Company of Heroes 3 Wehrmacht Guide for 1v1s

This wehrmacht guide will explain the build order that currently works in 1v1s in Company of […]

This wehrmacht guide will explain the build order that currently works in 1v1s in Company of Heroes 3!

Company of Heroes 3 Wehrmacht Guide for 1v1s

Welcome to our Company of Heroes 3 Wehrmacht Guide for 1v1s. This guide will explain the build order that currently works in 1-on-1s! We know that there are people who have a hard time finishing the Company of Heroes 3 game. If you are one of those who find it difficult to finish the game, let’s take you to our Company of Heroes 3 guide.

Starting Off

So to start off i’m rolling with Breakthrough Doctrine to give myself the MP40s upgrade for the Grenadiers, I feel like the MP40 upgrade doesn’t take much of their firepower at mid to long range and you can chase off the unupgraded riflemen off the field.

We start out with the Kettenkrad and upgrade with your starting 25 munitions with the communication cables in order to get more resources for capturing territory, I tried using it similar to the COH1 PE but I got little use of it, so lets use it for capping/stalling duties only

We build the Infanterie Kompany building in order to deploy x3 Grenadiers.
2 of these are gonna be upgraded with the MP40s and we will keep them for merging, sandbag and snare duty.
The one that is unupgraded is gonna be transferred to a Jager squad as soon as we get to the next building.
Also, don’t forget to pick up a MG42 from this building!

Tech-up to Luftwaffe

Once we get enough fuel, we tech up to Luftwaffe Building in order to unlock the Jager Squads and we’re gonna take 2 vehicles from this building: The 221 and the Wirbelwind. This tech up should come around minute 4.

The unupgraded grenadier will now be transferred to a Jager squad in order to have a better chance to fight upgraded infantry with the G43 upgrade.
You might also want to pick up the Veterancy upgrade so the Jager has a better time fighting infantry.
We will also queue up the 221 to deal against infantry, attempting to destroy the enemy Ultra light vehicles (Weasel, Jeep or Dingo) and maybe even chase for a wipe against an infantry squad.

The enemy will also get a Light Vehicle of their own, so our plan to deal with it its gonna be a Jager Squad equipped with the Panzerschreck upgrade to ward it off.
You can also get the 221 radio upgrade to see the vehicles through the fog of war and redirect your Pschreck jager to defend.
Alternatively, you can upgrade the 221 with the Panzerbuchse upgrade to sacrifice your anti-infantry capabilities and fight the enemy Light Vehicle head on

Once these guys are deployed, we’re gonna work up with the Support Elements to come in, from this we will get the Wirbelwind to keep up against the enemy infantry and force them off the map, Wirbelwind will appear on vet 1 which it will give a mobility boost according to the vet description. this is usually around minute 12 according to my matches that I’ve played so far.

EDIT: as of the 25th of February, 2023. I was being told that a fast M8 can counter this, so maybe we can switch it up the G43 for the Panzerschreck in order to get AT fast.
You could deploy yourself a Marder to boost your AT capabilities but be wary that it only takes 2 shots to kill from an AT gun or Chaffee, use it carefully behind your grenadiers and Jagers. Especially Jagers since you can deploy flares for recon.

In addition, if you’re leading on fuel control, you can try to skip towards the Wirbelwind and get more resources to work your way towards Heavy Panzer Korps

Skipping Panzergrenadier Building and Reasoning

I decided to skip the Panzergrenadier building, my reason being is that the Panzergrenadier squad is just complete trash against infantry, the PAK is nice but the handheld Anti-Tank weapons feel busted so we’re coping with just the Jager Squad and the Stug rotation speed is just too hard for me to deal with it, it doesn’t help that you can deploy a Marder TD from the Luftwaffe building.

EDIT: As of the 25th of February 2023 I’ll give the Stug credit, I decided to play one game with Panzergrenadier building and the Stug can bounce quite a lot of shots from AT Guns

Instead we are going straight to the Heavy Panzer Korps building to spam the Panzer 4s and try to wrap up the whole game, I feel generalist spam is currently the way to go on late game.
Oh and you got Stosstruppen, in case you get a squad wipe you can bring up this squad to contest against the vetted and upgraded infantry the allies can offer.
Don’t forget the Veterancy upgrade on the Heavy Panzer building!

Written by T.R. 3nder

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