Gloomwood Console Commands

Welcome to our Gloomwood Console Commands guide. This guide will show you console information for the […]

Welcome to our Gloomwood Console Commands guide. This guide will show you console information for the game! Tested in game v0.1.220!

Gloomwood Console Commands

This guide will show you console information for the game! Tested in game v0.1.220! We know that there are people who have a hard time finishing the Gloomwood game. If you are one of those who find it difficult to finish the game, let’s take you to our Gloomwood guide.

Gloomwood Console Commands

CommandExtension (If applicable)DescriptionSelector Information (If applicable)
antialiasing{value}Displays Antialiasing level. If given a value sets the Antialiasing level
bloom{0/1}Displays if Bloom is enabled. If given a value Enables / Disables Bloom“1” is Enable, “0” is Disable
cheats{0/1}Displays if Cheats are enabled. If given a value Enables / Disables Cheats“1” is Enable, “0” is Disable
clearClears the Console
crosshair0/1Enables/Disables the Crosshair“1” is Enable, “0” is Disable
difficulty{0/1/2/3}Displays the current Difficulty. If given a value changes the Difficulty“0” is Crescent Moon (Easy), “1” is Half Moon (Normal), “2” is Full Moon (Hard), “3” is Blood Moon (Expert)
fog{0/1}Displays if Fog is enabled. If given a value Enables / Disables Fog“1” is Enable, “0” is Disable
framerate{value}Sets the Framerate cap
ghostToggles both Collision and Detection
give{item} {optional: value}Places the given item in the luggage case. If given a value gives multiple(See below for a list of valid give command items)
godToggles Invincibility
helpLists Commands
infinite{target} {int}Usage Unknown
killKills what ever is in the centre of the screen
level{level}Loads the given map, also seems to break the game“coast_fishery”,”coast_caves”,”coast_cliffside”,”coast_tavern”
life0-100Displays the players health. If given a value sets the players health0 kills you, 100 is full health.
lightflares0/1Displays if Lightflares are enabled. If given a value Enables / Disables Lightflares“1” is Enable, “0” is Disable
list{value/entity}Usage Unknown
loadgame0-9Reloads the current save. If given a value loads the given save slot
noclipToggles Collision
notargetToggles Detection
place{entity}Usage Unknown
quitCloses the game
restartLoads last save
savegame{0-9}Saves the game. If given a value saves in the given save slot
spawn{entity} {value}Spawns the given entity. If given a value spawns multiple(See below for a list of valid spawn command entities)
texturefiltering{0/1}Displays if Texture Filtering is enabled. If given a value Enables/Disables Texture Filtering
thiefToggles footstep noise and key requirement to unlock doors
timescale{value}Changes the Time Scale1 is normal speed
tooltips{element} {value}Unknown Usage
versionDisplays game version

Valid “Give” Items

  • item (Attempts to give you all the items, items that don’t fit in your inventory are dropped)
  • item_apple
  • item_bottle
  • item_brooch_1
  • item_button_presser
  • item_can_beans (Looks like can of fish when dropped)
  • item_can_beans_empty
  • item_can_fish
  • item_can_fish_empty
  • item_canesword
  • item_cheese
  • item_coin (Grants 1 coin)
  • item_gem_raw_large_1
  • item_gem_raw_small_1
  • item_giblet_citizen_man_head
  • item_giblet_huntsman_arm_left
  • item_giblet_huntsman_arm_right
  • item_giblet_huntsman_head
  • item_giblet_huntsman_leg_left
  • item_giblet_huntsman_leg_right
  • item_giblet_huntsman_leg_right
  • item_giblet_woodsman_arm_left
  • item_giblet_woodsman_arm_right
  • item_giblet_woodsman_head
  • item_giblet_woodsman_leg_left
  • item_giblet_woodsman_leg_right
  • item_goatman_horn_left
  • item_goatman_horn_right
  • item_handlantern
  • item_handlantern_broken
  • item_legtrap (Beartrap)
  • item_lightgemring
  • item_medhypo
  • item_revolver
  • item_revolverround (If given multiple turns into a box)
  • item_revolverroundbox (Contains 1 bullet)
  • item_revolverroundspent
  • item_rifle_broken
  • item_shotgun
  • item_shotgunshell
  • item_shotgunshellbox
  • item_shotgunshellspent
  • item_undertaker
  • item_undertaker_incendiary
  • item_undertaker_shock
  • item_undertaker_slug
  • item_waxcylinder
  • pickup_coin (Grants 2 coins)
  • pickup_coinpouch (Grants 25 coins)
  • weapon (Gives all the weapons)

Physics tied to the player:

  • ai (Spawns ALL the ai in a huge pile)
  • ai_crowman
  • ai_fishdog
  • ai_goatman
  • ai_huntsman
  • ai_huntsman_armored
  • ai_huntsman_armored_rifle
  • ai_huntsman_armored_torch
  • ai_huntsman_rifle
  • ai_huntsman_torch
  • ai_merchant
  • ai_rat
  • ai_woodsman
  • ai_woodsman_armored
  • ai_woodsman_armored_axe
  • ai_woodsman_armored_torch
  • ai_woodsman_axe
  • ai_woodsman_torch
  • physics_sack
  • physics_axe
  • physics_barrel
  • physics_barrel_explosive
  • physics_crate
  • physics_crate_ammo_pistol
  • physics_crate_ammo_shotgun
  • physics_pickaxe
  • physics_shovel

Broken or Unimplemented:

  • item_bloodvial
  • item_keyring
  • item_monocle
  • item_journal

Valid “Spawn” Entities

  • ai (Spawns ALL the ai in a huge stack)
  • ai_crowman
  • ai_fishdog
  • ai_goatman
  • ai_huntsman
  • ai_huntsman_armored
  • ai_huntsman_armored_rifle
  • ai_huntsman_armored_torch
  • ai_huntsman_rifle
  • ai_huntsman_torch
  • ai_merchant
  • ai_rat
  • ai_woodsman
  • ai_woodsman_armored
  • ai_woodsman_armored_axe
  • ai_woodsman_armored_torch
  • ai_woodsman_axe
  • ai_woodsman_torch
  • item (Spawns 2 Lanterns and a Lightgemring)
  • item_apple
  • item_bottle
  • item_brooch_1
  • item_button_presser
  • item_can_beans (Looks like can of fish when dropped)
  • item_can_beans_empty
  • item_can_fish
  • item_can_fish_empty
  • item_canesword
  • item_cheese
  • item_coin (Grants 9999 coins on pickup)
  • item_gem_raw_large_1
  • item_gem_raw_small_1
  • item_giblet_citizen_man_head
  • item_giblet_huntsman_arm_left
  • item_giblet_huntsman_arm_right
  • item_giblet_huntsman_head
  • item_giblet_huntsman_leg_left
  • item_giblet_huntsman_leg_right
  • item_giblet_huntsman_leg_right
  • item_giblet_woodsman_arm_left
  • item_giblet_woodsman_arm_right
  • item_giblet_woodsman_head
  • item_giblet_woodsman_leg_left
  • item_giblet_woodsman_leg_right
  • item_goatman_horn_left
  • item_goatman_horn_right
  • item_handlantern
  • item_handlantern_broken
  • item_legtrap (Beartrap)
  • item_lightgemring
  • item_medhypo
  • item_revolver
  • item_revolverround
  • item_revolverroundbox (Contains 10 bullets)
  • item_revolverroundspent
  • item_rifle_broken
  • item_shotgun
  • item_shotgunshell
  • item_shotgunshellbox (Contains 5 shells)
  • item_shotgunshellspent (Stack of 5)
  • item_undertaker
  • item_undertaker_incendiary (Stack of 10)
  • item_undertaker_shock (Stack of 10)
  • item_undertaker_slug (Stack of 10)
  • item_waxcylinder
  • physics_axe
  • physics_barrel
  • physics_barrel_explosive
  • physics_crate
  • physics_crate_ammo_pistol
  • physics_crate_ammo_shotgun
  • physics_pickaxe
  • physics_sack
  • physics_shovel
  • pickup_coin (Grants 2 coins on pickup)
  • pickup_coinpouch (Grants 25 coins on pickup)

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