Fallout 76 – Luck Perk Cards Effects & Priority

Table of Contents Show Pharma FarmaScroungerSerendipityCan Do!Good With SaltJunk ShieldMystery MeatLuck of the DrawCap CollectorWoodchuckerCuratorPsychopathDry NurseLucky […]

All Luck Perk Cards Effects & Priority
Luck determines your character’s “recharge rate of Critical Hits” and the quality of items you find.

Pharma Farma

Level Requirement 2
Rank 1 40% chance to find extra aid chems when you search a chem container.
Rank 2 60% chance to find extra aid chems when you search a chem container.
Rank 3 80% chance to find extra aid chems when you search a chem container.

Scrounger

Level Requirement 3
Rank 1 40% chance to find extra ammo when you Search an annmo container.
Rank 2 60% chance to find extra ammo when you Search an annmo container.
Rank 3 80% chance to find extra ammo when you Search an annmo container.

Serendipity

Level Requirement 5
Rank 1 While below 30% health, gain a 15% chance to avoid damage.
Rank 2 While below 30% health, gain a 30% chance to avoid damage.
Rank 3 While below 30% health, gain a 45% chance to avoid damage.

Can Do!

Level Requirement 7
Rank 1 40% chance to find an extra canned good when you Search a food container.
Rank 2 60% chance to find an extra canned good when you Search a food container.
Rank 3 80% chance to find an extra canned good when you Search a food container.

Good With Salt

Level Requirement 9
Rank 1 Food in your inventory will spoil 30% more slowly.
Rank 2 Food in your inventory will spoil 60% more slowly.
Rank 3 Food in your inventory will spoil 90% more slowly.

Junk Shield

Level Requirement 10
Rank 1 Carry Junk to gain up to 10 Damage and Energy Resistance (No Power Armor).
Rank 2 Carry Junk to gain up to 20 Damage and Energy Resistance (No Power Armor).
Rank 3 Carry Junk to gain up to 30 Damage and Energy Resistance (No Power Armor).

Mystery Meat

Level Requirement 11
Rank 1 Stimpaks may generate edible meat tissue, Higher Rads improve the chance.
Rank 2 Stimpaks generate more edible meat, Higher Rads improve the chance.
Rank 3 Stimpaks generate excessive, edible meat, Higher Rads improve the chance.

Luck of the Draw

Level Requirement 14
Rank 1 Your weapon has a slight chance to repair itself when hitting an enemy.
Rank 2 Chance your weapon will repair itself even more when hitting an enemy.
Rank 3 Change your weapon will greatly repair itself when hitting an enemy.

Cap Collector

Level Requirement 16
Rank 1 You have a chance to find more bottle caps when opening a caps stash.
Rank 2 You have a better chance to find more bottle caps when opening a caps stash.
Rank 3 You always find more bottle caps when opening a caps stash.

Woodchucker

Level Requirement 17
Rank 1 Collect twice as much when harvesting wood.

Curator

Level Requirement 19
Rank 1 The benefits of bobbleheads and magazines last twice as long.

Psychopath

Level Requirement 20
Rank 1 Every kill in V.A.T.S. has a 5% chance to refill your Critical Meter.
Rank 2 Every kill in V.A.T.S. has a 10% chance to refill your Critical Meter.
Rank 3 Every kill in V.A.T.S. has a 15% chance to refill your Critical Meter.

Dry Nurse

Level Requirement 23
Rank 1 You have a 50% chance to keep your Stimpak when you revive another player.

Lucky Break

Level Requirement 24
Rank 1 Slight chance your equipped armor will repair itself when struck.
Rank 2 Chance your equipped armor will repair itself even more when struck.
Rank 3 Chance your equipped armor will greatly repair itself when struck.

Mysterious Stranger

Level Requirement 26
Rank 1 The Mysterious Stranger will appear occasionally in V.A.T.S to lend a hand.
Rank 2 The Mysterious Stranger appears more often in V.A.T.S to lend a hand.
Rank 3 The Mysterious Stranger appears much more often in V.A.T.S to lend a hand.

Last Laugh

Level Requirement 27
Rank 1 You drop a live grenade from your inventory when you die.

Four Leaf Clover

Level Requirement 29
Rank 1 Each hit in V.A.T.S. has chance to fill your Critical Meter.
Rank 2 Each hit in V.A.T.S. hasa better chance to fill your Critical Meter.
Rank 3 Each hit in V.A.T.S. has an excellent chance to fill your Critical Meter.

Starched Genes

Level Requirement 30
Rank 1 Less chance for you to mutate from rads or for RadAway to cure mutations.
Rank 2 You will never mutate from rads and Radaway will never cure mutations.
Grim Reaper’s Sprint
Level Requirement N/A
Rank 1 N/A
Rank 2 N/A
Rank 3 N/A
Mysterious Savior
Level Requirement N/A
Rank 1 N/A
Rank 2 N/A
Rank 3 N/A

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