increased by 5
4Magic RecoilAbilityEasier to knock back enemy when magic is successful
6ReclaimCHAINRecover 1 of MP when power attack is successful
STA2Stamina +5Base Stamina increased by 5
4Diamond ShardsSPELLDeals Earth Magic damage
6Spell GuardAbilityDefense and Magic Defense increased by 15% while casting
INT2Intellect +5Base Intellect increased by 5
4Limit BreakCHAINMagic Damage dealt increased by 5%
6Intellect +5Base Intellect increased by 5
SPRT2MP +5Base MP increased by 5
SPRT2Holy BoltSPELLDeals Light Magic damage (Damage based on INT)
4Victory MP BoostAbilityRecover 2 of MP when enemy defeated
6Spirit +5Base Spirit increased by 5
LUCK2Magic ArmorAbility15% chance that enemy magic will do zero damage
4EnigmaAbilityHarder for enemies to target
6Luck +5Base Luck increased by 5
6CycloneSPELLDeals Wind Magic damage

Angela Light – Sorceress

The Sorceress is the path both expected of the Magician and respected by all who know the rigors of the arcane, and not without good reason. Having tempered a lust for power with reason and focus, the Sorceress calls down incredible destruction on her foes- blizzards, firestorms, lightning and rock slides all serve as warning to those who would waylay her. While her skill with dark magic wanes, the power of light beckons, offering a powerful ray of scorching light that reduces unholy foes to ash.

Prerequisite: Level 18, visit any Mana Stone.

Example stat increase at level 18:

StatHPMPSTRSTMINTSPRLCK
Bonus116265

Locked Ability:

  • Magic Burst: Damage from magic increased by 15% when MP at 100%

Class Strike:

  • Love Typhoon: Magical heart appears and explodes, dealing damage to the enemy.
StatPointsAbilities/MovesTypeDescriptionPwr
STR9FireballSPELLDeals Fire Magic damage100
12Reclaim IIAbilityRecover 2 of MP when power attack is successful
15Strength +5Base Strength increased by 5
15Fireball +SPELLDeals Fire Magic damage to area100
15Explode15Deals Fire Magic damage 200
STA9Diamond Shards +SPELLDeals Earth Magic damage to area100
STA9EarthquakeSPELLDeals Earth Magic damage200
12Cast ResistCHAINOpponent’s damage decreased by 20% when casting
15Stamina +5Base Stamina increased by 5
INT9Intellect +5Base Intellect increased by 5
INT9Ice SmashSPELLDeals Water Magic damage100
INT9Evil GateSPELLDeals Dark Magic damage100
12Elemental ComboAbilityDamage increased by 5% when using magic of the same element in succession (up to 30%)
15Ice Smash +SPELLDeals Water Magic damage to area100
15Evil Gate +SPELLDeals Dark Magic damage to area 100
15Spike FreezeSPELLDeals Water Magic damage 200
15Intellect +5Base Intellect increased by 5
SPRT9Spirit +5Base Spirit increased by 5
9MP +5Base MP increased by 5
9Holy Bolt +SPELLDeals Light Magic damage to area100 100
9Lucent BeamSPELLDeals Light Magic damage 250
12Move MP SaverAbilityDecreases MP used for moves by 30% in battle
15Spirit +5Base Spirit increased by 5
LUCK9BlessAbility20% chance of changing MP needed for move to 0 in battle
12Cyclone +SPELLDeals Wind Magic damage to area100
12ThunderstormSPELLDeals Wind Magic damage176
15Luck +5Base Luck increased by 5

Angela Light – Grand Diviner / Grand Divina

Those who are afraid of the darkness have never seen what the powers of light can do when roused. Some practitioners of war magic feel that some holy force has called them to learn such terrible things, that the wicked would remain afraid and hesitate to wage open war. Having all but abandoned the dark arts, the Grand Diviner does not so much fight evil as she reduces it to very small bits, spreading her magics to envelop enemies in a cornucopia of elemental pain.

Prerequisite: Level 38, Item: Arcana Book, visit the special Mana Goddess Statue in the Sanctuary of Mana.

Example stat increase:

StatHPMPSTRSTMINTSPRLCK
Bonus116265

Locked Ability:

  • Magic Burst: Damage from magic increased by 15% when MP at 100%

Class Strike:

  • Love Typhoon: Magical heart appears and explodes, dealing damage to the enemy.
tatPointsAbilities/MovesTypeDescriptionPwr
STR9FireballSPELLDeals Fire Magic damage100
12Reclaim IIAbilityRecover 2 of MP when power attack is successful
15Strength +5Base Strength increased by 5
15Fireball +SPELLDeals Fire Magic damage to area 100
15Explode15Deals Fire Magic damage 200
STA9Diamond Shards +SPELLDeals Earth Magic damage to area100
STA9EarthquakeSPELLDeals Earth Magic damage200
12Cast ResistCHAINOpponent’s damage decreased by 20% when casting
15Stamina +5Base Stamina increased by 5
INT9Intellect +5Base Intellect increased by 5
INT9Ice SmashSPELLDeals Water Magic damage100
INT9Evil GateSPELLDeals Dark Magic damage100
12Elemental ComboAbilityDamage increased by 5% when using magic of the same element in succession (up to 30%)
15Ice Smash +SPELLDeals Water Magic damage to area 100
15Evil Gate +SPELLDeals Dark Magic damage to area 100
15Spike FreezeSPELLDeals Water Magic damage 200
15Intellect +5Base Intellect increased by 5
SPRT9Spirit +5Base Spirit increased by 5
9MP +5Base MP increased by 5
9Holy Bolt +SPELLDeals Light Magic damage to area 100
9Lucent BeamSPELLDeals Light Magic damage 250
12Move MP SaverAbilityDecreases MP used for moves by 30% in battle
15Spirit +5Base Spirit increased by 5
LUCK9BlessAbility20% chance of changing MP needed for move to 0 in battle
12Cyclone +SPELLDeals Wind Magic damage to area100
12ThunderstormSPELLDeals Wind Magic damage 176
15Luck +5Base Luck increased by 5

Angela Light Light – Grand Diviner / Grand Divina

Those who are afraid of the darkness have never seen what the powers of light can do when roused. Some practitioners of war magic feel that some holy force has called them to learn such terrible things, that the wicked would remain afraid and hesitate to wage open war. Having all but abandoned the dark arts, the Grand Diviner does not so much fight evil as she reduces it to very small bits, spreading her magics to envelop enemies in a cornucopia of elemental pain.

Prerequisite: Level 38, Item: Arcana Book, visit the special Mana Goddess Statue in the Sanctuary of Mana.

Example stat increase:

StatHPMPSTRSTMINTSPRLCK
Bonus83241915342727

Locked Ability:

  • Refresh: Recover 15% of MP after winning a battle

Class Strike:

  • Boomerang Spiral: Magic infuses the spinning wand and creates a tornado, dealing damage to enemies in the area
StatPtsAbilities/MovesTypeDescriptionPwr
STR21Explode +SPELLDeals Fire Magic damage to area200
27ToughCHAINDamage to non-boss monsters increased by 20%
33Strength +10Base Strength increased by 10
STA21Earthquake +SPELLDeals Earth Magic damage to area200
27Cast Resist IIAbilityOpponent’s damage decreased by 30% when casting
33Stamina +10Base Stamina increased by 10
INT21Intellect +10Base Intellect increased by 10
21Spike Freeze +SPELLDeals Water Magic damage to area 200
27Limit Break IICHAINMagic Damage dealt increases by 25%
33Intellect +10Base Intellect increased by 10
33DoppelgangerSPELLMagic deals lots of Non-Elemental damage to enemies in the area 450
SPRT21MP +10Base MP increased by 10
21Lucent Beam +SPELLDeals Light Magic damage to area 250
27Elemental ReductionAbilityOpponent’s elemental damage decreased by 20%
33Spirit +10Base Spirit increased by 10
LUCK21Thunderstorm +SPELLDeals Wind Magic damage to area176
27Pinpoint IIAbilityChance of critical hit increased by 25%
33Luck +10Base Luck increased by 10

Angela Light-Dark – Archmage

The path taken by those whose practice of magic is for the sake of the practice of magic. Redundant as it may sound, this pragmatic, life-long study of what magic is and is not allows the Archmage to have an understanding of the elementals that is free from both holier-than-thou or megalomaniac mentalities. Her skills with magic go beyond mere recitation of spells, having developed an almost first-name basis relationship with the four prime elementals Salamander, Gnome, Undine, and Jinn. This bond is such that she can call on them directly to wreak havoc on those who would interrupt her study with banditry and other such unsavory diversions, meaning that most Archmages are left well enough alone.

Prerequisite: Level 38, Item: Esoteric Book, visit the special Mana Goddess Statue in the Sanctuary of Mana.

Example stat increase:

StatHPMPSTRSTMINTSPRLCK
Bonus117281519303119

Locked Ability:

  • Desperation: Recover 40% MP when HP drops to 10% or below

Class Strike:

  • Dancing Wand: Wand flies around magically and damages enemy from all sides
StatPtsAbilities/MovesTypeDescriptionPwr
STR21Explode +SPELLDeals Fire Magic damage to area200
27JudgeCHAINDamage to boss monsters increased by 20%
33Strength +10Base Strength increased by 10
STA21Earthquake +SPELLDeals Earth Magic damage to area200
27Cast Resist IIAbilityOpponent’s damage decreased by 30% when casting
33Stamina +10Base Stamina increased by 10
INT21Intellect +10Base Intellect increased by 10
21Spike Freeze +SPELLDeals Water Magic damage to area 200
27Elemental Combo IIAbilityDamage increased by 10% when using magic of the same element in succession (up to 30%)
33Intellect +10Base Intellect increased by 10
33Glitter DustSPELLStrong Magic deals lots of Non-Elemental damage to enemies in the area 500
SPRT21MP +10Base MP increased by 10
21Lucent Beam +SPELLDeals Light Magic damage to area 250
27Move MP Saver IIAbilityDecreases MP used for moves by 40% during battle
33Spirit +10Base Spirit increased by 10
LUCK21Thunderstorm +SPELLDeals Wind Magic damage to area176
27Pinpoint IIAbilityChance of critical hit increased by 25%
33Luck +10Base Luck increased by 10

Angela Final Light – Mystic Queen / Witch Queen

Official Description: One of the topmost Magician classes. Mystic Queens have the magic variety of a Grand Diviner and the elemental prowess of an Archmage. They are experts in many kinds of magic attacks.

Prerequisite: Complete the Game, any of the two Class 3 Dark classes, progress the post-game content, get Sage Sphere, visit the special Mana Goddess Statue in the Sanctuary of Mana.

Example stat increase:

StatHPMPSTRSTMINTSPRLCK
Bonus128271524332823

Locked Ability:

  • Elemental Master: Deal damage regardless of resistant element

Class Strike:

  • Blessed Pledge: An Angela original: two opposing elements combine for massive damage
StatPtsAbilities/MovesTypeDescription
STR43Tough IICHAINDamage to non-boss monsters increased by 30%
53JudgeCHAINDamage to boss monsters increased by 30%
63Strength +10Base Strength increased by 10
STA43Spell Guard IIICHAINDefense and Magic Defense increased by 40% when casting
53Cast Resist IIIAbilityOpponent’s damage decreased by 40% when casting
63Stamina +10Base Stamina increased by 10
INT43Intellect +10Base Intellect increased by 10
53Limit Break IIIAbilityMagic Damage dealt increases by 35%
63Intellect +10Base Intellect increased by 10
43MP +10Base MP increased by 10
53Elemental Reduction IIAbilityOpponent’s Elemental Damage decreased by 30%
63Spirit +10Base Spirit increased by 10
LUCK43Pinpoint IIIAbilityChance of Critical Hit increased by 40%
53Critical Damage IIAbilityDamage increased by 40% when hit by critical hit
63Luck +10Base Luck increased by 10

Angela Dark – Mysticist / Delver

Rather than an interest and focus on the path of methodology, proper rites, and traditionally proven workings of magic to utilize it as it is, the Mysticist has instead directed their focus on seeking the ways of achieving greater magical power itself to bend all phenomena to their whim. However, such a path veers nearest the temptation of achieving power at any cost and the will to even undergo the ways of the dark arts.

Prerequisite: Level 18, visit any Mana Stone.

StatHPMPSTRSTMINTSPRLCK
Bonus23721312

Locked Ability:

  • Wrath: Magic Attack and Magic Defense increase if ally faints.

Class Strike:

  • Pummel Star: Magical stars appear and bombard the enemy, dealing damage.
StatPointsAbilities/MovesTypeDescriptionPwr
STR9FireballSPELLDeals Fire Magic damage100
12Reclaim IIAbilityRecover 2 of MP when power attack is successful
15Strength +5Base Strength increased by 5
15Fireball +SPELLDeals Fire Magic damage to area 100
STA9Diamond Shards +SPELLDeals Earth Magic damage to area100
12Victory HealAbilityRecover 10% amount of HP when enemy defeated
15Stamina +5Base Stamina increased by 5
INT9Intellect +5Base Intellect increased by 5
INT9Ice SmashSPELLDeals Water Magic damage100
INT9Evil GateSPELLDeals Dark Magic damage100
12Wound MagicAbilityDamage increased by 20% by sacrificing 5% of HP when using attack magic
15Intellect +5Base Intellect increased by 5
15Ice Smash +SPELLDeals Water Magic damage to area 100
15Evil Gate +SPELLDeals Dark Magic damage to area 100
15Dark ForceSPELLDeals Dark Magic damage 250
SPRT9MP +5Base MP increased by 5
9Holy Bolt +SPELLDeals Light Magic damage to area 100
12Dark ReductionCHAINOpponent’s dark elemental damage decreased by 10%
15Spirit +5Base Spirit increased by 5
LUCK9Random DebuffAbility10% chance of a random stat decreasing when using a power attack
12Cyclone +SPELLDeals Wind Magic damage to area 100
15Luck +5Base Luck increased by 5

Angela Dark-Dark – Magus

Considered to have strayed far from the path of contemporary magehood, the Magus has reached the echelons of attaining what can be called the ultimate level of magical power. Delving deeper into study than any typical practitioner of magic, the Magus has rediscovered lost and ancient methodologies to apply that excel anything the current world sees in use; however, whether they know it or not, such methods tapped into discovered at their era were decided to be forgotten: considered with potential of great danger and abuse, these ways were then cast down as taboo, and were abandoned for the sake of such forbidden practices to never ravage the world again. Now in command of these forsaken powers, heaven and earth trembles in the face of such magic that indiscriminately destroys and decimates all who stand in the way of its caster.

Prerequisite: Level 38, Item: Omen Book, visit the special Mana Goddess Statue in the Sanctuary of Mana.

Example stat increase:

StatHPMPSTRSTMINTSPRLCK
Bonus50112115391533

Locked Ability:

  • Soul Hunt: Magic attack increases by 20% for 30 sec. after ally faints (effect cannot overlap)

Class Strike:

  • Hotshot: Magical bullets fire from the wand and damage the enemy
StatPtsAbilities/MovesTypeDescriptionPwr
STR21ExplodeSPELLDeals Fire Magic damage200
27WoundAbilityDamage increased by 30% by sacrificing 5% of HP when using a power attack
33Strength +10Base Strength increased by 10
STA21EarthquakeSPELLDeals Earth Magic damage200
27Spell ResistanceAbility90% chance of not getting knocked back while casting
33Stamina +10Base Stamina increased by 10
INT21Intellect +10Base Intellect increased by 10
21Spike FreezeSPELLDeals Water Magic damage 200
27Wound Magic AllAbilitySacrifices 2% of allies’ HP to increase magic damage by 30% multiplied by the number of allies
33Intellect +10Base Intellect increased by 10
33Ancient CurseSPELLAncient forbidden magic deals lots of non-elemental damage to enemies in the area 600
SPRT21MP +10Base MP increased by 10
27Damage MP BoostCHAINRecover 2% of MP when receiving damage
33Spirit +10Base Spirit increased by 10
LUCK21ThunderstormSPELLDeals Wind Magic damage176
27Magic Armor IIAbility30% chance that enemy magic will do zero damage
33Luck +10Base Luck increased by 10

Angela Dark-Light – Rune Seer / Rune Master

Considered the true embodiment of the dark arts of magic, the Rune Seer has achieved their mastery through reinforcing their quest for ultimate magic power through controlling such might through the ways of harnessing by incantation and binding such forces upon call through evocation. Utilizing the power of knowledge, the Rune Seer has vigorously studied long lost languages of mystical influence and magical power believed to tie deeply into the fabric of creation itself, and through their influence, summons terrifyingly great forces of nature upon their recital. As such, the might of Rune Seers call upon spells of such order and chaos that though their magic brings about unmatched spell power, their aftermath is dangerously unpredictable to their intended recipients.

Prerequisite: Level 38, Item: Rune Book, visit the special Mana Goddess Statue in the Sanctuary of Mana.

Example stat increase:

StatHPMPSTRSTMINTSPRLCK
Bonus103201818272421

Locked Ability:

  • Guardian Runes: Status Effect resistance increased by 30%

Class Strike:

  • Ton Shatter: 10-ton weight falls, damaging enemies in the area of attack
StatPtsAbilities/MovesTypeDescriptionPwr
STR21Blaze WallSPELLDeals Fire Magic damage, chance of burning enemy350
27CheatCHAINDamage to monster of level lower than the character’s increased by 20%
33Strength +10Base Strength increased by 10
STA21Stone CloudSPELLDeals Earth Magic damage, chance of petrifying enemy350
27Total ResistanceCHAINAll status effects cancelled out
33Stamina +10Base Stamina increased by 10
INT21Intellect +10Base Intellect increased by 10
INT21Dark Force +SPELLDeals Dark Magic damage to area250
INT21Cold BlazeSPELLDeals Water Magic damage, chance of freezing enemy350
27Special Effect IIAbilityDamage to enemy with status effect increased by 40%
33Intellect +10Base Intellect increased by 10
33AnnihilateSPELLDeals dark magic damage, chance of instantly destroying lower leveled enemies 200
SPRT21MP +10Base MP increased by 10
27Victory MP Boost IIAbilityRecover 3 of MP when enemy defeated
33Spirit +10Base Spirit increased by 10
LUCK21Stun GustSPELLDeals Wind Magic damage, chance of silencing enemy350
27Effect Boost AllABILITYChance of status effect for all allies increased by 30%
33Luck +10Base Luck increased by 10

Angela Final Dark – Spellbinder

Official Description: One of the topmost Magician classes. Spellbinders can annihilate enemies like a Rune Seer with the magical range of a Magus. No one stands a chance against their quick firepower.

Prerequisite: Any of the two Class 3 Light classes, Complete the Game, Sage Sphere

Example stat increase:

StatHPMPSTRSTMINTSPRLCK
Bonus176331520293320

Locked Ability:

  • Greed: Recover 3% of MP when receiving damage

Class Strike:

  • Ton Annihilation: 1000-ton block of ice falls and deals massive damage to enemies in the area of attack
StatPtsAbilities/MovesTypeDescription
STR43Cheat IIAbilityDamage to monster of level lower than the characters’ increased by 30%
53Wound IIAbilityDamage increased by 40% by sacrificing 5% of HP when using a power attack
63Strength +10Base Strength increased by 10
STA43Victory Heal IIIAbilityRecover 30% of HP when enemy defeated
53Spell Resistance IICHAINCannot get knocked back while casting
63Stamina +10Base Stamina increased by 10
INT43Intellect +10Base Intellect increased by 10
53Wound Magic All IIAbilityDamage increased by (40% x Allies) by sacrificing 5% of HP of allies when using attack magic
63Intellect +10Base Intellect increased by 10
43MP +10Base MP increased by 10
53Damage MP Boost IIAbilityRecover 5% of MP when receiving damage
63Spirit +10Base Spirit increased by 10
LUCK43Random Debuff IIIAbility30% chance of a random stat decreasing when using a power attack
53Magic Armor IIICHAIN40% chance that enemy magic will do zero damage
63Luck +10Base Luck increased by 10
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