Desynced Formatting and Icons

Master Desynced formatting and icons effortlessly! Our expert tips make creating stunning visuals and user-friendly designs a breeze.

Hello from our Desynced Formatting and Icons guide. This guide will show you various text formatting available within the game for use in faction names, sign posts, behaviors, text fields and even UI modding.

This is the guide Johan 2.0 it was created by. You can find the author’s link at the end of the guide.

Desynced Formatting and Icons

Welcome to our Desynced Formatting and Icons guide. You can make your in-game text really fancy or highlight sections for readability.

Places of Application

Sign Posts

  • Right Click a Sign Post and set its text field.
  • There is a behavior to set Sign Posts in the experimental version.

Behavior Controller descriptions

  • Usable in the description field within behaviors.
  • Does not work on behavior titles.

Faction names

  • Fancify your faction name to be an unreadable string of scout bots.

Modding

  • The user interface uses very similar if not identical formatting for text fields.
  • For examples it pays to look in main/data/codex.lua
Desynced Formatting and Icons

This list is non-exhaustive and you can probably find more examples inside the .lua game files or on the wiki – it should be within the Infobox of each page on the top right as “Lua ID”.

Images

  • <img id=”c_destroy_after_delay”/>
  • <img id=”c_light”/>
  • <img id=”c_fabricator”/>
  • <img id=”c_assembler”/>
  • <img id=”c_data_analyzer”/>
  • <img id=”c_refinery”/>
  • <img id=”c_robotics_factory”/>
  • <img id=”c_power_relay”/>
  • <img id=”c_portable_relay”/>
  • <img id=”c_small_relay”/>
  • <img id=”c_large_power_relay”/>
  • <img id=”c_uplink”/>
  • <img id=”c_repairer”/>
  • <img id=”c_repairkit”/>
  • <img id=”c_deployment”/>
  • <img id=”c_construction”/>
  • <img id=”c_miner”/>
  • <img id=”c_adv_miner”/>
  • <img id=”c_deconstructor”/>
  • <img id=”c_turret”/>
  • <img id=”c_portable_turret”/>
  • <img id=”c_laser_turret”/>
  • <img id=”c_solar_cell”/>
  • <img id=”c_solar_panel”/>
  • <img id=”c_wind_turbine”/>
  • <img id=”c_wind_turbine_l”/>
  • <img id=”c_power_cell”/>
  • <img id=”c_power_core”/>
  • <img id=”c_capacitor”/>
  • <img id=”c_medium_capacitor”/>
  • <img id=”c_small_battery”/>
  • <img id=”c_signal_reader”/>
  • <img id=”c_shared_storage”/>
  • <img id=”c_internal_storage”/>
  • <img id=”c_behavior”/>
  • <img id=”c_crane”/>
  • <img id=”c_portablecrane”/>
  • <img id=”c_portable_radar”/>
  • <img id=”c_small_radar”/>
  • <img id=”c_radio_transmitter”/>
  • <img id=”c_radio_receiver”/>
  • <img id=”c_crystal_power”/>
  • <img id=”c_power_transmitter”/>
  • <img id=”c_signpost”/>
  • <img id=”c_particleemitter”/>
  • <img id=”c_leaves”/>
  • <img id=”c_small_storage”/>
  • <img id=”c_explorable_scannable”/>
  • <img id=”c_virus”/>
  • <img id=”c_small_scanner”/>
  • <img id=”c_resimulator”/>
  • <img id=”c_blight_extractor”/>
  • <img id=”c_extractor”/>
  • <img id=”f_beacon”/>
  • <img id=”f_wall”/>
  • <img id=”f_building1x1a”/>
  • <img id=”f_building1x1c”/>
  • <img id=”f_building1x1d”/>
  • <img id=”f_building1x1f”/>
  • <img id=”f_building2x1a”/>
  • <img id=”f_building2x1e”/>
  • <img id=”f_building2x1f”/>
  • <img id=”f_building2x2b”/>
  • <img id=”f_building2x2f”/>
  • <img id=”f_building_sim”/>
  • <img id=”f_roamingbot”/>
  • <img id=”f_bot_1s_as”/>
  • <img id=”f_bot_2m_as”/>
  • <img id=”f_bot_1s_a”/>
  • <img id=”f_bot_1s_b”/>
  • <img id=”f_bot_2s”/>
  • <img id=”f_bot_1m_a”/>
  • <img id=”f_dropped_item”/>
  • <img id=”f_construction”/>
  • <img id=”f_foundation”/>
  • <img id=”f_explorable”/>
  • <img id=”f_gastarias1″/>
  • <img id=”f_scaramar1″/>
  • <img id=”f_gastarid1″/>
  • <img id=”f_forestleaves”/>
  • <img id=”f_bug_hive”/>
  • <img id=”f_bug_hole”/>
  • <img id=”b_countremain”/>
  • <img id=”b_metal_miner”/>
  • <img id=”b_move”/>
  • <img id=”b_counter”/>
  • <img id=”b_find_resource”/>
  • <img id=”b_scout”/>
  • <img id=”b_light_colors”/>
  • <img id=”bp_minerbot”/>
  • <img id=”bp_crystalpowerbot”/>
  • <img id=”metalore”/>
  • <img id=”crystal”/>
  • <img id=”laterite”/>
  • <img id=”aluminiumrod”/>
  • <img id=”aluminiumsheet”/>
  • <img id=”silica”/>
  • <img id=”fused_electrodes”/>
  • <img id=”reinforced_plate”/>
  • <img id=”optic_cable”/>
  • <img id=”circuit_board”/>
  • <img id=”water”/>
  • <img id=”obsidian”/>
  • <img id=”metalbar”/>
  • <img id=”metalplate”/>
  • <img id=”foundationplate”/>
  • <img id=”energized_plate”/>
  • <img id=”hdframe”/>
  • <img id=”beacon_frame”/>
  • <img id=”refined_crystal”/>
  • <img id=”crystal_powder”/>
  • <img id=”obsidian_brick”/>
  • <img id=”alien_artifact”/>
  • <img id=”silicon”/>
  • <img id=”wire”/>
  • <img id=”cable”/>
  • <img id=”icchip”/>
  • <img id=”micropro”/>
  • <img id=”cpu”/>
  • <img id=”robot_datacube”/>
  • <img id=”alien_datacube”/>
  • <img id=”human_datacube”/>
  • <img id=”empty_databank”/>
  • <img id=”virus_research_data”/>
  • <img id=”datacube_matrix”/>
  • <img id=”robot_research”/>
  • <img id=”human_research”/>
  • <img id=”alien_research”/>
  • <img id=”blight_research”/>
  • <img id=”virus_research”/>
  • <img id=”adv_data”/>
  • <img id=”blight_crystal”/>
  • <img id=”blight_extraction”/>
  • <img id=”blightbar”/>
  • <img id=”microscope”/>
  • <img id=”transformer”/>
  • <img id=”smallreactor”/>
  • <img id=”engine”/>
  • <img id=”t_signals1″/>
  • <img id=”t_signals2″/>
  • <img id=”t_signals3″/>
  • <img id=”t_research1″/>
  • <img id=”t_power0″/>
  • <img id=”t_power10″/>
  • <img id=”t_power1″/>
  • <img id=”t_structures1″/>
  • <img id=”t_robotics0″/>
  • <img id=”t_robotics10″/>
  • <img id=”v_signal_a”/>
  • <img id=”v_signal_b”/>
  • <img id=”v_signal_c”/>
  • <img id=”v_signal_d”/>
  • <img id=”v_signal_e”/>
  • <img id=”v_color_magenta”/>
  • <img id=”v_enemy_faction”/>
  • <img id=”v_world_faction”/>
  • <img id=”v_alien_faction”/>
  • <img id=”v_human_faction”/>
  • <img id=”v_robot_faction”/>
  • <img id=”v_notify”/>
  • <img id=”v_arrow_downleft”/>

Text Formats

  • <desc></>
  • Highlight (orange)
  • <hl></>
  • Red
  • <rl></>
  • Blue
  • <bl></>
  • Green
  • <gl></>
  • Header (orange)
  • <header></>
  • Large Header
  • <large_header></>
  • Res
  • <res></>
  • Res Red
  • <res_arrow_red></>
  • Res Green
  • <res_arrow_green></>
  • Console (large green blocky text)
  • <console></>
  • Title
  • <title></>
  • Package
  • <package_title></>
  • Orb
  • <orb></>
  • Button Active (small black text)
  • <button_active></>
  • Outline (small white text)
  • <outline></>
  • Info
  • <notify_info></>
  • Warning
  • <notify_warning></>
  • Error
  • <notify_error></>

Values and Filters

Arrows

  • <img id=”arrow_up”/>
  • <img id=”arrow_down”/>
  • <img id=”arrow_left”/>
  • <img id=”arrow_right”/>
  • <img id=”arrow_leftup”/>
  • <img id=”arrow_rightup”/>
  • <img id=”arrow_leftdown”/>
  • <img id=”arrow_rightdown”/>

Colors

  • <img id=”color_red”/>
  • <img id=”color_green”/>

Filters

  • <img id=”owned”/>
  • <img id=”friendly”/>

Alien

  • <img id=”alien_a”/>
  • <img id=”alien_b”/>
  • <img id=”alien_c”/>
  • <img id=”alien_d”/>
  • <img id=”alien_e”/>

Numbers

  • <img id=”number_0″/>
  • <img id=”number_1″/>
  • <img id=”lock_lock”/>
  • <img id=”lock_unlock”/>
  • <img id=”alert”/>
Written by Johan 2.0

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