Going Medieval – How to Add Custom Map Sizes

After reading the games FAQ, I read that a lot of the configuration of the game […]

After reading the games FAQ, I read that a lot of the configuration of the game is done through JSON files located in the installation folder of Going Medieval. When starting a new game, I was a bit bummed that there was only one map size to choose from. In this guide, I”ll explain how you can add more map sizes.

How to Add Custom Map Sizes

If you browse to the Going Medieval installation folder (\steamapps\common\Going Medieval\Going Medieval_Data\StreamingAssets) and go in

You will have to edit a single file located in the Going Medieval installation folder (Going Medieval\Going Medieval_Data\StreamingAssets to be exact). There you’ll find a folder called “MapV2”, inside the folder there’s a file called “MapSizes.json”, open this file with your favourite text editor and there you’ll find the default map size. My advice is to add another map size instead of changing the existing one. See the below example how you can add another map size:

{
	"repository": [
		{
			"id": "default_size",
			"width": 190,
			"height": 16,
			"length": 190,
			"blockHeight": 3,
			"shownInRelease": true
		},
		{
			"id": "custom_map_size_1",
			"width": 380,
			"height": 16,
			"length": 380,
			"blockHeight": 3,
			"shownInRelease": true
		}
	]
}

With this new custom map size, the map is 4 times as big. I haven’t tested this yet but wanted to share this with everyone to allow anyone to test what sizes are playable on which hardware.

1 thought on “Going Medieval – How to Add Custom Map Sizes”

  1. This trick seems to be working – at least the map generated and my settlers are running around 🙂

    Will update if I run into problems with savegames etc.

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