Dying Light 2: Farming Parkour Points

Maximize your Parkour Points in Dying Light 2 with our farming methods.

Welcome to our Dying Light 2 Farming Parkour Points guide. This guide will show you how to farm over 90000 Points / 1h in game.

How to Farm Parkour Points

10+ levels / hour.

Math

Quick math of how much points you get

  • Every far jump you get 50 points
  • One far jump takes 2 seconds
  • That’s 25pts/1s = 1500pts/60s = 90000pts/3600s | 3600s = 1h
  • 90,000 points is about 10+ levels of Parkour

Skills – Farming Parkour Points

The farming relies on jumping over and over the same obstacles. It requires Far Jump skill in the Parkour Skill Tree

Map

A good spot for early game farming.

Video

There are more videos about this strategy of farming, but this one seems the source of all of them and all the credit goes to this guy in the video:

Click to watch on Youtube

Tips

  • Farm at night for 2x boost
  • Wear armor that gives you additional %%% in Parkour XP

About Dying Light 2 Stay Human

Dying Light 2 Stay Human is now available for everyone to explore after being in development for seven years. For the past months, we were polishing and improving the game to make it ready for launch day. More than a thousand fixes and tweaks were implemented onto the PC builds since the media review process started. Below, you will find a snapshot of these improvements.

We can’t wait to hear what you, our gamers, think about the Dying Light 2 Stay Human. This is only the beginning—as mentioned, we have at least five years of support ahead of us.

On behalf of all People Of Techland,
Thank you for supporting us!

FIXES for PATCH DAY1:

  • Fixed the Broadcast infinite respawn story block
  • Fix for dialogues that block story progression
  • Re-signing to the coop session doesn’t fail in case the user is logged in
  • Fixed crash when handling electrical parts to Carlos in Bazaar
  • Fixed problems with temporarily lowering the difficulty level – improved adaptive difficulty for AIs
  • Fixed crash caused by background renderer during the transition between menu and loading screens
  • Increased Wwise overall memory limit – fix for missing sounds and voice-over
  • Resolved problems with objects and AI sinking into the ground on a flat surface.
  • DLSS enabled. Improved default DLSS sharpness.
  • Fix for AI sometimes freezing/becoming immortal when the owner changes during death
  • Fixed the gamepad isn’t detected by the game before any movement or action will be conducted using a keyboard or mouse
  • Added protection against potential crashes.
  • Updates for ES, CH; DE intro.
  • Added missing game actions fixing the game’s unresponsiveness.
  • Fixed streamer mode option that (was not working properly).
  • Fixed crash on opening the secondary screen.
  • Fixed disconnecting coop sessions after a certain amount of time.

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