Anno 1800 – Production Layouts and Optimized City

Optimal City Layout Old World Now this layout is designed to wor up to tier 3, […]

Optimal City Layout

Old World

Now this layout is designed to wor up to tier 3, so in the beginning there are obviously gonna be some gaps. You may fill them or leave them empty as you please.
I think this image is quite self explanatory, so I’m not gonna add anything more to this.

You may also wish to employ this second layout, which has the upside of housing almost double the amount of people of the first one. The downsides on the other hand are the fact that there is no space for ornamental buildings, and that the first layout is heaps more modular than this one:

New World

The observant ones among you probably already noticed, that there is an image missing, which is actually due to the fact that its not there. So, coming soon I guess.

Lumber & Wood

This is for raw lumber:

And this consequently for refined lumber:

You obviously need both. And it’s actually two of the first and only one of the second one for complete efficiency.

Work Clothes

Yep, that’s it.


With this one you have two options avaliable. This one:

And this one. Just be mindfull that this one needs at least a medium level Warehouse:




Again, several options. The first two neet a medium level Warhouse tho:


Again several options, but the last one actually needs a fully upgraded Warehouse to function:


Canned Food

It’s merely missing an iron mine:

Best Modular Area for Many Productions

You can fit any of these productions in here as you see fit:

Productoin Chains

Just a general summary of all protuction chains.

6 thoughts on “Anno 1800 – Production Layouts and Optimized City”

  1. Hello !

    The canned food layout is wrong: you can’t place the bottom-left and bottom-right pastures since they are too far from the farm.

  2. These layout don’t reflect the way fire works in Anno 1800. They’re great for maximum space, but some of them are a recipe for having your buildings burn down. No road to a building means firefighters can’t get there. And dense building layouts definitely mean fires are going to be an issue.

  3. Hello.

    Nice city layout. I didn’t use any of the production layout [as there is no room for fire station] but the city layout has helped me out greatly. It kept my people happy with ample room for parks and whatnot at the end. (I usually get a fountain later there)

    Now, one question. If I want to implement oil power plant in the city layout, how should I go about it?

    A few problems:

    First, I don’t know how far the oil power plant’s effect reaches out to. Thus I don’t know how many power plants I would need to place in one grouping. [8×12 residential blocks]

    Moreover, these power plants need a railroad in, and out. That makes the whole planning pretty difficult. I have tried out some ideas, but they waste too much space, and I don’t like it.

    How would you go about it?

    Thanks in advance.

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