Dead Matter – Optimization 101

Table of Contents Show Dead Matter Optimization 101A RecommendationPossible SolutionsSolution OneSolution TwoSolution ThreeSolution FourSolution FiveCommunity SolutionsContributing […]

Dead Matter Optimization 101

Optimization plays an important role in many games, specifically Closed Alpha games like Dead Matter. Since we are experiencing a huge flux in poor optimization for the client end, many users are reporting poor FPS in areas that should not have an FPS drop or as bad of an FPS drop. As many users reported, there is a possible memory leak that is causing issues with the game that causes major stutters which can be detrimental to FPS in certain situations.

For my case, the stutters are near enough all the time and can sometimes occur for more than 2 seconds. My solution on my end is simply restarting my game and preventing to ALT + Tab out, as this causes memory leaks in many other games as well.

I will try to keep this guide as up to date as possible, but the idea of this guide is to make it a well known and universally used guide throughout the entire life span of Closed Alpha. This means it will continue to grow on solutions to improving performance from other members of the community.

A Recommendation

Before trying out these solutions, I recommend getting an FPS monitoring software(s), such as MSI Afterburner + RTSS, FPS Monitor, or HWMonitor. This can help pinpoint which issue is occurring where such as an overload on your hardware or no load at all.

My personal preference is to use MSI Afterburner and RTSS as this gives the best on-display results at a high refresh time. It also provides accurate graph summaries and detailed logs if you so choose to record your performance.

Possible Solutions

Now, many users may have different issues depending on what your hardware is. For that reason, some solutions may not work on your system or may not work at all.

Solution One

Since this is in CA, and much of the game code is not optimized to the fullest many issues can occur such as memory leaks. To prevent that, you must simply avoid ALT + Tabbing out of the game a numerous amount of times, or once at all. If you start to notice any issues with the FPS and see a slight increase in stuttering, restart your game.

Solution Two

Meshes and Textures can be a bit of a bottlenecker on your GPU, meaning they can cause rendering issues and mainstream graphical glitches that can put a ton of stress on your GPU. To avoid this, find the most optimal graphics settings using the Custom option. One major hit can be the Resolution Scale, this is how detailed the game renders in the world and objects with sharper and more fine detail.

You may also notice some difference by disabling/activating HD/Postprocessing effects such as Motion Blur and/or DOF.

Solution Three

Avoid multiplayer for the time being, and only test things in Singleplayer. The reason being is that mutliplayer is putting a lot of stress on servers currently and cause huge memory leaks which also effect the clients side performance. Until the developers provide a patch for this, which is expected to be the next update, avoid multiplayer.

Solution Four

Don’t use commands that can cause issues, such as spawning hundreds of zombies in one place. This can lead to a huge stress in hardware and game code, which will eventually cause the game to crash due to a seismic heap of activity.

Solution Five

Last but not least, the best solution if none of the others work. Report any and every possible bug you find within the game using the Feedback button in the menu as well as submitting a crash report with a detailed description when the game crashes. This helps the developers pinpoint a possible solution for the issue that was tolled and caused the game to crash.

This is all going to be trial and error, and will be for a while until the developers resolve almost all bugs and optimize the game further.

Community Solutions

KaptainKrunch

Also found if you turn Render Distance down to medium it gave much better overall FPS increase, stuttering was still happening but seemed much less frequent.

Contributing to the Guide

If you at all have any personal experience with improving performance, please do share them in the comments below and I will gladly include them into the guide itself with your name on it.

These comments though must have an actual and legitimate guide to it and have actual results.