Drug Dealer Simulator – Starting Tips

Starting Tips When you start the game, you’ll find yourself in your first hideout, the main […]

Starting Tips

When you start the game, you’ll find yourself in your first hideout, the main apartment. You’ll get a call from Eddie, your main contact in the Cartel, asking you to come meet him.

Grab your backpack from on top of the cupboard, get the keys out of the cupboard, unlock the door, and head down the stairs. Feel free to explore, you’re not on any time limit. When you’re ready to start dealing, follow the blip on your map/compass.

You’ll meet up with Eddie and catch up. He’ll tell you to go pick up your first dead drop at the supermarket. Head over to the blip on your map/compass and get the drugs from the drop point. It’s marked with a symbol that you’ll soon become familiar with.

The dead drop will contain 2 bags containing 3g of Marihuana and one bag containing 5g of Amphetamine. Head back to your apartment and get on your laptop.

Using your laptop will open the shadyComm interface. From here you can buy drugs from Eddie, accept orders from clients and dealers, and more.

You should have a few orders from your clients – accept them. Head back downstairs and outside. Follow the blips on your compass/map to find your customers and deliver them the drugs.

Next, you need to place another order for some more drugs from Eddie – go ahead and order up 10g of Amphetamine and 10g of Marihuana.

Respect

Respect is a measure of how active you are within a territory. It affects the number of clients you’ll get for the area as well as how high your prices can be. You primarily gain respect by performing drug deals in an area, but you can also gain it by using spray paint and giving out free samples in the area.

Respect drops over time. The rate that respect drops by is influenced by hideouts you own within the area.

There is a minimum level of respect which is primarily influenced by hideouts in the area.

Finally, hideouts in an area provide a boost to your respect in that area.

Difficulties

There are three difficulties available in the game.

These affect:

  • The rate by which the exposition / risk factors drop.
  • The rate by which respect drops on neighbourhoods.
  • The rate by which clients order drugs.
  • The rate by which new clients contact you.
  • The police have different perception settings and are more or less “aggressive” meaning the chance that they’ll stop you.
  • The quantity of police in proportion to your exposition.
  • Probability of a DEA raid and DEA raid check interval.
  • A few other minor things.

Casual mode has additional markers on the police that appear when you stop, don’t move and listen to the radios.

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