Chronicon – Warlock Build 1.0.5 Flash FIre Meteor

Chronicon Warlock Build 1.0.5 Flash FIre Meteor Gear and Skills The basis of the damage, using […]

Chronicon Warlock Build 1.0.5 Flash FIre Meteor

Gear and Skills

Chronicon – Warlock Build 1.0.5 Flash FIre Meteor

The basis of the damage, using soul warp will cast meteor, assault rune will allow us to cast detonation for free

Chronicon – Warlock Build 1.0.5 Flash FIre Meteor

Bombardier increases meteor damage

Chronicon – Warlock Build 1.0.5 Flash FIre Meteor

Life guard for DMG reduction

Chronicon – Warlock Build 1.0.5 Flash FIre Meteor

Instant combustion allow us to trigger combustion through the skill detonation for extra damage

Chronicon – Warlock Build 1.0.5 Flash FIre Meteor

Kingsrock for gem strength, needed to acheive maxed cooldown reduction

Chronicon – Warlock Build 1.0.5 Flash FIre Meteor

Elementium to remove the need for all resist enchants

Chronicon – Warlock Build 1.0.5 Flash FIre Meteor

Balgars for high tiers, heart of the forest to reduce soul warp cooldown

Chronicon – Warlock Build 1.0.5 Flash FIre Meteor

Soul warp wont consume any souls, sentry run is used to have 5 firestorms at all times

Chronicon – Warlock Build 1.0.5 Flash FIre Meteor

Nothing in corruptor

Chronicon – Warlock Build 1.0.5 Flash FIre Meteor

Make sure to get the 3 points above firestorm so you get a soul every time you cast fire storm

Rest is self explanatory

Chronicon – Warlock Build 1.0.5 Flash FIre Meteor

A little trickier, we are taking Frost lich ultimate for the skill cool reduction to soul warp and the evasion/ dmg reduction. We are not using fridgid star, its only there to be able to use ultimate skill.

Make sure to get corpse shatter, it will trigger combustion and blow up the whole screen. Also don’t forget frozen veil, it will stack with soul eater.

Chronicon – Warlock Build 1.0.5 Flash FIre Meteor

Masochism is good for damage boost and mana regen, ritual of banes is good for damage reduction

Chronicon – Warlock Build 1.0.5 Flash FIre Meteor

Just get the selected nodes, some aren’t used in the build, make sure to not use the ultimate skill cooldown, it is not needed, you will waste mana spamming it.

Also use magma hydra codex for bosses, 3 of them should give you enough health on hit to sustain boss damage and damage mitigation

How to Play The Build / Stat Requirements

The goal is to reduce the cooldown of Soul warp to where it can be spammed to about .2 seconds.

When casting Soul warp, meteor will proc, with meteors damage being boosted by bombardment rune and offhand effect.

Effect duration stat is needed to keep 5 firestorms up at a time, these aren’t really the bulk of the damage, however they stack flaming hells very fast and allow us a lot of instances of health on hit to proc

Ritual of banes is used for extra damage reduction, bone spear isn’t necessary to group mobs, as meteor groups mobs together.

Soul eater should be used every time max you max out on souls. This shield will stack with frozen veil.

Frozen veil will activate bone chill, when mobs die corpse shatter will trigger huge combustion procs to help kill wurms/ treants or other tanky enemies

While ritual of banes’ effect is active, you get +100% health on hit from shadow mastery node.

This will also increase firestorm damage.

Stat Requirements/Goals:

Cooldown reduction is maxed, a good amount of crit and crit damge is required, around 80-90% overpower

  • 75% dmg reduction mandatory
  • 75% evasion mandatory for survivability
  • 80% all resist mandatory
  • 50% damage stagger recommended

Attack speed, cooldown and crit damage can be adjusted, you can either slot 5 Cooldown gems for faster healing/meteors, or more attack speed for faster detonation casts.

That about wraps it up, if you feel like you are dying in bosses you can swap out the sentry rune on boots for staggering boots rune.

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