Ebenezer and the Invisible World Weapons, Ghosts & Farming Guide

Having knowledge about many topics in Ebenezer and the Invisible World adventure makes you different from other players. You can find all the details about weapons, ghosts, heirlooms and farming and numerical values not explained in the in-game text in our guide.

This is the guide Chthon it was created by. You can find the author’s link at the end of the guide.

Ebenezer and the Invisible World Weapons, Ghosts & Farming Guide

This guide emerged, focusing primarily on the numerical values and mechanics not clearly outlined in the in-game text.

  • While I aimed for accuracy, there might be discrepancies in damage ranges due to insufficient data points.
  • Some errors may exist in min or max values, possibly stemming from inaccuracies in base damage ranges or rounding during intermediate steps in damage equations.
  • Variance in damage is likely a percentage range applied last.
  • Percentage buffs stack additively, not multiplicatively (e.g., two 50% buffs yield 200% base damage, not 225%).
  • Flat buffs apply after percentage buffs.
  • Buffs do not affect secondary components of attacks, as specific cases will be detailed later.

Weapons

Canes:

  • Regal Redwood
    • Base damage: 10-13
    • Fast attack speed
    • Short range: about 1 pace
    • Decent vertical arc
  • Snake Head
    • Base damage: 17-22
    • Bonus spirit recharge
    • Fast attack speed
    • Medium range: about triple normal cane range
    • Little vertical arc
  • Lion Head
    • Base damage: 21-28
    • Fires a projectile (damage: 21-28)
    • No buffs apply to the projectile
    • Reduced spirit recharge
    • Fast attack speed
    • Short range: about 1 pace
    • Little vertical arc
  • Wolf Head
    • Base damage: 25-34
    • Bonus spirit recharge
    • Fast attack speed
    • Short range: about 1 pace
    • Decent vertical arc
  • Eagle Head
    • Base damage: 17-22 (BUG! Supposed to have massive damage)
    • Reduced spirit recharge
    • Fast attack speed
    • Short range: about 1 pace
    • Decent vertical arc

Spirit Weapons:

  • Spirit Whip
    • Base damage: 15-20
    • Slow attack speed
    • Extremely long range
    • Only top half of vertical arc
    • Special mechanic: Hits multiple targets
  • Spirit Axe
    • Base damage: 29-40
    • Medium range: about 2x standard cane range
    • Very slow attack speed
    • Decent vertical arc
  • Spirit Sword
    • Base damage: 5-8
    • Very fast attack speed
    • Long range: about 4x or 5x standard cane range
    • No vertical arc
    • Special mechanic: It’s a sword

Weapon Buffs

  • (Heirloom) Sibyl’s Crystal Sphere: +50%
  • (Heirloom) Senol’s Mirror: +??% when health below 40%
  • (Heirloom) Elena’s Arrowhead: +50% for 5 sec after using an attack ghost.
  • (Heirloom) Erin’s Gauntlet: +25% for canes only
  • (Heirloom) Carrie’s Lorgnette: Every third attack is a critical hit.

Ghosts

  • Navyman Ghost:
    • Base damage: 52-68
    • Rank 2 bonus: 15% critical hit chance
  • Bouncekick Ghost:
    • Base damage: 3-4
    • Damage with Piotr’s Gauntlet heirloom: 15-19
  • Lamplighter Ghost:
    • Base damage: 8-11 per pulse
    • Explosion damage: 5-6
    • Rank 2 bonus: Creates additional fire circles
  • Falconer Ghost:
    • Base damage: 8-11 per hit
    • Rank 2 bonus: Summons three falcons instead of two
  • Teleport Ghost:
    • Base damage: 4-5
    • Synergy with Falconer Ghost
  • Harpoonist Ghost:
    • Base damage: 42-57
    • Rank 2 bonus: Throws a spread of three harpoons
  • Prisoner Ghost:
    • Base damage: 76-101
    • Rank 2 bonus: Damage increased to 127-154
  • Mirror Ghosts:
    • Movement mechanic: Press up next to a mirror to enter mirror world.
  • Priest Ghost:
    • Base damage: 4-5
    • Healing: 5 health per foe damaged
    • Rank 2 bonus: Critical hits strike a foe twice and cause foes to freeze in place
  • Grappling Hook Ghost:
    • Movement mechanic: Press left trigger near a ghostly grappling hook.
  • Warden Ghost:
    • Base damage: 42-57
    • Rank 2 bonus: Damage increased to 69-86
  • Railroader Ghost:
    • Base damage: 59-78
    • Shockwave damage: 2-3
    • Rank 2 bonus: Shockwave damage increased to 4-6
  • Miner Ghost:
    • Base damage: 84-106
    • Rank 2 bonus: Damage increased to 127-169
  • Doublejump Ghost:
    • Movement mechanic: Press jump a second time in midair.
  • Glide Ghost:
    • Movement mechanic: Hold backdash in midair to descend slowly.
  • Watchmaker Ghost:
    • Unique mechanic: Stops time for 5 seconds.
    • Rank 2 bonus: +80% attack damage for spirit weapons while time is stopped.

Ghost Buffs

  • (Heirloom) Piotr’s Gauntlet: Increases dive kick damage to 15-19.
  • (Heirloom) Gallen’s Socks: Allows Teleport Ghost to pass through foes, dealing 4-5 damage.
  • (Heirloom) Assur’s Falcon Hood: +2% damage for each ghost collected (max 32%).
  • (Heirloom) Adair’s Cloth: 15% chance of critical hit.
  • (Heirloom) Isshan’s Golden Crown: Flat damage bonus equal to ~0.2% of your current gold.

Ghost Children (Familiars)

  • Bow Familiar (Courage):
    • Base damage: 9-11
    • Damage with Isabela’s Glove heirloom equipped: 12-16
  • Heal Familiar (Compassion):
    • Uses a red berry from your inventory every few seconds.
    • More healing per berry with Eliska’s Pocket Watch heirloom.
  • Shield Familiar (Steadfast):
    • Blocks one attack every few seconds.
    • Claude’s Collar heirloom halves cooldown between blocks.

Heirlooms

  • Hannibal’s Satchel:
    • Auto-collects coins
  • Maria’s Charm:
    • Halves spirit costs, doubles damage taken
  • Gallen’s Socks:
    • Allows Teleport Ghost to pass through foes, dealing 4-5 damage.
  • Piotr’s Gauntlet:
    • Increases dive kick damage to 15-19.
  • Andrei’s Razor:
    • Does revenge damage in an area around you when hit.
  • Jack’s Lucky Coin:
    • Double coin drops, foes get more hp and damage.
  • Valeria’s Amulet of Renewal:
    • Increases spirit meter gain.
  • Zhang’s Dragon Pendant:
    • Reduces damage from environmental hazards
  • Kenji’s Ring:
    • Allows you to move underwater instead of always floating.
  • Isabela’s Glove:
    • Increases bow familiar’s damage to 12-16.
  • Emi’s Black Belt:
    • Increases Ebenezer’s run speed.
  • Aryn’s Glove:
    • Foes have a 10% chance to drop health items.
  • Rafael’s Cufflinks:
    • Fires a projectile when you dodge an attack with the backstep.
  • Henrietta’s Checkbook:
    • Foes have increased chance to drop rare items.
  • Adair’s Cloth:
    • Your attack ghosts get a 15% chance of critical hit.
  • Donovan’s Tankard:
    • If spirit meter is full, melee attacks refill health.
  • Nate’s Steel Shim:
    • Foes have an increased chance to drop rare materials.
  • Drogath’s Golden Wrist Bracers:
    • If spirit meter is empty, spend health to summon attack ghosts.
  • Roland’s Watch:
    • Gain spirit when getting hit.
  • Erin’s Gauntlet:
    • +25% attack damage for canes only.
  • Elena’s Arrowhead:
    • +50% attack damage for 5 seconds after using an attack ghost.
  • Ishaan’s Golden Crown:
    • Flat damage bonus to attack ghosts equal to ~0.2% of your current gold.
  • Assur’s Falcon Hood:
    • Attack ghosts +2% damage for each ghost collected (max 32%).
  • Carrie’s Lorgnette:
    • Every third attack is a critical hit.
  • Eliska’s Pocket Watch:
    • Healing familiar gets more healing per berry (double?).
  • Claude’s Collar:
    • Halves cooldown between blocks for the shield familiar.
  • Tobias’ Silver Compass:
    • Points to hidden items or breakable spots.
  • Senol’s Mirror:
    • +??% attack damage when health below 40%
  • Dimitra’s Pendant:
    • Heals 2 hp every 3 seconds.
  • Sybil’s Crystal Sphere:
    • +50% attack damage bonus and increased spirit gain.

Farming

  • Crafting Material Farming:
    • Best done outside save rooms, particularly before the Necropolis boss.
    • Kill Cissero Stark for level 3 crafting materials and Edward Candlesworths for level 2 materials.
  • Ghost Rank Farming:
    • Ideal room is outside the save room below the Observatory train station.
    • Features numerous easy enemies for efficient ghost leveling.

Miscellaneous

  • Killing Malthus Shock Troopers:
    • Stand outside prod range, jump straight up.
    • Use Teleport Ghost narrowly over the trooper’s head.
    • Exploit his slow recovery to pummel him without getting hit.
Written by Chthon

Leave a Comment

Your email address will not be published. Required fields are marked *