Aliens Fireteam Elite Hidden Cache Locations
Welcome to our Aliens Fireteam Elite Hidden Cache Locations guide. Community guide to cut down the time it’ll take to find all of the hidden cache locations. If you find a hidden cache in a map that hasn’t already been found, please give a description of where it was located in the comments. Once there are 4 or more locations for a map I’ll go through that map and try to confirm them and possibly add a screenshot of the room.
What are Hidden Caches? – Aliens Fireteam Elite Hidden Cache Locations
Physical Description
Hidden caches are flat orange crates with two bright yellow lights on each bottom corner. They are the same standard size as the grey consumable crates that are located at swarm defense points where you find ammo crates and med kits together.
A black and white crate symbol appears above them, this can be viewed at a considerable distance as long as the crate is in line of sight.
What do they contain?
They each generally contain three different items, generally a weapon attachment(unless you have them all), a cosmetic, an emote, consumables and challenge cards. Rarely you can get a 4th drop from a cache which include brand new perks e.g. “Creative Pain Point Solutions” for Tech. They are the fastest way to get new attachments besides completing missions with “Form An Attachment” challenge card and the selection you can buy directly from the shop. You will always get a unique item when possible, not something you already own, with the exception being consumables.
Mechanics
One cache will spawn in every level in a random location. The locations it can spawn in are fixed, so knowing where to look and then not looking after you find one will speed up game play considerably. There are approximately 8 different spawn locations per level (to be confirmed).
Opening 50 hidden caches will award you with an achievement called Keen Eye.
You will keep the loot even if you die or abandon the mission, so they have potential to reduce grind. Difficulty does not seem to increase the loot in cache the same way it affects end of mission rewards, although its random.
How to find them?
The ones I’ve found so far can typically be found by looking behind you as you progress towards the marker. There are a few exceptions where they are located off towards the side. They are generally visible without going off the path if you happen to look in the right direction, again there are some exceptions and these might just be the easiest ones to locate. If you find a new one, please write in the comments so I can add it to the list and narrow down possibilities.
Hidden caches produce a loud audible cue, that is louder than most background noises. It can be difficult to near-impossible to discern this unless you know what to listen out for. You can’t hear it during combat or speech.
The first noise it makes is a low and constant drumming whirr. This is overlapped with a fluctuating higher pitched whine. Lastly, when you are very close you can hear the monitor on top make a printing noise. Concentrate on learning the first two noises as they are quite loud and can be heard from some distance. This can help you locate caches in previously unknown locations.
Sometimes, hidden caches are very well hidden, popping up behind random tents or in caves on dead-end paths. They can spawn near Intel sometimes.
Priority One – Aliens Fireteam Elite Hidden Cache Locations
All caches will be listed in the order you can find them where possible. Requires knowing all of the locations for a level and an accurate description of where to find them.
Priority One: Ingress
- 1.1.1 Opposite the first door you are told to cut through, behind you, behind the blue box.
- 1.1.2 “Unlock Exits”, 1st working Joes area, second(far) back left room, in opposite corner.
- 1.1.3 “Prepare for Battle”, down far stairs, near facehugger, head towards “giant Dalek head”.
- 1.1.4 3-way ambush (after drone ambush), inside working Joes area, on the left.
- 1.1.5 3-way ambush (after drone ambush), inside working Joes area, behind the flatbed on the right.
- 1.1.6 Ammo box ambush (prowlers, bursters), downstairs, far left corner past Intel(unconfirmed).
- 1.1.7 Ammo box ambush (prowlers, bursters), upstairs, turn around at exit doorway before you leave for the last time (2nd time if you get the random side mission). Behind some boxes.
- 1.1.8 Huge coolant room with internal leaks and safety rails. Turn left as you enter(chance of prowler).
- 1.1.9 After coolant room, past bursters and %prowler. On the left, enemies may spawn from there. Last chance to grab it as the next door seals you into the final defense area.
- 1.1.10
- Final defense notes: Its possible to wipe out the aliens with at least 20 seconds to spare, then nothing will spawn for 20 seconds. The final wave only spawns when the elevator timer hits 0.
- Its possible to place a turret on the far right of the box behind the rail on the right (just past the spawn tunnel), where enemies and Warriors can’t reach, but they’ll still try to attack it.
Priority One: Rescue
- 1.2.1 “Override Door Lockdown”, defense area, up the stairs on the left as you enter this area. In a corner behind consoles that will be in front of you as you reach the top of those stairs.
- 1.2.2 “Override Door Lockdown”, defense area, up the stairs on the right as you enter this area. Look left and it will be up against wall in the opposite corner.
- 1.2.3 “Locate Valve”, take a left twice, the tiny storage room on the left and the first valve room to check. It will be on the right wall (%prowler).
- 1.2.4 “after Unlock Inner Door” After 1st Monica encounter, from ammo box, go down, take first right in crate maze and its on the left.
- 1.2.5 Same area, from ammo box, go down and straight ahead, in front of a spawn vent, behind large trapezoidal dumpster crate.
- 1.2.6 Same area, when about to leave(Bashi Tower Centcomp A Deck 41), instead of going into red lit area, turn left to stay in the same area, then turn right and its next to a closed door.
- 1.2.7 confirmed a 7th spawn exists
- 1.2.8
- Bonus: Notes on Monica
- After the Prowler on the right spawns, she will run down the middle from where you came from. You can mine this pathway, although on harder difficulties Warriors will come from this direction as well.
Priority One: Extract
- 1.3.1 As you exit waste disposal/sewers, turn right instead of left. Across this bridge (opposite waypoint marker), under 2m crate with an X and next to blue barrel.
- 1.3.2 Next area(inside). Take a right instead of the waypoint door 13m ahead, then another right into dead-end.
- 1.3.3 “Prepare for Battle”, go down the stairs on the right and check around the corner, before the red meters, next to the two piles of pipes.
- 1.3.4 After you check synths for a door code and bypass the door. Instead of going left and down into the pool, go to the end and look inside the doorway to the right and it will be filling the doorway.
- 1.3.5 Beltway area. Directly below the beltway, beltway-side/red meters in the middle.
- ~2nd Intel.
- 1.3.6 “Investigate Hangar Delta”, take a 180 left before the loading arm and go up the stairs behind you up to the tower control room door(closed).
- 1.3.7 Next area, long corridor with red meters on the right. At 47m to waypoint door, take the dim side corridor on the right, and then a left, and its in the small vented area in the middle left.
- 1.3.8
Giants in the Earth – Aliens Fireteam Elite Hidden Cache Locations
Giants in the Earth: Insertion
- 2.1.1 In the large early cavern, turn fully 90 degrees right from the ammobox, it should be in front of you against the wall.
- 2.1.2 Church-like area with large pipes upperleft and right and radioactive spitter. Go to the very back past the aisles, its hidden around the left of that wall.
- 2.1.3 Immediately after that area, take the side corridor on the left. It’s before the “bug swarm” battle and 2nd Intel. Also a strong fallback position.
- 2.1.4 Circular pit with a cable overhanging through the middle. Clearly visible inside the pit from the top.(confirmed)
- 2.1.5 Same pit. Go down and its behind a stone block on the right.(unconfirmed)
- 2.1.6 Same area as pit, turn away from waypoint marker, turn right and go up the ramp before the crumbled wall and its on the right.
- 2.1.7 20m before the door at the end of the long cable corridor, turn left. Point of no return here.
- 2.1.8 “Access Bridge Controls”. Behind the left pillar at the back.(unconfirmed)
Giants in the Earth: Contact
- 2.2.1 In a tunnel after overgrown section, at about 45m from the next waypoint, the second right in that tunnel underneath bright blue external light from above, behind a wall.
- 2.2.2 “Prepare for Battle”, behind the first wall. (On the right if you turn around, on left as you enter)
- 2.2.3 “Prepare for Battle”, further along but against the right side of this area instead.
- 2.2.4 “Synth vs Xenos” Open area with many low blocks, at 30m to the exit on the right, turn left and itll be in the left corner of that “balcony”.(confirmed)
- 2.2.5 Large open room, turn left and its against the left wall.
- 2.2.6
- 2.2.7
- 2.2.8
Giants in the Earth: Evacuate
- 2.3.1 At the very first battle with synth & xenos, around 30m to the exit, go down the stairs in the middle under the exit. It’ll be on the right, clearly visible.(confirmed)
- 2.3.2 Dripping room with giant faces and a well in middle. Turn right (opposite waypoint marker) and go up the low stairs.
- 2.3.3 “Collect and Attach Synth Core”/1st Intel. Go up the stairs right to the exit and turn left, its against the balcony wall.
- 2.3.4x Next area or possibly minefield area, large centre well with tattered red banners on pillars. ?
- Go up the left stairs and its against the wall (around 52m from waypoint).(check)
- 2.3.4x Minefield area. (check) At around 70m from waypoint marker(right) turn left and its in the left corner.?(check)
- 2.3.4x Circular area with tall pillars with banners. Go up the left stairs and its against the wall (around 52m from waypoint).(check)
- 2.3.5 Ammo box with tree roots above a filled well/dais. Take the stairs left and behind you, follow them up to the right and its in a dark corner. Watch out for mines(confirmed)
- 2.3.6 Working Joes trap room. In the lower area on the left before the stairs going up.(confirmed)
- 2.3.7 Working Joes trap room. In the lower area on the right before the stairs going up.
- 2.3.8 “Cynthia reveal.” Two dais overlooking an endless drop, turn left instead of right to 40m objective and its against the right wall before the slope upwards.
- 2.3.9 Same location, but its at the top of the slope against the right wall.
- 2.3.10
- Final battle notes:
- Kill overcharged wardens(green dots) to get power cores. You can complete the battle quickly if you rush the 4 cores required. Snipers can KO bot allies on Intense+, they’re worth killing.
The Gift of Fire – Aliens Fireteam Elite Hidden Cache Locations
The Gift of Fire: Recon
- 3.1.1 In the first large area (furnace,dead synth), take a left and its on the right next to a blue cylinder light, opposite the exit to this area.
- 3.1.2 “Prepare for Battle/LIDAR”, behind the far pillar before you cross the bridge.
- 3.1.3 “Prepare for Battle/LIDAR”, cross the bridge and it’ll be on the immediate left, bridge corner.
- 3.1.4 “Prepare for Battle/LIDAR”, cross the bridge and it’ll be further ahead past the blue light, against left wall(unconfirmed).
- 3.1.5 “Investigate Anomaly”, at the little “ufo”/blank control panel + ammobox, turn right and go up the stairs behind you, its at the top of the stairs.
- x.x.x “Deploy Scanner”. It’s on the lower level against one of the low walls.(pending more accurate description)
- 3.1.7
- 3.1.8
The Gift of Fire: Advance
- 3.2.1 “we need a map/these halls are nuts” Long open corridor, with 2 walkways, mantle onto the higher walkway and its on the left next to some tripods next to 1st Intel(easy to miss).
- Notes: The three Instrumentality on this level may make a constant loud humming noise similar to caches, but without the constant low sound effect.
- 3.2.2 “Deploy Scanner”. It’s on the lower level against one of the low walls.(pending more accurate description)
- 3.2.3. after second Instrumentality. Head right of objective and take the small ramp up to 2nd Intel, a cache may spawn here which will be visible as soon as you enter.(confirmed)
- 3.2.4
The Gift of Fire: Boarding
- 3.2.2? Hologram of spaceship room. Go right around the hologram and its in that corner of the hologram table.
- 3.2.3? Seated aliens on right, turn left to face waypoin, at about 28m. With “crab fingers” above you, at about 13m take a left instead of going through the door, and its on the right next to the console with pale green buttons.
- 3.2.4? T-junction with oval ends in front of you, turn left instead of going up right to waypoint. It’ll be clearly visible on the left.
- 3.3.1? “Hack Door Systems”. At 33m from waypoint, it’ll be on the left half-way up, next to cylinders, barrels and a rail stand.
- 3.3.2? Large, triple sentry room. All the way at the back, next to left stairs.
- 3.3.3? In the crate maze, keep going right(3 times) past the yellow loading arm above, behind the 2m+ loading crate .
- 3.3.4
- 3.3.5
- 3.3.6
- 3.3.7
- 3.3.8
The Only Way To Be Sure – Aliens Fireteam Elite Hidden Cache Locations
The Only Way To Be Sure: Breach
- 4.1.1? Large area with bio-webbing above, at 47m from waypoint turn left and its in a closed doorway, against left wall.
- 4.1.2 In bio tunnel, at the flare 34m from waypoint, turn right, and its on the right.
- 4.1.3? at the flare leading to door, turn left, run past the boxes and its at the end.
- 4.1.4 “Prepare for Battle”, go to the far end and up some stairs on the right.
- 4.1.5 Go down the long flight of stairs, its in a room on the left.
- 4.1.6 Past the ammobox, at the top of stairs to the right of waypoint marker next to a closed door.
- 4.1.7
- 4.1.8
The Only Way To Be Sure: Search
- 4.2.1 From the ammobox, run rowards the waypoint marker, its in the corner.
- 4.2.2
- 4.2.3
- 4.2.4
- 4.2.5
- 4.2.6
- 4.2.7
- 4.2.8
The Only Way To Be Sure: Regicide
- 4.3.1 In a room shaped like a grid, instead of following marker to right, go straight ahead.
- 4.3.2
- 4.3.3
- 4.3.4
- 4.3.5
- 4.3.6
- 4.3.7
- 4.3.8
Bonus: Unresponsive Mouse Clicks?
- Change from Windowed Borderless to Fullscreen (Fullscreen itself can cause crash problems, see below) or
- Add “-LockMouse” to launch options (untested, works in another game)
PSA: On Crashes During Loading in Fullscreen Mode & Crash Log Size
The game produces full crash logs and stores them in the Appdata folder each time the game crashes. These folders can be over 8gb each. See folder: Main Drive/Users/(profile)/Appdata/Local/Endeavor/Saved/Crashes
DEVELOPER – The game crashes whenever the game is ‘deselected’ or alt-tabbed while loading the Endeavor or into a mission and this produces one of these logs, having the logs is one thing but the fact it is producing the whole log and storing it could completely crash and bugger up peoples computers (from my knowledge), this should be rectified and compressed/only key files saved.
Circumstances that can cause crash while playing in fullscreen and whenever the game is on a loading screen include the mouse being no longer ‘bound’ to the window, causing a crash if the game thinks you have clicked away from the screen or if one actually presses “alt-tab”. The games loading circle will freeze, the game itself will freeze and slow down the system including how long it takes to open Task Manager. A UE4 crash window will appear and a crash report will be generated on C/main drive in above location. The longer you have been playing the larger the crash log but they can start off large or after just a single mission if you crash going back to the Endeavour.
Bonus: Best Attachments Found so far
Armature: Quick Charge Armature
+25% Reload Speed
+15% Fire Rate, +30% Stability on Hit for 5 seconds (assuming this part isn’t bugged, having both fire rate and reload speed is really good)
Armature: Deep Railed Armature
+30% Reload Speed
+20% Max Ammo (when you just want more ammo)
Barrel: Miller Twist Rifling
+20% Stability
+20% Handling
20% chance on Hit: Enemies are Slowed by 50% for 10 seconds
Useful on any weapon with a high fire rate and/or area of effect, noticeably the Smart Gun. Applies a visible debuff to the enemy. Combine with high Stumble or knockback to keep an enemy at bay.
Magazine:
Specials effects may be bugged. Needs further testing.
There is a medium magazine called Smart Rounds which gives +20% Aim Assist, but when I tested the +50% Aim Assist modifier perk that Gunner can get that didn’t seem to do anything.
There is an internal magazine that has a minor chance to leave pools of fire that deal a static amount of damage.
Muzzle:
Specials effects may be bugged. Needs further testing.
Thermal explosion is only 2.5% damage, may be insignificant. Might have some potential on sniper rifles.
Optics:
Specials effects may be bugged. Needs further testing.
There is a large radar scope that gives you a similar effect as Recon’s PUP while looking through the scope, as it detects enemies behind walls including prowlers.
Insane difficulty perks:
There’s one perk which scales directly to difficulty which is Demolisher’s Fire & Forget size 3 rockets perk. Along with taking 25% more Area damage, they also bleed for 8% of their TOTAL life over 8s.
F.A.Q. Why doesn’t next mission / horde mode / elite gear / progression perk, etc unlock?
Go debrief with the crew in the Endeavour.
This question has been showing up in one form or another on every page in Steam and its always because you need to talk to the crew. So I put the answer here.
Found another Hidden Cache on The Gift of Fire: Advance. When you reach the first instrumentality, head up one of the curved ramps – at the top opposite the long tunnel is a short ramp up that leads to a deadend. Its on the left in plain view.
Have a recording of it.
On 2.1 there is one in the area with the first ammo box. There is a tent in a side cave with barrels in and around it. Behind that. Have screenshots.
In “Priority One:Rescue”, I’ve now found a hidden cache on two separate occasions in the room where the scientist guy first says ” There’s this striped xenomorph I keep seeing…I think”. All the exits say Bashi Tower, Central Computing, Sector A, Deck 41. From when you enter it’s about 42 meters to the next diamond marker. The cache should be just to the left before you reach that marker. On Xbox One, December 13th, 2022.