XCOM: Chimera Squad – Recover Aliens

Recover Abducted Aliens Collect Trafficking Data At last, Collect Trafficking Data will become available. Prepare yourself […]

Recover Abducted Aliens

Collect Trafficking Data

At last, Collect Trafficking Data will become available. Prepare yourself before the operation and let’s jump right to it. There’s three encounters, and the first begins with one main Skylight with four different entry points: two of them have have Reflex Boost (all units entering here get +25 Defense for 1 round), while the other have Rush (Unit’s turn jumps forward to directly follow the previous Agent’s turn) and Fleet Footed (All units entering here get +3 Mobility for 1 Round). You can only assign one member to each, so plan accordingly depending on who’s in your squad.

There’s no big surprises here. Moving onto the second encounter, you’ll find a wall with Explosive Entrance and Watchtower, making all units automatically activate Overwatch after the breach. While there’s also a Main Door with Reflex Boost, we recommend having the whole squad on the first entry point, since Watchtower grants a huge tactical advantage. If you focus on the first batch of enemies and leave the Faceless unharmed, once it begins rushing your way there will be at least two characters attacking with Overwatch. Feel free to pick up the evidence in the room as well, and move to the third encounter.

If you haven’t used your charge in the previous encounter or you’re carrying an additional one, there’s another wall with an explosive entrance if here. Otherwise, your squad will have to go through the main door, which has Fleet Footed. This instance has a particular goal, which is to pick up the evidence, but enemies will try to delete the files. Focus on the ones marked and don’t let anyone close. Items like a Flashbang will come really in handy here.

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