Book of Hours Upgrade Soul Card

Hello from our Book of Hours Upgrade Soul Card guide. Raising the spirit card is a pain and must be thoughtfully planned. Check out the details below!

Hello from our Book of Hours Upgrade Soul Card guide. Raising the spirit card is a pain and must be thoughtfully planned. Check out the details below!

This guide is a Steam guide created by Iznogoud. You can find the author’s link under the guide!

Book of Hours Upgrade Soul Card

Welcome to our Book of Hours Upgrade Soul Card guide. This guide will show you detailed information about how to upgrade soul cards in game!

To upgrade: Matching skill (associated with wisdom branch) + 2 Soul card

  • WARNING: Both must be accepted by the upgrader.
  • WARNING 2: The skill can only be used ONCE (presence of an “Attuned to” icon)

Upgrade Soul Card

Practic Garden Dummy (Practice Garden)

  • Evolve via Illumination
  • Accepts: Edge, Scale, Heart, Winter

Telescope (Watchman’s Tower)

  • Evolve via Horomachistry
  • Accepts: Rose, Sky

Instrument: Quivering Double Bass (Mazarine Room)

  • Evolve via Birdsong
  • Accepts: Sky, Grail

Instrument: Hallowed Drum (Mazarine Room)

  • Evolve via Preservation
  • Accepts: Heart, Sky

Solar Altar (Nave of Church)

  • Evolve via Hushery(white skull)
  • Accepts: Sky, Lantern, Winter

Practice Equipment (Duelling Hall)

  • Evolve via Illumination
  • Accepts: Edge, Scale, Lantern, Heart

Mirrors (Hall of Division)

  • Evolve via Nyctodromy
  • Accepts: Winter, Lantern
Also, in this 20 – 40 hour game, you’ll:
  • ACQUIRE and INVESTIGATE occult books and curiosities.
  • CRAFT and USE inks, memories and other esoteric tools;
  • STUDY the nine Wisdoms, and conquer the nine Elements of the Soul.
  • GUIDE visitors who come seeking your assistance, gleaning rewards for your help with their investigations.
  • EXPLORE the Secret Histories and the pantheon of Hours that rules them.
  • RESTORE a vast crumbling edifice built on the foundations of an ancient abbey.
  • DECIDE your past; WRITE your own History. Choose from nine different Legacies which determine who you are. You might be a Magnate, abandoning wealth to seek peace. Or an Archaeologist, fleeing the curse you awoke. Perhaps your origins are more esoteric, like the Zymurgist, or Twice born? Each playthrough offers a different opportunity.
Written by Iznogoud

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