Hey everyone, and welcome to my deep dive into the mind-bending world of Who’s at the door?. If you’ve ever found yourself questioning your own sanity in that creepy apartment, you’re in the right place. I’m breaking down every hallucination I’ve run into, room by room, to help you figure out what’s real and what’s… not.
Table of Contents
Developed using Matasol29’s original guide.
List of All Anomalies
So, full disclosure, this guide is a living document. I’ve managed to pin down and document 60 of these spooky events, but the RNG gods are being a bit stingy with the last few. I’m still on the hunt for four more, not even counting the super-secret hidden ones.
The ‘Safe’ Room… Or Is It?

You’d think the Safe Room would be, you know, safe. But sometimes, the game messes with you right from the get-go. One hallucination hits you the moment the day begins.

Another nasty surprise triggers the second you open the door. Nothing like a good morning jump scare, right? You should also keep a close eye on your notepad. Occasionally, it’ll give you a heads-up with some creepy red text, warning you that things are about to get weird.

For example, you might see a warning for ‘Lanky Bori’…

…or other fun friends like ‘Lanky Takgu’ in the Living Area and ‘Giant Gomu’ in the Bathroom.

A couple of others to watch for are ‘Crawling Bori’ in the Entryway and the ‘Ghost’ in the Living Area. The sneaky thing about these is the text only turns red *after* you’ve opened the main door.

If you get this unwelcome guest, she’ll be waiting for you in the Living Area. My advice? Quickly shut the door and wait for her to leave. Only then is it safe to venture out.

To learn Bori’s story, you have to leave the apartment. But get ready to run, because she will chase you the second her voice lines are over.

It’s a similar deal for Takgu’s story, which you’ll see in a cutscene outside. I’ve personally never had this one pop up during Endless Mode, so it might be exclusive to the main story.
Surprises in the Living Area

This guy is a real pain. He starts in the Entryway but pulls a Weeping Angel on you, only moving when you’re not looking. You can usually hear his footsteps getting closer, and sometimes you won’t spot him until you’re leaving the Kitchen. Thankfully, he can’t follow you in there. Just don’t let him touch you, unless you’re a fan of jump scares.

You’ll know this one is coming. As soon as you leave the safe room, you can hear a woman crying.


This creepy baby monitor will be on the floor, and you can hear the static as you get closer. Then there’s the doll, which loves to play hide-and-seek. It first shows up between the couch and the safe room.

If you look away, it might pop up next to the vase across the room. It can disappear entirely, so it’s always a good idea to double-check after you’ve been in the Entryway.




This one is a classic horror movie trope. The TV will show Bori walking down the hallway towards your door. Then, she’ll jump straight through the screen and chase you until you manage to take the pills.
Sometimes you’ll hear a baby crawling around as soon as you leave the Safe Room.


Like some of the other spooks, this one can vanish, so it’s smart to check again after you’ve been to the Entryway.


Remember those notepad warnings? This is another one they can point to.




Mori’s doll is another tricky one. It’ll appear behind the microphone if you look away or if your view gets blocked for a moment.


After you check out the notebook, the phone will start ringing. If you answer it, you’ll get some extra bits of lore.

This one’s a multi-stage nightmare. It starts with a head under the Kitchen sink. If you don’t take your pills fast enough, it’ll move to this cabinet in the Living Area.

If you still haven’t dealt with it, the lamp will then teleport to the bookcase once you look away.

You have to be quick with the pills here. If you wait too long, you’ll get a message that says, “I’ve followed you. Look behind you,” and the lamp will fly right at you. Fun fact: if you manage to dodge the lamp, it can sometimes glitch the game and force you to restart.

Once you pick up this bloody clipping, the hallucination ends.

These handprints can disappear, so be sure to double-check the walls after walking around.
Kitchen Nightmares

You’ll hear the sound of glass shattering before you even see the shards in the sink.

A good tell for this one is an extra dish appearing by the sink. If you open the fridge, you’ll find a lovely pig’s head inside. You can even hear it oinking if you get close.


Here’s the start of that moving lamp event I mentioned. If you find the head here and don’t take your pills, it moves to the cabinet in the Living Area.


Sometimes you can spot this one without even opening the cabinet because the chicken magnet on the fridge will be out of place.

For this one, you’ll hear a baby crying before you even open the fridge. If the head inside gets you, you’re treated to a jump scare from the grey baby doll. Afterwards, the blood and head vanish, and you’re safe to open the front door. Or, you can just take the pills after spotting the blood to clear it.

Same deal here. You can take the pills as soon as you see the blood to count it as an anomaly, or you can open the icebox, trigger the jump scare, and have the blood disappear so you can get back to business.

Your ears are your best friend here—you can hear the flies buzzing if you get close enough.


Another audio cue! You’ll hear laughter as you approach the microwave.

You’ll hear knocking as soon as you step into the Living Area, but it’s coming from the kitchen cabinets.

For this little guy, you can either take the pills right away to clear the anomaly, or if you get closer, the doll will just vanish, and you can open your door.
Bathroom Scares

This is another one of those hallucinations your handy notepad might warn you about.


As an extra clue for this event, the cabinet over the toilet will be suspiciously empty.



This event is a double-whammy. The toothbrush holder will fly at you, and then the grey baby doll will jump you. After the scare, everything goes back to normal, and you’re free to open the front door.

As soon as you walk into the bathroom for this one, the mirror shatters and throws a baby head at you. Charming.

You’ll know this is happening when the lights start to flicker and a face keeps flashing in the mirror.


Another sign for this hallucination is that the papers in the Entryway will change into missing person posters.

This one requires some legwork. You have to go up to the doll head, then turn around and leave the apartment to find another head in the hallway. Once you pick it up, be ready to sprint back inside, because Takgu will chase you. The door will slam shut behind you once you’re safe.

Entryway Encounters

Yes, that’s a haunted, chasing television. You’ll hear it scraping along the floor as it comes after you. Quick tip: the Bathroom door won’t open while the TV is on your tail.


This one’s pretty chill, all things considered. She just stands there and lets you take the pills to make her go away.

This lovely sight only appears after you’ve already looked through the peephole once.

Another potential notepad warning! This time, it’s for ‘Crawling Bori’.



If you see these bloody footprints, don’t follow them! Or do, I’m not your boss. But they lead right back to the Safe Room where a doll is waiting for you.

This is also where you can find the missing posters that are a clue for the ‘Baby Head’ event in the bathroom.


Through the Peephole


These peephole-specific hallucinations can happen no matter who is actually knocking at your door.



Normally, each character takes breaks from knocking. The real anomaly is when they just stand there, silent and staring. In my experience, this happens most often with Ms. Gomu.

The Medical Card
This strange medical card can be found in various spots all around the apartment.


