BattleBit Remastered Character Equips

Hello from our BattleBit Remastered Character Equips guide! BattleBit Remastered is a low-poly multiplayer FPS that supports 254 players per server. Fight on an almost completely destructible map with a variety of vehicles! Check out the details below for the characters’ equipment in this adventure!

BattleBit Remastered Character Equips

Welcome to our BattleBit Remastered Character Equips guide. Just a guide containing stats for anyone curious of what equips are available to each class.

Leader

Weapon Restrictions: AR/DMR

  • Primary Gadgets: Advance Binoculars, Anti Personnel Mine, Bino Soflam, C4, Claymore, and Scuicide C4
  • Secondary Gadgets: Air Drone, Grappling Hooke, Pickaxe, Sledge Hammer.
  • Throwables: Flare, Flashbang, Frag Grenade, Impact Grenade, Smoke

Helmets:

  • Empty – Aiming speed:110%
  • Normal – Durability:12

Armor:

  • Light – Durability:12 /// Primary Magazine:2
  • Normal – Durability:25 /// Primary Magazine:4 /// Throwables:1 /// Running & Aim:95%

Belt – Secondary Magazine:2

Backpacks:

  • Normal – Primary Gadget:2 /// Secondary Gadget:1 /// Running & Aim:97.5%

Notes:

Assault

Weapon Restrictions: AR

  • Primary Gadgets: Advance Binoculars, Anti Personnel Mine, C4, Claymore, M320 Smoke Grenade Launcher, and Suicide C4
  • Secondary Gadgets: Grappling Hook, Pickaxe, Riot Shield, Sledge Hammer, Small Ammo Kit
  • Throwables: Flare, Flashbang, Frag Grenade, Impact Grenade, Smoke

Helmets:

  • Empty – Aiming speed:110%
  • Normal – Durability:12

Armor:

  • Light – Durability:12 /// Primary Magazine:2
  • Normal – Durability:25 /// Primary Magazine:4 /// Throwables:1 /// Running & Aim:95%
  • Heavy – Durability:43 /// Primary Magazine:5 /// THrowables:2 /// Running & Aim:92.5%

Belt – Secondary Magazine:2

Backpacks:

  • Light – Primary Gadget:1
  • Normal – Primary Gadget:2 /// Secondary Gadget:1 /// Running & Aim:97.5%

Notes:

  • Only class with Riot Shield

Medic

Weapon Restrictions: AR/SMG/PDW/CAR

  • Primary Gadgets: Advance Binoculars, Anti Personnel Mine, C4, Claymore, M320 Smoke Grenade Launcher, and Suicide C4
  • Secondary Gadgets: Medic Kit
  • Throwables: Flare, Flashbang, Frag Grenade, Impact Grenade, Smoke

Helmets:

  • Empty – Aiming speed:110%
  • Normal – Durability:12

Armor:

  • Light – Durability:12 /// Primary Magazine:2
  • Normal – Durability:25 /// Primary Magazine:4 /// Throwables:1 /// Running & Aim:95%
  • Ranger – Durability:12 /// Primary Magazine:6 /// Throwables:1 /// Running & Aim:95%
  • Heavy – Durability:43 /// Primary Magazine:5 /// Throwables:2 /// Running & Aim:92.5%

Belt – Secondary Magazine:2

Backpacks:

  • Normal – Primary Gadget:2 /// Secondary Gadget:1 /// Running & Aim:97.5%
  • Heavy – Primary Gadget:1 /// Secondary Gadget:3 /// Running & Aim:90%

Notes:

  • Only class who can heal self and allies with Medic Kit and also drop it

Engineer

Weapon Restrictions: AR/DMR/SMG/PDW/CAR

  • Primary Gadgets: Advance Binoculars, Anti Personnel Mine,Anti Vehicle Mine, C4, Claymore, Repair Tool and Scuicide C4
  • Secondary Gadgets: Repair Tool, RPG7/PG07 Fragmentation, RPG7/RG07 Heat, and RPG7 PG07 Tandem
  • Throwables: Flare, Flashbang, Frag Grenade, Impact Grenade, Smoke, and Anti Vehicle Grenade

Helmets:

  • Empty – Aiming speed:110%
  • Normal – Durability:12

Armor:

  • Empty – Primary Magazine:2 /// Aiming Speed: 120%
  • Light – Durability:12 /// Primary Magazine:2
  • Normal – Durability:25 /// Primary Magazine:4 /// Throwables:1 /// Running & Aim:95%
  • Heavy – Durability:43 /// Primary Magazine:5 /// Throwables:2 /// Running & Aim:92.5%

Belts:

  • Normal – Secondary Magazine:2
  • Tool – Secondary Magazine:1 /// Primary Gadget: 1

Backpacks:

  • Light – Primary Gadget:1
  • Normal – Primary Gadget:2 /// Secondary Gadget:1 /// Running & Aim:97.5%
  • Heavy – Primary Gadget:1 /// Secondary Gadget:3 /// Running & Aim:90%

Notes:

  • Only class with RPG7, repair tool
  • Able to equip no armor, statistically the fastest by .5mps in a 175m distance
  • Unique tool belt to increase primary gadget in exchange for 1 secondary magazine
  • Unique Anti Vehicle Grenade

Support

Weapon Restrictions: LSG/LMG

  • Primary Gadgets: Advance Binoculars, Anti Personnel Mine, C4, Claymore, and Suicide C4
  • Secondary Gadgets: Heavy Ammo Kit, and Small Ammo Kit
  • Throwables: Flare, Flashbang, Frag Grenade, Impact Grenade, Smoke

Helmets:

  • Normal – Durability:12
  • Heavy – Durability:25 /// Running & Aim:95%
  • EXO – Durability:37 /// Running & Aim:92.5%

Armor:

  • Normal – Durability:25 /// Primary Magazine:4 /// Throwables:1 /// Running & Aim:95%
  • Heavy – Durability:43 /// Primary Magazine:5 /// Throwables:2 /// Running & Aim:92.5%
  • EXO – Durability:62 /// Primary Magazine:3 /// Throwables:2 /// Running & Aim:90%
  • Belt – Secondary Magazine:2

Backpacks:

  • Heavy – Primary Gadget:1 /// Secondary Gadget:3 /// Running & Aim:90%
  • Big – Primary Gadget:3 /// Secondary Gadget:2 /// Running & Aim:95%

Notes:

  • Unique EXO armor
  • Unique Heavy Ammo Kit
  • Slowest class

Recon

Weapon Restrictions: DMR/SR

  • Primary Gadgets: Advance Binoculars, Anti Personnel Mine, Binoculars, C4, Claymore, and Suicide C4
  • Secondary Gadgets: Air Drone, Grappling Hook, Mdx 201, Pickaxe, Sledgehammer
  • Throwables: Flare, Flashbang, Frag Grenade, Impact Grenade, Smoke

Helmets:

  • Empty: Aiming speed:110%

Armor:

  • Light – Durability:12 /// Primary Magazine:2
  • Ranger – Durability:12 /// Primary Magazine:6 /// Throwables:1 /// Running & Aim:95%
  • Normal – Durability:12 /// Primary Magazine:6 /// Throwables:1 /// Running & Aim:95%

Belt – Secondary Magazine:2

Backpacks:

  • Light – Primary Gadget:1
  • Normal – Primary Gadget:2 /// Secondary Gadget:1 /// Running & Aim:97.5%
  • Big – Primary Gadget:3 /// Secondary Gadget:2 /// Running & Aim:95%

Notes:

  • All armor caps at 12 durability
  • Unique Mdx 201
Written by ♜Lilith♜

Leave a Comment

Your email address will not be published. Required fields are marked *