Fallout 76 – All Perk Cards Effects & Priority

How to Get Perk Card Packs

Perk Card Packs can only be obtained by leveling up, and are not for purchase. You’ll earn card packs at every other level starting at level 4 until you reach level 10. After that, card packs are given every 5 levels.

Each Perk Card Pack comes with four random cards and a piece of gum that includes a joke on its wrapper. The cards you get will be random, and may include perks that you can’t even equip yet due to level restrictions – but once the time comes you’ll essentially have that perk card free without having to spend a level acquiring the first rank.

Sharing Perks

Once you put at least three points in Charisma, you’ll have the opportunity to share active perks with the rest of your team. As long as your Charisma is three times the point cost of a perk card (for example, Rank 1 of Green Thumb costs 1 point, so you could share it with 3 Charisma. Rank 2 costs 2 points, so you would need 6 Charisma, and so on) you’ll be able to let your team reap the benefits of your card, and use it to plan effective strategies to synergize available perks.

How to Raise Card Ranks

Card Packs mean random cards, and RNG means duplicates. To raise the rank of your cards, you’ll simply have to combine duplicates found in Card Packs.

Fallout 76 Special Perk Cards List

Below are all known Perk cards for each of the categories along with their known Rank changes.

Strength Perk Cards

Strength applies to your character’s physical power in melee and how much your character can carry. Below are all the known cards in the Strength section.

Gladiator

Level Requirement2
Rank 1Your one-handed melee weapons now do +10% damage.
Rank 2Your one-handed melee weapons now do +15% damage.
Rank 3Your one-handed melee weapons now do +20% damage.

Traveling Pharmacy

Level Requirement3
Rank 1Weights of all Chems (including Stimpaks) are reduced by 30%.
Rank 2Weights of all Chems (including Stimpaks) are reduced by 60%.
Rank 3Weights of all Chems (including Stimpaks) are reduced by 90%.

Pack Rat

Level Requirement4
Rank 1The weight of all junk items is reduced by 25%.
Rank 2The weight of all junk items is reduced by 50%.
Rank 3The weight of all junk items is reduced by 75%.

Iron Fist

Level Requirement5
Rank 1Your punching attacks now do +10% damage.
Rank 2Your punching attacks now do +15% damage.
Rank 3Your punching attacks now do +20% damage.

Slugger

Level Requirement6
Rank 1Your two-handed melee weapons deal 10% more damage.
Rank 2Your two-handed melee weapons deal 15% more damage.
Rank 3Your two-handed melee weapons deal 20% more damage.

Shotgunner

Level Requirement10
Rank 1Your shotguns now deal +10% damage.
Rank 2Your shotguns now deal +15% damage.
Rank 3Your shotguns now deal +20% damage.

Basher

Level Requirement11
Rank 1Gun bashing does +25% damage with a 5% chance to cripple your opponent.
Rank 2Gun bashing does +50% damage with a 10% chance to cripple your opponent.

Sturdy Frame

Level Requirement13
Rank 1Armor weighs 25% less than normal.
Rank 2Armor weighs 50% less than normal.

Barbarian

Level Requirement14
Rank 1Every point of Strength adds +2 Damage Resist (max 40 – no Power Armor).
Rank 2Every point of Strength adds +3 Damage Resist (max 60 – no Power Armor).
Rank 3Every point of Strength adds +4 Damage Resist (max 80 – no Power Armor).

Martial Artist

Level Requirement16
Rank 1Your melee weapons weigh 20% less, and you can swing them 10% faster.
Rank 2Your melee weapons weigh 40% less, and you can swing them 20% faster.
Rank 3Your melee weapons weigh 60% less, and you can swing them 30% faster.

Scattershot

Level Requirement18
Rank 1Shotguns now weigh 30% less and you reload them 10% faster.
Rank 2Shotguns now weigh 60% less and you reload them 20% faster.
Rank 3Shotguns now weigh 90% less and you reload them 30% faster.

Expert Gladiator

Level Requirement20
Rank 1Your one-handed melee weapons now do +10% damage.
Rank 2Your one-handed melee weapons now do +15% damage.
Rank 3Your one-handed melee weapons now do +20% damage.

Blocker

Level Requirement21
Rank 1Take 15% less damage from your opponents’ melee attacks.
Rank 2Take 30% less damage from your opponents’ melee attacks.
Rank 3Take 45% less damage from your opponents’ melee attacks.

Bandolier

Level Requirement22
Rank 1Ballistic weapon ammo weighs 45% less.
Rank 2Ballistic weapon ammo weighs 90% less.

Expert Shotgunner

Level Requirement23
Rank 1Your shotguns now deal +10% damage.
Rank 2Your shotguns now deal +15% damage.
Rank 3Your shotguns now deal +20% damage.

Expert Slugger

Level Requirement24
Rank 1Your two-handed melee weapons deal 10% more damage.
Rank 2Your two-handed melee weapons deal 15% more damage.
Rank 3Your two-handed melee weapons deal 20% more damage.

Strong Back

Level Requirement26
Rank 1Gain +10 carry weight.
Rank 2Gain +20 carry weight.
Rank 3Gain +30 carry weight.
Rank 4Gain +40 carry weight.

Heavy Gunner

Level Requirement30
Rank 1Your non-explosive heavy guns now do +10% damage.
Rank 2Your non-explosive heavy guns now do +15% damage.
Rank 3Your non-explosive heavy guns now do +20% damage.

Bear Arms

Level RequirementN/A
Rank 1Heavy Guns weigh 20% less.
Rank 2Heavy Guns weigh 40% less.
Rank 3Heavy Guns weigh 60% less.
Rank 4Heavy Guns weigh 80% less

Bullet Shield

Level RequirementN/A
Rank 1Gain 10 Damage Resistance while firing a heavy gun.
Rank 2N/A
Rank 3N/A
Rank 4N/A

Perception Perk Cards

Perception applies to your character’s weapon accuracy in V.A.T.S. and your ability to detect other characters.

Concentrated Fire

Level Requirement2
Rank 1VATS now targets limbs. Focus fire to gain accuracy and damage per shot.
Rank 2Focus fire to gain more accuracy and damage per shot.
Rank 3Focus fire to gain high accuracy and damage per shot.

Butcher’s Bounty

Level Requirement3
Rank 140% Chance to find extra meat when you Search an animal corpse.
Rank 260% Chance to find extra meat when you Search an animal corpse.
Rank 380% Chance to find extra meat when you Search an animal corpse.

Green Thumb

Level Requirement4
Rank 1Reap twice as much when harvesting flora.

Picklock

Level Requirement5
Rank 1Gain +1 lockpicking skill, and the lockpicking sweet spot is 10% larger.

Crack Shot

Level Requirement7
Rank 1All pistols now have 10% more range and more accuracy when sighted.
Rank 2All pistols now have 20% more range and even more accuracy when sighted.
Rank 3All pistols now have 30% more range and much better accuracy when sighted.

Rifleman

Level Requirement8
Rank 1Your non-automatic rifles now do +10% damage.
Rank 2Your non-automatic rifles now do +15% damage.
Rank 3Your non-automatic rifles now do +20% damage.

Skeet Shooter

Level Requirement10
Rank 1Your shotguns have improved accuracy and spread.
Rank 2Your shotguns have even better accuracy and spread.
Rank 3Your shotguns have excellent accuracy and spread.

Pannapictagraphist

Level Requirement11
Rank 1You hear directional audio when in range of a Magazine.

Exterminator

Level Requirement14
Rank 1Your attacks ignore 25% armor of any insect.
Rank 2Your attacks ignore 50% armor of any insect.
Rank 3Your attacks ignore 75% armor of any insect.

Commando

Level Requirement15
Rank 1Basic combat training means automatic rifles do +10% damage.
Rank 2Basic combat training means automatic rifles do +15% damage.
Rank 3Basic combat training means automatic rifles do +20% damage.

Percepti-Bobble

Level Requirement16
Rank 1You hear directional audio when in range of a Bobblehead.

Ground Pounder

Level Requirement18
Rank 1Automatic rifles now reload 10% faster and have better hip fire accuracy.
Rank 2Automatic rifles reload 20% faster and have even better hip fire accuracy.
Rank 3Automatic rifles reload 30% faster and have excellent hip fire accuracy.

Expert Picklock

Level Requirement19
Rank 1Gain +1 lockpicking skill, and the lockpicking sweet spot is 10% larger.

Expert Rifleman

Level Requirement20
Rank 1Your non-automatic rifles now do +10% damage.
Rank 2Your non-automatic rifles now do +15% damage.
Rank 3Your non-automatic rifles now do +20% damage.

Fortune Finder

Level Requirement22
Rank 1You hear directional audio when in range of a Caps Stash.

Night Person

Level Requirement24
Rank 1Gain +1 INT and +1 PER between the hours of 6:00 p.m. and 6:00 a.m.
Rank 2Gain +2 INT and +2 PER between the hours of 6:00 p.m. and 6:00 a.m.
Rank 3Gain +3 INT and +3 PER between the hours of 6:00 p.m. and 6:00 a.m.

Expert Commando

Level Requirement25
Rank 1Basic combat training means automatic rifles do +10% damage.
Rank 2Basic combat training means automatic rifles do +15% damage.
Rank 3Basic combat training means automatic rifles do +20% damage.

Awareness

Level Requirement27
Rank 1 (Cost 2)You can view a target’s specific damage resistances in V.A.T.S.

Sniper

Level Requirement28
Rank 1Gain improved control and hold your breath 50% longer while aiming scopes.
Rank 2Gain improved control and hold your breath 60% longer while aiming scopes.
Rank 3Gain improved control and hold your breath 75% longer while aiming scopes.

Tank Killer

Level Requirement30
Rank 1Your rifles ignore 12% armor and have a 3% chance to stagger.
Rank 2Your rifles ignore 24% armor and have a 6% chance to stagger.
Rank 3Your rifles ignore 36% armor and have a 9% chance to stagger.

Refractor

Level RequirementN/A
Rank 1Gain +5 Energy Resistance.
Rank 2N/A
Rank 3N/A

Endurance Perk Cards

Endurance affects your character’s health, disease resistance, and the Action Point drain cost while sprinting.

Lead Belly

Level Requirement2
Rank 1Take 30% less radiation from eating or drinking.
Rank 2Take 60% less radiation from eating or drinking.
Rank 3You take no radiation from eating or drinking.

Dromedary

Level Requirement3
Rank 1All drinks quench thirst by an additional 25%.
Rank 2All drinks quench thirst by an additional 50%.
Rank 3All drinks quench thirst by an additional 75%.

Iron Stomach

Level Requirement4
Rank 1Your chance to catch a disease from food is reduced by 30%.
Rank 2Your chance to catch a disease from food is reduced by 60%.
Rank 3Your chance to catch a disease from food is reduced by 90%.

Slow Metabolizer

Level Requirement5
Rank 1All food satisfies hunger by an additional 25%.
Rank 2All food satisfies hunger by an additional 50%.
Rank 3All food satisfies hunger by an additional 75%.

Thirst Quencher

Level Requirement6
Rank 1Drinking any liquid has a 30% reduced chance to cause Disease.
Rank 2Drinking any liquid has a 60% reduced chance to cause Disease.
Rank 3Drinking any liquid has a 90% reduced chance to cause Disease.

Good Doggy

Level Requirement8
Rank 1Eating dog food is now three times as beneficial.

Natural Resistance

Level Requirement10
Rank 1You are 30% less likely to catch a disease from the environment.
Rank 2You are 60% less likely to catch a disease from the environment.
Rank 3You are 90% less likely to catch a disease from the environment.

Hydro Fix

Level Requirement11
Rank 1Chems generate 50% less thirst.
Rank 2Chems no longer generate thirst.

Rejuvenated

Level Requirement11
Rank 1You gain increased benefit from being Well Fed or Well Hydrated.
Rank 2You gain much more increased benefit from being Well Fed or Well Hydrated.

Cola Nut

Level Requirement14
Rank 1Nuka-Cola products are now twice as beneficial.
Rank 2Nuka-Cola products are now three times as beneficial.

Cannibal

Level Requirement15
Rank 1Eating human, Ghoul, Super Mutant, Scorched, or Mole Miner corpses restores Health and Hunger.
Rank 2Eating human, Ghoul, Super Mutant, Scorched, or Mole Miner corpses restores more Health and Hunger.
Rank 3Eating human, Ghoul, Super Mutant, Scorched, or Mole Miner corpses restores even more Health and Hunger.

Vaccinated

Level Requirement16
Rank 1Chance of catching a disease from creatures is reduced by 30%.
Rank 2Chance of catching a disease from creatures is reduced by 60%.
Rank 3Chance of catching a disease from creatures is reduced by 90%.

Munchy Resistance

Level Requirement17
Rank 1Using chems induces 50% less hunger.
Rank 2Chems now never induce hunger.

Homebody

Level Requirement19
Rank 1Gain gradual health regeneration while in your camp or workshop.
Rank 2Gain improved health and limb regeneration while in your camp or workshop.

Adamantium Skeleton

Level Requirement21
Rank 1Your limb damage is now reduced by 30%.
Rank 2Your limb damage is now reduced by 60%.
Rank 3Your limb damage is now reduced completely eliminated.

Solar Powered

Level Requirement22
Rank 1Gain +1 STR and +1 END between the hours of 6:00 A.M. and 6:00 P.M.
Rank 2Gain +2 STR and +2 END between the hours of 6:00 A.M. and 6:00 P.M.
Rank 3Gain +2 STR and +2 END between the hours of 6:00 A.M. and 6:00 P.M.

Chem Find

Level Requirement23
Rank 1Any Chems you take last 30% longer.
Rank 2Any Chems you take last 60% longer.
Rank 3Any Chems you take last 100% longer.

Aquagirl / Aquaboy

Level Requirement26
Rank 1You no longer take Rad damage from swimming and can breathe underwater.

Fireproof

Level Requirement27
Rank 1Immediately gain +20 Fire Resistance.
Rank 2Immediately gain +40 Fire Resistance.
Rank 3Immediately gain +60 Fire Resistance.

Ironclad

Level Requirement30
Rank 1Gain 10 Damage and Energy Resistance while not wearing Power Armor.
Rank 2Gain 20 Damage and Energy Resistance while not wearing Power Armor.
Rank 3Gain 30 Damage and Energy Resistance while not wearing Power Armor.
Rank 4Gain 40 Damage and Energy Resistance while not wearing Power Armor.
Rank 5Gain 50 Damage and Energy Resistance while not wearing Power Armor.

Revenant

Level RequirementN/A
Rank 1Gain a +25% damage bonus for 2 minutes when a player revives you.
Rank 2Gain a +50% damage bonus for 2 minutes when a player revives you.

Professional Drinker

Level RequirementN/A
Rank 1 (Cost – 3)There’s no chance you’ll get addicted to alcohol

Charisma Perk Cards

Charisma is quite different in Fallout 76 with a focus on group interactions — like sharing higher point Perks — and potential for better rewards and prices when bartering.

Inspirational

Level Requirement2
Rank 1When you are on a team, gain 5% more EXP.
Rank 2When you are on a team, gain 10% more EXP.
Rank 3When you are on a team, gain 15% more EXP.

Happy Camper

Level Requirement3
Rank 1Hunger and thirst grow 40% more slowly when in camp or in a team workshop.
Rank 2Hunger and thirst grow 80% more slowly when in camp or in a team workshop.

Lone Wanderer

Level Requirement4
Rank 1 (Cost: 2)When adventuring alone, take 10% less damage and gain 10% AP regen.
Rank 2When adventuring alone, take 15% less damage and gain 20% AP regen.
Rank 3When adventuring alone, take 20% less damage and gain 30% AP regen.

Bodyguards

Level Requirement6
Rank 1Gain 6 Damage & Energy Resist (max 18) for each teammate excluding you.
Rank 2Gain 8 Damage & Energy Resist (max 24) for each teammate excluding you.
Rank 3Gain 10 Damage & Energy Resist (max 30) for each teammate excluding you.
Rank 4Gain 12 Damage & Energy Resist (max 36) for each teammate excluding you.

Hard Bargain

Level Requirement7
Rank 1Buying and selling prices at vendors are better.
Rank 2Buying and selling prices at vendors are even better.
Rank 3Buying and selling prices at vendors are now much better.

E.M.T.

Level Requirement9
Rank 1Players you revive come back with health regen for 15 seconds.
Rank 2Players you revive come back with improved health regen for 30 seconds.
Rank 3Players you revive come back with high health regen for 60 seconds.

Bloodsucker

Level Requirement11
Rank 1Blood Packs now satisfy thirst, no longer irradiate, and heal 50% more.
Rank 2Blood Packs now satisfy more thirst, no longer irradiate, and heal 100% more.
Rank 3Blood Packs now greatly satisfy thirst, no longer irradiate, and heal 150% more.

Magnetic Personality

Level Requirement13
Rank 1Gain 1 Charisma for each teammate, excluding yourself.
Rank 2Gain 2 Charisma for each teammate, excluding yourself.

Field Surgeon

Level Requirement15
Rank 1 (Cost 2)Stimpaks and Radaway will work much more quickly.

Happy-Go-Lucky

Level Requirement17
Rank 1Your Luck is increased by 2 while under the influence of alcohol.
Rank 2Your Luck is increased by 2 while under the influence of alcohol.

Injector

Level Requirement19
Rank 1Players you revive have +6 Action Point regen for 10 minutes.
Rank 2Players you revive have +12 Action Point regen for 10 minutes.
Rank 3Players you revive have +18 Action Point regen for 10 minutes.

Team Medic

Level Requirement20
Rank 1Your stimpaks now also heal nearby teammates for half the normal strength.
Rank 2Your stimpaks now also heal nearby teammates for 75% of normal strength.
Rank 3Your stimpaks now also heal nearby teammates for their full strength.

Quack Surgeon

Level Requirement22
Rank 1Revive other players with liquor!

Party Girl / Party Guy

Level Requirement24
Rank 1 (Cost – 2)The effects of alcohol are doubled.

Travel Agent

Level Requirement26
Rank 1 You pay 30% fewer Caps when Fast Traveling.

Healing Hands

Level Requirement28
Rank 1 Players you revive are cured of all Rads.

Animal Friend

Level Requirement30
Rank 1Aim your gun at any Animal below you level for a 25% chance to pacify it.
Rank 2Aim your gun at any Animal below you level for a 50% chance to pacify it.
Rank 3Aim your gun at any Animal below you level for a 75% chance to pacify it.

Spiritual Healer

Level RequirementN/A
Rank 1You regenerate health for 5 seconds after reviving another player.
Rank 2N/A
Rank 3N/A

Squad Maneuvers

Level RequirementN/A
Rank 1Run 10% faster when part of a team.
Rank 2Run 15% faster when part of a team.
Rank 3Run 20% faster when part of a team.

Philanthropist

Level RequirementN/A
Rank 1Restore some of your team’s hunger and thirst when you eat or drink.

Strange in Numbers

Level RequirementN/A
Rank 1Positive mutation effects are +25% stronger if teammates are mutated too.

Intelligence Perk Cards

Intelligence determines your character’s ability to hack and affects the durability of crafted items and return from scrapping items.

First Aid

Level Requirement2
Rank 1Stimpacks restore 15% more health.
Rank 2Stimpacks restore 30% more health.
Rank 3Stimpacks restore 45% more health.

Pharmacist

Level Requirement3
Rank 1RadAway removes 30% more radiation.
Rank 2RadAway removes 60% more radiation.
Rank 3RadAway removes twice as much radiation.

Hacker

Level Requirement4
Rank 1Gain +1 Hacking skill, and terminal lock-out tie is reduced.

Licensed Plumber

Level Requirement5
Rank 1Your pipe weapons break 30% more slowly and are cheaper to repair.
Rank 2Your pipe weapons break 60% more slowly and are cheaper to repair.
Rank 3Your pipe weapons break 90% more slowly and are cheaper to repair.

Makeshift Warrior

Level Requirement9
Rank 1Melee weapons break 10% slower and you can craft Tier 1 melee weapons (Plans Required).
Rank 2Melee weapons break 20% slower and you can craft Tier 2 melee weapons (Plans Required).
Rank 3Melee weapons break 30% slower and you can craft Tier 3 melee weapons (Plans Required).
Rank 4Melee weapons break 40% slower and you can craft Tier 4 melee weapons (Plans Required).
Rank 5Melee weapons break 50% slower and you can craft Tier 5 melee weapons (Plans Required).

Demolition Expert

Level Requirement10
Rank 1Your explosives deal +20% damage.
Rank 2Your explosives deal +40% damage.
Rank 3Your explosives deal +60% damage.
Rank 4Your explosives deal +80% damage.
Rank 5Your explosives deal +100% damage.

Gunsmith

Level Requirement11
Rank 1Guns break 10% slower and you can craft Tier 1 guns (Plans required).
Rank 2Guns break 20% slower and you can craft Tier 2 guns (Plans required).
Rank 3Guns break 30% slower and you can craft Tier 3 guns (Plans required).
Rank 4Guns break 40% slower and you can craft Tier 4 guns (Plans required).
Rank 5Guns break 50% slower and you can craft Tier 5 guns (Plans required).

Scrapper

Level Requirement13
Rank 1Obtain more components when you scrap weapons and armor.

Armorer

Level Requirement15
Rank 1You can now craft advanced Armor Mods (Plans required).
Rank 2Crafting armor now costs fewer materials.
Rank 3Your crafted armor has improved durability.

Contractor

Level Requirement18
Rank 1Crafting workshop items now costs 25% fewer materials.
Rank 2Crafting workshop items now costs 50% fewer materials.

Science

Level Requirement20
Rank 1You can now craft energy guns (Plans required).
Rank 2You can now craft Rank 1 Energy Gun Mods (Plans required).

Expert Hacker

Level Requirement22
Rank 1Gain +1 hacking skill and terminal lock-out time is reduced.

Fix It Good

Level Requirement27
Rank 1You can repair Armor and Power Armor to 130% of normal maximum condition.
Rank 2You can repair Armor and Power Armor to 160% of normal maximum condition.
Rank 3You can repair Armor and Power Armor to 200% of normal maximum condition.

Batteries Included

Level Requirement28
Rank 1Energy Weapon ammo weighs 30% less.
Rank 2Energy Weapon ammo weighs 60% less.
Rank 3Energy Weapon ammo weighs 90% less.

Wrecking Ball

Level Requirement29
Rank 1You deal +40% damage to Workshop objects.
Rank 2You deal +80% damage to Workshop objects.
Rank 3You deal +120% damage to Workshop objects.

Master Hacker

Level RequirementN/A
Rank 1Gain +1 hacking skill and terminal lock-out time is reduced.

Agility Perk Cards

Agility is your character’s number of Action Points in V.A.T.S. and determines how well you can sneak.

Action Boy / Action Girl

Level Requirement2
Rank 1Action Points regenerate 15% faster.
Rank 2Action Points regenerate 30% faster.
Rank 3Action Points regenerate 45% faster.

Born Survivor

Level Requirement3
Rank 1Falling below 20% health with automatically use a Stimpak, once every 20s.
Rank 2Falling below 30% health with automatically use a Stimpak, once every 20s.
Rank 3Falling below 40% health with automatically use a Stimpak, once every 20s.

Gun Runner

Level Requirement4
Rank 1Your running speed is increased by 10% when you have a pistol equipped.
Rank 2Your running speed is increased by 20% when you have a pistol equipped.

Moving Target

Level Requirement6
Rank 1+15 Damage and Energy Resistance while sprinting (No Power Armor).
Rank 2+30 Damage and Energy Resistance while sprinting (No Power Armor).
Rank 3+45 Damage and Energy Resistance while sprinting (No Power Armor).

Thru-Hiker

Level Requirement7
Rank 1Food and Drink weights are reduced by 30%.
Rank 2Food and Drink weights are reduced by 60%.
Rank 3Food and Drink weights are reduced by 90%.

Dead Man Sprinting

Level Requirement8
Rank 1Sprint 10% faster at increased AP cost when your health is below 40%.
Rank 2Sprint 20% faster at increased AP cost when your health is below 50%.

Packin’ Light

Level Requirement9
Rank 1Your Pistols weigh 25% less.
Rank 2Your Pistols weigh 50% less.
Rank 3Your Pistols weigh 75% less.

Guerrilla

Level Requirement10
Rank 1Your automatic pistols do +10% damage.
Rank 2Your automatic pistols do +15% damage.
Rank 3Your automatic pistols do +20% damage.

Gunslinger

Level Requirement12
Rank 1Your non-automatic pistols do +10% damage.
Rank 2Your non-automatic pistols do +15% damage.
Rank 3Your non-automatic pistols do +20% damage.

Marathoner

Level Requirement13
Rank 1Sprinting consumes 20% fewer Action Points.
Rank 2TBA
Rank 3TBA

Ninja

Level Requirement15
Rank 1Sneak attacks with melee weapons do 2.3x normal damage.
Rank 2Sneak attacks with melee weapons do 2.6x normal damage.
Rank 3Sneak attacks with melee weapons do 3x normal damage.

Evasive

Level Requirement17
Rank 1Each AGI point adds +1 Damage and Energy Resist (max 15 – no Power Armor).
Rank 2Each AGI point adds +2 Damage and Energy Resist (max 30 – no Power Armor).
Rank 3Each AGI point adds +3 Damage and Energy Resist (max 45 – no Power Armor).

Modern Renegade

Level Requirement18
Rank 1Gain Pistol hip fire accuracy and a +2% chance to cripple a limb.
Rank 2Gain more Pistol hip fire accuracy and a +3% chance to cripple a limb.
Rank 3Gain excellent Pistol hip fire accuracy and a +4% chance to cripple a limb.

Sneak

Level Requirement20
Rank 1You are 25% harder to detect while sneaking.
Rank 2You are 50% harder to detect while sneaking.
Rank 3You are 75% harder to detect while sneaking.

Home Defense

Level Requirement22
Rank 1You can disarm traps and craft better traps and turrets (Plans required).
Rank 2You can disarm traps and craft advanced traps and turrets (Plans required).
Rank 3You can disarm traps and craft expert traps and turrets (Plans required).

Expert Gunslinger

Level Requirement24
Rank 1Your non-automatic pistols do +10% damage.
Rank 2Your non-automatic pistols do +15% damage.
Rank 3Your non-automatic pistols do +20% damage.

Expert Guerrilla

Level Requirement25
Rank 1Your automatic pistols do +10% damage.
Rank 2Your automatic pistols do +15% damage.
Rank 3Your automatic pistols do +20% damage.

Covert Operative

Level Requirement27
Rank 1Your ranged sneak attacks deal 2.15x normal damage.
Rank 2Your ranged sneak attacks deal 2.3x normal damage.
Rank 3Your ranged sneak attacks deal 2.5x normal damage.

Enforcer

Level Requirement30
Rank 1Your shotguns gain a 5% stagger chance and a 10% chance to cripple a limb.
Rank 2Your shotguns gain a 10% stagger chance and a 20% chance to cripple a limb.
Rank 3Your shotguns gain a 15% stagger chance and a 30% chance to cripple a limb.

Goat Legs

Level RequirementN/A
Rank 1Take 40% less damage from falling
Rank 2Take 80% less damage from falling.

Mister Sandman

Level RequirementN/A
Rank 1At night your silenced weapons do an additional 25% snake attack damage.
Rank 2N/A
Rank 3N/A

Dodgy

Level RequirementN/A
Rank 1Spend 30 Action Points to avoid 10% of each enemy attack.
Rank 2N/A
Rank 3N/A

Adrenaline

Level RequirementN/A
Rank 1Gain +6% (Max 36%) damage for 30 seconds per kill. Duration refreshes with each kill.
Rank 2N/A
Rank 3N/A

Gun Fu

Level RequirementN/A
Rank 1V.A.T.S. target on kill with +10% damage on your next target.
Rank 2N/A
Rank 3N/A
Luck Perk Cards
Luck determines your character’s “recharge rate of Critical Hits” and the quality of items you find.

Pharma Farma

Level Requirement2
Rank 140% chance to find extra aid chems when you search a chem container.
Rank 260% chance to find extra aid chems when you search a chem container.
Rank 380% chance to find extra aid chems when you search a chem container.

Scrounger

Level Requirement3
Rank 140% chance to find extra ammo when you Search an annmo container.
Rank 260% chance to find extra ammo when you Search an annmo container.
Rank 380% chance to find extra ammo when you Search an annmo container.

Serendipity

Level Requirement5
Rank 1While below 30% health, gain a 15% chance to avoid damage.
Rank 2While below 30% health, gain a 30% chance to avoid damage.
Rank 3While below 30% health, gain a 45% chance to avoid damage.

Can Do!

Level Requirement7
Rank 140% chance to find an extra canned good when you Search a food container.
Rank 260% chance to find an extra canned good when you Search a food container.
Rank 380% chance to find an extra canned good when you Search a food container.

Good With Salt

Level Requirement9
Rank 1Food in your inventory will spoil 30% more slowly.
Rank 2Food in your inventory will spoil 60% more slowly.
Rank 3Food in your inventory will spoil 90% more slowly.

Junk Shield

Level Requirement10
Rank 1Carry Junk to gain up to 10 Damage and Energy Resistance (No Power Armor).
Rank 2Carry Junk to gain up to 20 Damage and Energy Resistance (No Power Armor).
Rank 3Carry Junk to gain up to 30 Damage and Energy Resistance (No Power Armor).

Mystery Meat

Level Requirement11
Rank 1Stimpaks may generate edible meat tissue, Higher Rads improve the chance.
Rank 2Stimpaks generate more edible meat, Higher Rads improve the chance.
Rank 3Stimpaks generate excessive, edible meat, Higher Rads improve the chance.

Luck of the Draw

Level Requirement14
Rank 1Your weapon has a slight chance to repair itself when hitting an enemy.
Rank 2Chance your weapon will repair itself even more when hitting an enemy.
Rank 3Change your weapon will greatly repair itself when hitting an enemy.

Cap Collector

Level Requirement16
Rank 1You have a chance to find more bottle caps when opening a caps stash.
Rank 2You have a better chance to find more bottle caps when opening a caps stash.
Rank 3You always find more bottle caps when opening a caps stash.

Woodchucker

Level Requirement17
Rank 1Collect twice as much when harvesting wood.

Curator

Level Requirement19
Rank 1The benefits of bobbleheads and magazines last twice as long.

Psychopath

Level Requirement20
Rank 1Every kill in V.A.T.S. has a 5% chance to refill your Critical Meter.
Rank 2Every kill in V.A.T.S. has a 10% chance to refill your Critical Meter.
Rank 3Every kill in V.A.T.S. has a 15% chance to refill your Critical Meter.

Dry Nurse

Level Requirement23
Rank 1You have a 50% chance to keep your Stimpak when you revive another player.

Lucky Break

Level Requirement24
Rank 1Slight chance your equipped armor will repair itself when struck.
Rank 2Chance your equipped armor will repair itself even more when struck.
Rank 3Chance your equipped armor will greatly repair itself when struck.

Mysterious Stranger

Level Requirement26
Rank 1The Mysterious Stranger will appear occasionally in V.A.T.S to lend a hand.
Rank 2The Mysterious Stranger appears more often in V.A.T.S to lend a hand.
Rank 3The Mysterious Stranger appears much more often in V.A.T.S to lend a hand.

Last Laugh

Level Requirement27
Rank 1You drop a live grenade from your inventory when you die.

Four Leaf Clover

Level Requirement29
Rank 1Each hit in V.A.T.S. has chance to fill your Critical Meter.
Rank 2Each hit in V.A.T.S. hasa better chance to fill your Critical Meter.
Rank 3Each hit in V.A.T.S. has an excellent chance to fill your Critical Meter.

Starched Genes

Level Requirement30
Rank 1Less chance for you to mutate from rads or for RadAway to cure mutations.
Rank 2You will never mutate from rads and Radaway will never cure mutations.
Grim Reaper’s Sprint
Level RequirementN/A
Rank 1N/A
Rank 2N/A
Rank 3N/A
Mysterious Savior
Level RequirementN/A
Rank 1N/A
Rank 2N/A
Rank 3N/A

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