Halls of Torment Walkthrough Guide

Welcome to our Halls of Torment Walkthrough Guide. A comprehensive guide detailing all 201 achievements, how to unlock them, their rewards, and everything else you may find useful on your way to 100%ing Halls of Torment.

Hello from our Halls of Torment Walkthrough Guide. Kill hordes of terrifying monsters in this crowded survival roguelit. Go down to the Torture Halls where the masters of the underworld are waiting for you. Treasures, magical trinkets and a growing roster of heroes will give you the power to destroy fears from beyond. How long can you survive? Check out our walkthrough guide to find the answer to all these questions.

Halls of Torment Walkthrough Guide

Welcome to our Halls of Torment Walkthrough Guide. A comprehensive guide detailing all 201 achievements, how to unlock them, their rewards, and everything else you may find useful on your way to 100%ing Halls of Torment. A general example of how an achievement will be displayed:

  • Title
  • Adjacent Quests
  • Quest Description
  • Character
  • Reward
  • Notes (tips and advice for earning the achievement)

Achievements for each section will be listed in order of row and then column. Example:

Halls of Torment Walkthrough Guide

Quests at the top of each section take priority, as do the ones on the left (just like reading a book).

In order to discover certain quests, you will need to complete an adjacent quest (a completed quest that is next to that quest).

Halls of Torment Walkthrough Guide

For example, I have completed Quest X. Therefore, I have discovered Quest Y. In order to discover Quest Z, I will first need to complete Quest Y.

If you are looking for a specific quest, you can either go to the section wherein your quest lies or you can press ctrl & f at the same time to search for the name of a specific quest in order to find it easier.

Chapter I: Haunted Caverns (1-15)

Halls of Torment Walkthrough Guide

Quests that have an * in the ‘Description’ section indicate that the quest must be completed in one run.

Ability Masteries in this section:

  • Arcane Splinter – unlocked by default
  • Astronomer’s Orbs – unlocked by default
  • Lightning Strike – unlocked by default
  • Phantom Needles – unlocked by default

Quest – Lord of Pain

  • Adjacent Quests – Cavern Dominator II
  • Description: Defeat the Lord of Pain.
  • Character: any
  • Reward: 2000 Gold
  • Notes: The Lord of Pain will spawn at the end of the 30 minute timer in the Haunted Caverns, which will clear out any remaining monsters and leave you 1 on 1 with him. Upon defeating him, you will have escaped the halls, and unlocked this achievement.

Quest – Astronomer’s Orbs Mastery III

  • Adjacent Quests – Astronomer’s Orbs Mastery II , Lightning Strike Mastery III
  • Description: Deal 3,000,000 damage with Astronomer’s Orbs. *
  • Character: any
  • Reward: Trait Types: Bodies & Material
  • Notes: An easy way to do the 3,000,000 damage masteries is to load in to the Forgotten Viaduct and picking up the starting scroll (which you obtain after beating the hall once) and re-rolling until you get the mastery you are trying to achieve. Once you have it, grab both the other scrolls and head to either side of the bridge to fight the group of ghosts. Since they have lots of health, you will be able to easily rack up damage and can get your mastery done.

Quest – Lightning Strike Mastery III

  • Adjacent Quests – Astronomer’s Orbs Mastery III, Lightning Strike Mastery II
  • Description: Deal 3,000,000 damage with Lightning Strike. *
  • Character: any
  • Reward: Trait Types: Capacity & Repercussion
  • Notes: An easy way to do the 3,000,000 damage masteries is to load in to the Forgotten Viaduct and picking up the starting scroll (which you obtain after beating the hall once) and re-rolling until you get the mastery you are trying to achieve. Once you have it, grab both the other scrolls and head to either side of the bridge to fight the group of ghosts. Since they have lots of health, you will be able to easily rack up damage and can get your mastery done.

Quest – Lightning Strike Mastery II

  • Adjacent Quests – Lightning Strike Mastery III, Cavern Dominator II
  • Description: Deal 1,500,000 damage with Lightning Strike. *
  • Character: any
  • Reward: Upgrade: Explosive Strike
  • Notes: The 1,500,000 damage mastery is fairly easily obtained during any given run without needing to do the bridge ghost strat like in the 3,000,000 damage mastery. Just make sure that you select the ability you’d like to get the mastery with early on and upgrade it as much as you can.

Quest – Cavern Dominator II

  • Adjacent Quests – Lord of Pain, Lightning Strike Mastery II, Arcane Splinter Mastery II
  • Description: Kill 15,000 enemies in one run. *
  • Character: any
  • Reward: 1000 Gold
  • Notes: This is able to be done fairly quickly with any character. You will likely complete this quest passively during one of your runs. An easy way to do this is with the Archer for the projectiles and movement speed, allowing you to be able to move quickly and clear enemies fast.

Quest – Arcane Splinter Mastery II

  • Adjacent Quests – Cavern Dominator II, Arcane Splinter Mastery III
  • Description: Deal 1,500,000 damage with Arcane Splinter. *
  • Character: any
  • Reward: Upgrade: Arcane Unrest
  • Notes: The 1,500,000 damage mastery is fairly easily obtained during any given run without needing to do the bridge ghost strat like in the 3,000,000 damage mastery. Just make sure that you select the ability you’d like to get the mastery with early on and upgrade it as much as you can.

Quest – Arcane Splinter Mastery III

  • Adjacent Quests – Arcane Splinter Mastery II, Phantom Needles Mastery III
  • Description: Deal 3,000,000 damage with Arcane Splinter. *
  • Character: any
  • Reward: Trait Types: Split & Fading
  • Notes: An easy way to do the 3,000,000 damage masteries is to load in to the Forgotten Viaduct and picking up the starting scroll (which you obtain after beating the hall once) and re-rolling until you get the mastery you are trying to achieve. Once you have it, grab both the other scrolls and head to either side of the bridge to fight the group of ghosts. Since they have lots of health, you will be able to easily rack up damage and can get your mastery done.

Quest – Phantom Needles Mastery III

  • Adjacent Quests – Arcane Splinter Mastery III, Phantom Needles Mastery II
  • Description: Deal 3,000,000 damage with Phantom Needles. *
  • Character: any
  • Reward: Trait Types: Power & Pinpoint
  • Notes: An easy way to do the 3,000,000 damage masteries is to load in to the Forgotten Viaduct and picking up the starting scroll (which you obtain after beating the hall once) and re-rolling until you get the mastery you are trying to achieve. Once you have it, grab both the other scrolls and head to either side of the bridge to fight the group of ghosts. Since they have lots of health, you will be able to easily rack up damage and can get your mastery done.

Quest – Astronomer’s Orbs Mastery II

  • Adjacent Quests – Astronomer’s Orbs Mastery III, Hellhound Slayer I
  • Description: Deal 1,500,000 damage with Astronomer’s Orbs. *
  • Character: any
  • Reward: Upgrade: Inner Orbit
  • Notes: The 1,500,000 damage mastery is fairly easily obtained during any given run without needing to do the bridge ghost strat like in the 3,000,000 damage mastery. Just make sure that you select the ability you’d like to get the mastery with early on and upgrade it as much as you can.

Quest – Phantom Needles Mastery II

  • Adjacent Quests – Phantom Needles Mastery III, Slime Slayer I
  • Description: Deal 1,500,000 damage with Phantom Needles. *
  • Character: any
  • Reward: Upgrade: Phantom Split
  • Notes: The 1,500,000 damage mastery is fairly easily obtained during any given run without needing to do the bridge ghost strat like in the 3,000,000 damage mastery. Just make sure that you select the ability you’d like to get the mastery with early on and upgrade it as much as you can.

Quest – Hellhound Slayer I

  • Adjacent Quests – Astronomer’s Orbs Mastery II, The Lich
  • Description: Kill 50,000 Hellhounds.
  • Character: any
  • Reward: 2000 Gold
  • Notes: Hellhounds can be found in both the Haunted Caverns and the Ember Grounds. This quest can be completed passively by just doing other quests in these two halls.

Quest – The Lich

  • Adjacent Quests – Hellhound Slayer I, Cavern Dominator I
  • Description: Defeat the Lich.
  • Character: any
  • Reward: Character: Cleric
  • Notes: The Lich is an elite enemy that spawns around the 8 minute mark. Upon defeating her you will complete this quest.

Quest – Cavern Dominator I

  • Adjacent Quests – The Lich, Cavern Survivor I, Skeleton Slayer I
  • Description: Kill 5,000 enemies in one run. *
  • Character: any
  • Reward: 500 Gold
  • Notes: Will be completed passively during any one of your runs.

Quest – Cavern Survivor I

  • Adjacent Quests – Cavern Dominator I, Astronomer’s Orbs Mastery I
  • Description: Survive until there are only 26 minutes left.
  • Character: any
  • Reward: Character: Archer
  • Notes: Simply survive until the timer in the bottom right shows 26:00 on the clock.

Quest – Astronomer’s Orbs Mastery I

  • Adjacent Quests – Cavern Survivor I, The Skeleton Lord, Cavern Survivor II
  • Description: Deal 750,000 damage with Astronomer’s Orbs. *
  • Character: any
  • Reward: Trait Types: Mass & Density
  • Notes: 750,000 damage masteries are completed fairly easily. Make sure you select the ability early on, upgrade it, and it should rack up enough damage throughout the rest of your run.

Chapter I: Haunted Caverns (16-25)

Quests that have an * in the ‘Description’ section indicate that the quest must be completed in one run.

Ability Masteries in this section:

  • Arcane Splinter – unlocked by default
  • Lightning Strike – unlocked by default
  • Phantom Needles – unlocked by default

Quest – The Skeleton Lord

  • Adjacent Quests – Astronomer’s Orbs Mastery I, Slime Slayer I, Arcane Splinter Mastery I
  • Description: Defeat the Skeleton Lord.
  • Character: any
  • Reward: Items: Necromancer’s Clutch
  • Notes: The Skeleton Lord is an elite enemy that spawns at around the 16 minute mark. Upon defeating him you will complete this quest.

Quest – Slime Slayer I

  • Adjacent Quests – Phantom Needles Mastery II, The Skeleton Lord
  • Description: Kill 50,000 Slimes.
  • Character: any
  • Reward: Item: Septic Boots
  • Notes: Like the Hellhound Slayer Quest, slimes can be found in both the Haunted Caverns and Ember Grounds. This quest can be done passively while working on other quests in these two halls.

Quest – Skeleton Slayer I

  • Adjacent Quests – Cavern Dominator I, Lightning Strike Mastery I
  • Description: Kill 50,000 Skeletons.
  • Character: any
  • Reward: 2000 Gold
  • Notes: Skeletons can be found in the Haunted Caverns, Ember Grounds, and Forgotten Viaduct. Can be completed passively while working on other quests.

Quest – Cavern Survivor II

  • Adjacent Quests – Astronomer’s Orbs Mastery I, Arcane Splinter Mastery I, Phantom Needles Mastery I
  • Description: Survive until there are only 14 minutes left.
  • Character: any
  • Reward: 500 Gold
  • Notes: Survive until the clock in the bottom right says 14:00.

Quest – Arcane Splinter Mastery I

  • Adjacent Quests – The Skeleton Lord, Cavern Survivor II
  • Description: Deal 750,000 damage with Arcane Splinter. *
  • Character: any
  • Reward: Trait Types: Focus & Piercing
  • Notes: 750,000 damage masteries are completed fairly easily. Make sure you select the ability early on, upgrade it, and it should rack up enough damage throughout the rest of your run.

Quest – Lightning Strike Mastery I

  • Adjacent Quests – Skeleton Slayer I, The Imp Chieftain, Cavern Survivor III
  • Description: Deal 750,000 damage with Lightning Strike. *
  • Character: any
  • Reward: Trait Types: Intensity & Charges
  • Notes: 750,000 damage masteries are completed fairly easily. Make sure you select the ability early on, upgrade it, and it should rack up enough damage throughout the rest of your run.

Quest – The Imp Chieftain

  • Adjacent Quests – Lightning Strike Mastery I, Phantom Needles Mastery I
  • Description: Defeat the Imp Chieftain.
  • Character: any
  • Reward: Stage: Ember Ground
  • Notes: The Imp Chieftain is an elite enemy that spawns around the 24 minute mark. Upon defeating him you will complete this quest.

Quest – Phantom Needles Mastery I

  • Adjacent Quests – Cavern Survivor II, The Imp Chieftain, Cavern Dominator III
  • Description: Deal 750,000 damage with Phantom Needles. *
  • Character: any
  • Reward: Trait Types: Spin & Puncture
  • Notes: 750,000 damage masteries are completed fairly easily. Make sure you select the ability early on, upgrade it, and it should rack up enough damage throughout the rest of your run.

Quest – Cavern Survivor III

  • Adjacent Quests – Lightning Strike Mastery I
  • Description: Survive until there are only 2 minutes left.
  • Character: any
  • Reward: 1000 Gold
  • Notes: Survive until the clock in the bottom right shows 2:00. Can be difficult but after a couple of runs, you will start to survive longer and longer and will eventually reach the final 2 minutes.

Quest – Cavern Dominator III

  • Adjacent Quests – Phantom Needles Mastery I
  • Description: Kill 25,000 enemies in one run. *
  • Character: any
  • Reward: Haunted Caverns: Starting Ability
  • Notes: Should be able to complete this quest passively during a run but if you are struggling, I recommend Archer for the movement speed and projectiles.

Chapter II: Ember Grounds (1-19)

Halls of Torment Walkthrough Guide

Quests that have an * in the ‘Description’ section indicate that the quest must be completed in one run.

Ability Masteries in this section:

  • None

Quest – Wraith Warlord

  • Adjacent Quests – Imp Slayer I, Ember Survivor II
  • Description: Defeat the Wraith Warlord.
  • Character: any
  • Reward: Stage: Forgotten Viaduct
  • Notes: The Wraith Warlord is an elite enemy that spawns at around the 14 minute mark. Defeating him will complete this quest.

Quest – Imp Slayer I

  • Adjacent Quests – Wraith Warlord, Ember Survivor I
  • Description: Kill 50,000 imps.
  • Character: any
  • Reward: 2000 Gold
  • Notes: Doing other quests in this hall will contribute towards the progress of this quest. Imps spawn at multiple intervals of the run, so if you’re needing to finish up this quest, look out for them and clear as many as possible.

Quest – Ember Dominator II

  • Adjacent Quests – Ember Survivor II
  • Description: Kill 5,000 enemies in one visit of the Ember Grounds. *
  • Character: any
  • Reward: 1500 Gold
  • Notes: Will be completed passively by doing a run in the hall.

Quest – Ember Survivor II

  • Adjacent Quests – Wraith Warlord, Ember Dominator II, Ember Survivor I
  • Description: Survive the Ember Grounds until there are only 12 minutes left.
  • Character: any
  • Reward: 1000 Gold
  • Notes: Survive until the clock in the bottom right shows 12:00.

Quest – Ember Survivor I

  • Adjacent Quests – Imp Slayer I, Ember Survivor II, Flamedancer, The Wellkeeper
  • Description: Survive the Ember Grounds until there are only 22 minutes left.
  • Character: any
  • Reward: 500 Gold
  • Notes: Survive until the clock in the bottom right shows 22:00.

Quest – Flamedancer

  • Adjacent Quests – Ember Survivor I, Ability Expert: Lightning Strike, Ember Dominator I
  • Description: Defeat the Flamedancer.
  • Character: any
  • Reward: Item: Demonic Bond
  • Notes: The Flamedancer is an elite enemy that spawns at around the 24 minute mark. Defeating him will complete this quest.

Quest – Ability Expert: Lightning Strike

  • Adjacent Quests – Flamedancer
  • Description: Get Lightning Strike to Level 3 to be able to select Ability Upgrades. *
  • Character: any
  • Reward: Upgrade: Electrifying Strike
  • Notes: Upon selecting the Lightning Strike ability, choose three upgrades corresponding to the ability, and after selecting the third one, this achievement will complete. Getting Lightning Strike to Level 3 allows you to earn an upgrade to that ability, which can be found in a golden scroll.

Quest – Ability Expert: Phantom Needles

  • Adjacent Quests – Ember Survivor II, The Wellkeeper
  • Description: Get Phantom Needles to level 3 to be able to select Ability Upgrades. *
  • Character: any
  • Reward: Upgrade: Phantom Rift
  • Notes: Upon selecting the Phantom Needles ability, choose three upgrades corresponding to the ability, and after selecting the third one, this achievement will complete. Getting Phantom needles to Level 3 allows you to earn an upgrade to that ability, which can be found in a golden scroll.

Quest – The Wellkeeper

  • Adjacent Quests – Ember Survivor I, Ability Expert: Phantom Needles, Ember Dominator I, Finders Keepers
  • Description: Enter Ember Grounds and rescue the Wellkeeper.
  • Character: any
  • Unlocks: Wellkeeper
  • Notes: Upon entering the Ember Grounds for the first time (and any time thereafter in which you haven’t rescued him), the Wellkeeper will spawn in a cage on the map (with an indicator pointing to him). He will ask you to find a key somewhere in the map (again, with an indicator pointing to it). Upon collecting it, return to him and open the cage. He will be permanently unlocked in the lobby allowing you to purchase items you retrieve during runs.

Quest – Ember Dominator I

  • Adjacent Quests – Flamedancer, The Wellkeeper
  • Description: Kill 1,000 enemies in one visit of the Ember Grounds. *
  • Character: any
  • Unlocks: Character: Exterminator
  • Notes: Will be completed passively during any of your runs.

Quest – Finders, Keepers

  • Adjacent Quests – The Wellkeeper, Additional Fees
  • Description: Retrieve 1 item from the Halls of Torment.
  • Character: any
  • Reward: 1 Gold
  • Notes: Once you have unlocked the Wellkeeper, any chests that you open from elites will give you gear. You can go to the well near where you spawn and select an item to be retrieved. Retrieving items allows you to purchase them from the Wellkeeper where you can then use the item permanently.

Quest – Scorched Slayer I

  • Adjacent Quests – Ember Dominator III
  • Description: Kill 50,000 Scorched.
  • Character: any
  • Reward: 2000 Gold
  • Notes: Doing other quests in this hall will contribute towards the progress of this quest. Scorched will spawn at various times during the run so make sure you clear them when you get the chance.

Quest – Wyrm Queen

  • Adjacent Quests – Ability Expert: Arcane Spliter
  • Description: Defeat the Wyrm Queen.
  • Character: any
  • Reward: Character: Warlock
  • Notes: The Wyrm Queen is an elite enemy that spawns around the 6 minute mark. Defeating it will complete this quest.

Quest – Ability Expert: Arcane Splinter

  • Adjacent Quests – Wyrm Queen, Additional Fees
  • Description: Get Arcane Splinter to Level 3 to be able to select Ability Upgrades. *
  • Character: any
  • Reward: Upgrade: Arcane Shivers
  • Notes: Upon selecting the Arcane Splinters ability, choose three upgrades corresponding to the ability, and after selecting the third one, this achievement will complete. Getting Phantom needles to Level 3 allows you to earn an upgrade to that ability, which can be found in a golden scroll.

Quest – Additional Fees

  • Adjacent Quests – Finders Keepers, Ability Expert: Arcane Spliter, Ability Expert: Astronomer’s Orbs
  • Description: Purchase an item from the Wellkeeper.
  • Character: any
  • Reward: Item: Spellcaster Gloves
  • Notes: Once you have retrieved an item from the well, it will show up as being able to be purcashed at the Wellkeeper in the lobby. Purchasing an item will complete this quest. Purchasing bottles does not count.

Quest – Ability Expert: Astronomer’s Orbs

  • Adjacent Quests – Additional Fees, Ember Dominator III
  • Description: Get Astronomer’s Orbs to Level 3 to be able to select Ability Upgrades. *
  • Character: any
  • Reward: Upgrade: Electrified Orbs
  • Notes: Upon selecting the Astronomer’s Orbs ability, choose three upgrades corresponding to the ability, and after selecting the third one, this achievement will complete. Getting Phantom needles to Level 3 allows you to earn an upgrade to that ability, which can be found in a golden scroll.

Quest – Ember Dominator III

  • Adjacent Quests – Scorched Slayer I, Ability Expert: Astronomer’s Orbs, Ember Survivor III
  • Description: Kill 15,000 enemies in one visit of the Ember Grounds. *
  • Character: any
  • Reward: Ember Grounds: Starting Ability
  • Notes: Will likely be done passively during any of your runs in the hall.

Quest – Lord of Regret

  • Adjacent Quests – Additional Fees
  • Description: Defeat the Lord of Regret.
  • Character: any
  • Reward: 2500 Gold
  • Notes: After surviving the 30 minutes of the Ember Grounds, the enemies will clear and the Lord of Regret spawns. After successfully defeating him, you will escape the hall and complete this quest.

Quest – Ember Survivor III

  • Adjacent Quests – Ember Dominator III
  • Description: Survive the Ember Grounds until there are only 2 minutes left.
  • Character: any
  • Reward: 1500 Gold
  • Notes: Survive until the clock in the bottom right shows 2:00.

Chapter III: Forgotten Viaduct (1-13)

Halls of Torment Walkthrough Guide

Quests that have an * in the ‘Description’ section indicate that the quest must be completed in one run.

Ability Masteries in this section:

  • None

Quest – Gargoyle Slayer I

  • Adjacent Quests – Wraith Horseman
  • Description: Kill 50,000 Gargoyles
  • Character: any
  • Reward: 2500 Gold
  • Notes: This quest will be completed passively during your other runs in this hall. They spawn very frequently so make sure to clear them when you see them.

Quest – Wraith Horseman

  • Adjacent Quests – Gargoyle Slayer I, Wraith Slayer I
  • Description: Defeat the Wraith Horseman.
  • Character: any
  • Reward: Character: Shield Maiden
  • Notes: The Wraith Horseman is an elite enemy that spawns at around the 24 minute mark. Defeating him will complete this quest.

Quest – Wraith Slayer I

  • Adjacent Quests – Wraith Horseman
  • Description: Kill 50,000 Wraiths.
  • Character: any
  • Reward: 2500 Gold
  • Notes: This quest will be completed passively during your other runs. They spawn a lot, so killing 50,000 won’t be a problem.

Quest – The Cupbearer

  • Adjacent Quests – Viaduct Survivor I
  • Description: Enter Forgotten Viaduct and rescue the Cupbearer.
  • Character: any
  • Reward: Cupbearer
  • Notes: Similar to the Wellkeeper in the Ember Grounds, upon entering the Forgotten Viaduct for the first time (and every time thereafter where you haven’t rescued him), the Cupbearer will spawn. An indicator points to him and upon talking to him, he will tell you to retrieve his potion flask. Returning to him will complete this quest and unlock him in the lobby.

Quest – Viaduct Dominator I

  • Adjacent Quests – Viaduct Dominator II
  • Description: Kill 1,000 enemies in one visit of the Forgotten Viaduct. *
  • Character: any
  • Reward: 1000 Gold
  • Notes: This quest will be done passively during your runs in the hall.

Quest – Frost Knight

  • Adjacent Quests – Wraith Horseman, Hydra
  • Description: Defeat the Frost Knight.
  • Character: any
  • Reward: 750 Gold
  • Notes: The Frost Knight is an elite enemy that spawns at around the 16 minute mark. Defeating him will complete this quest.

Quest – Viaduct Survivor I

  • Adjacent Quests – The Cupbearer, Viaduct Survivor II
  • Description: Survive the Forgotten Viaduct until there are only 18 minutes left.
  • Character: any
  • Reward: 750 Gold
  • Notes: Survive until the clock in the bottom right shows 18:00.

Quest – Viaduct Dominator II

  • Adjacent Quests – Viaduct Dominator I, Viaduct Dominator III
  • Description: Kill 5,000 enemies in one visit of the Forgotten Viaduct. *
  • Character: any
  • Reward: 2000 Gold
  • Notes: This quest will be completed passively during your runs in the hall.

Quest – Hydra

  • Adjacent Quests – Frost Knight, Lord of Despair
  • Description: Defeat the Hydra.
  • Character: any
  • Reward: Forgotten Viaduct: Starting Ability
  • Notes: The Hydra is an elite enemy that spawns at around the 8 minute mark. Defeating him will complete this quest.

Quest – Viaduct Survivor II

  • Adjacent Quests – Viaduct Survivor I, Viaduct Survivor III
  • Description: Survive the Forgotten Viaduct until there are only 10 minutes left.
  • Character: any
  • Reward: 1250 Gold
  • Notes: Survive until the clock in the bottom right shows 10:00.

Quest – Viaduct Dominator III

  • Adjacent Quests – Viaduct Dominator II
  • Description: Kill 10,000 enemies in one visit of the Forgotten Viaduct. *
  • Character: any
  • Reward: Character: Sorceress
  • Notes: Will be completed passively during your runs.

Quest – Lord of Despair

  • Adjacent Quests – Hydra
  • Description: Defeat the Lord of Despair.
  • Character: any
  • Reward: 3000 Gold
  • Notes: After surviving for 30 minutes in this hall, the Lord of Despair will spawn. Upon defeating him you will complete this quest.

Quest – Viaduct Survivor III

  • Adjacent Quests – Viaduct Survivor II
  • Description: Survive the Forgotten Viaduct until there are only 2 minutes left.
  • Character: any
  • Reward: 2000 Gold
  • Notes: Survive until the clock in the bottom right shows 2:00.

Story: Path of the Sword (1-16)

Halls of Torment Walkthrough Guide

Quests that have an * in the ‘Description’ section indicate that the quest must be completed in one run.

Ability Masteries in this section:

  • Ring Blades – unlocked by default

Quest – Ringblade Mastery III

  • Adjacent Quests – Ringblade Mastery II
  • Description: Deal 3,000,000 damage with Ring Blades. *
  • Character: any
  • Reward: Trait Types: Cruel & Reaching
  • Notes: An easy way to do the 3,000,000 damage masteries is to load in to the Forgotten Viaduct and picking up the starting scroll (which you obtain after beating the hall once) and re-rolling until you get the mastery you are trying to achieve. Once you have it, grab both the other scrolls and head to either side of the bridge to fight the group of ghosts. Since they have lots of health, you will be able to easily rack up damage and can get your mastery done.

Quest – Ringblade Mastery II

  • Adjacent Quests – Ringblade Mastery III, Ringblade Mastery I
  • Description: Deal 1,500,000 damage with Ring Blades. *
  • Character: any
  • Reward: Upgrade: Piercing Blades
  • Notes: The 1,500,000 damage mastery is fairly easily obtained during any given run without needing to do the bridge ghost strat like in the 3,000,000 damage mastery. Just make sure that you select the ability you’d like to get the mastery with early on and upgrade it as much as you can.

Quest – Undaunted

  • Adjacent Quests – Ringblade Mastery I, Power Hitter
  • Description: Kill a total of 10 bosses.
  • Character: Swordsman
  • Reward: Item: Fighter’s Headband
  • Notes: With the Swordsman, kill 10 elite enemies or Lords. These can be from any hall.

Quest – Ringblade Mastery I

  • Adjacent Quests – Ringblade Mastery II, Undaunted, Swordplay Mastery III, Swordplay Mastery III
  • Description: Deal 750,000 damage with Ring Blades. *
  • Character: any
  • Reward: Trait Types: Strong & Fast
  • Notes: 750,000 damage masteries are completed fairly easily. Make sure you select the ability early on, upgrade it, and it should rack up enough damage throughout the rest of your run.

Quest – Swordplay Mastery III

  • Adjacent Quests – Ringblade Mastery I, Swordplay Mastery II
  • Description: Deal 3,000,000 damage with the main weapon. *
  • Character: Swordsman
  • Reward: 1500 Gold
  • Notes: Dealing 3,000,000 damage with your main weapon will happen passively. Ways to increase the damage quickly is increasing Damage, Crit Chance, Crit Damage, and Attack Speed.

Quest – Power Hitter

  • Adjacent Quests – Undaunted, Swordplay Mastery I, Strong Arms
  • Description: Hit 1,000 enemies for 300 or more damage in one run. (Main Weapon) *
  • Character: Swordsman
  • Reward: Item: Echoing Band
  • Notes: You can increase your main weapon’s damage by increasing Damage as well as your Crit Chance and Crit Damage.

Quest – Swordplay Mastery I

  • Adjacent Quests – Ringblade Mastery I, Power Hitter, Swordplay Mastery II, Novice Swordsman
  • Description: Deal 200,000 damage with the main weapon. *
  • Character: Swordsman
  • Reward: Ability: Ring Blades
  • Notes: Dealing 200,000 damage with your main weapon will happen passively. Ways to increase the damage quickly is increasing Damage, Crit Chance, Crit Damage, and Attack Speed.

Quest – Swordplay Mastery II

  • Adjacent Quests – Swordplay Mastery III, Swordplay Mastery I, Forward
  • Description: Deal 1,000,000 damage with the main weapon. *
  • Character: Swordsman
  • Reward: 750 Gold
  • Notes: Dealing 1,000,000 damage with your main weapon will happen passively. Ways to increase the damage quickly is increasing Damage, Crit Chance, Crit Damage, and Attack Speed.

Quest – Strong Arms

  • Adjacent Quests – Power Hitter, Novice Swordsman, Blood’s Taste
  • Description: Acquire the trait [Strength IV] in a run. *
  • Character: Swordsman
  • Reward: Blessing: Strength
  • Notes: In a given run, upgrade the Strength trait (+10% Damage) up to level IV (4).

Quest – Novice Swordsman

  • Adjacent Quests – Swordplay Mastery I, Strong Arms, Forward, Trained Swordsman
  • Description: Reach level 30.
  • Character: Swordsman
  • Reward: Item: Scars of Toil
  • Notes: Reaching level 30 will happen passively during your run.

Quest – Forward

  • Adjacent Quests – Swordplay Mastery II, Novice Swordsman, Wide Sweep
  • Description: Walk 5,000 meters in one run. *
  • Character: Swordsman
  • Reward: Item: Spike Boots
  • Notes: This will likely happen passively. You can increase your movement speed to be able to complete this quicker.

Quest – Just a Flesh Wound

  • Adjacent Quests – Blood’s Taste
  • Description: Get hit a total of 500 times over all attempts.
  • Character: Swordsman
  • Reward: Item: Thornfists
  • Notes: Getting hit 500 times will happen over time as you do runs with the Swordsman.

Quest – Blood’s Taste

  • Adjacent Quests – Strong Arms, Just a Flesh Wound, Trained Swordsman
  • Description: Recover 2,000 HP in one run. *
  • Character: Swordsman
  • Reward: Item: Blood-Soaked Shirt
  • Notes: Recover HP via Health Regeneration or potions.

Quest – Trained Swordsman

  • Adjacent Quests – Novice Swordsman, Blood’s Taste, Wide Sweep, Master Swordsman
  • Description: Reach level 60.
  • Character: Swordsman
  • Reward: 750 Gold
  • Notes: Reaching level 60 will happen passively during your runs.

Quest – Wide Sweep

  • Adjacent Quests – Forward, Trained Swordsman
  • Description: Hit 20 enemies with a single attack.
  • Character: Swordsman
  • Reward: Trait: Multihit I
  • Notes: This will likely happen on its own as you get further into the level where more crowds of enemies spawn. To have this happen quicker, increase your Cone/Area Size.

Quest – Master Swordsman

  • Adjacent Quests – Trained Swordsman
  • Description: Reach level 100.
  • Character: Swordsman
  • Reward: 1500 Gold
  • Notes: Reaching level 100 takes a while. Make sure you have retrieved the Jade Amulet (Under Milestones section – level up 500 times) and equipped it (+50% XP Gain). It is recommended you attempt this once you have at least 170 or 180 completed quests, as quest completion gives you XP boosts and the 170 mark is the threshold where you can start to get close to level 100. If you complete around 190, you should be guaranteed to hit level 100.
  • The way I did it was load into the Forgotten Viaduct, grab the scroll immediately that spawned next to you and head south for the other scroll down there. You can additionally choose to go for the scroll at the top of the map, but I decided against it to prioritize my time spent killing enemies. Save the glove that spawns at the start of the level until the end so that you can retrieve all the remaining XP on the map that you may not have picked up. Choose abilities that are High DPS and good for clearing. My personal favorites are Kugelblitz, Dragon Breath, Lightning Strike, and Ring Blades. These are all good for different reasons, but mostly they do lots of damage and can clear enemies at a distance that you may not be able to reach.
  • This may take you a few attempts (it took me a while to finally start consistently hitting level 100), so don’t worry. These may be some of the last quests you complete on your way to 100%ing HoT.

Story: Swift as an Arrow (1-16)

Halls of Torment Walkthrough Guide

Quests that have an * in the ‘Description’ section indicate that the quest must be completed in one run.

Ability Masteries in this section:

  • Transfixion – unlocked by completing Archery Mastery I

Quest – Transfixion Mastery III

  • Adjacent Quests – Archery Mastery III
  • Description: Deal 3,000,000 damage with Transfixion. *
  • Character: any
  • Reward: Trait Types: Deadlines & Potency
  • Notes: An easy way to do the 3,000,000 damage masteries is to load in to the Forgotten Viaduct and picking up the starting scroll (which you obtain after beating the hall once) and re-rolling until you get the mastery you are trying to achieve. Once you have it, grab both the other scrolls and head to either side of the bridge to fight the group of ghosts. Since they have lots of health, you will be able to easily rack up damage and can get your mastery done.

Quest – Archery Mastery III

  • Adjacent Quests – Transfixion Mastery III, Transfixion Mastery II
  • Description: Crit enemies 50,000 times within one run. *
  • Character: Archer
  • Reward: 1500 Gold
  • Notes: Critting enemies can be done easily by increasing your Crit Chance through your gear, your stats, or in-game upgrades. If you’re struggling to do this, I suggest using the bridge ghosts in the Forgotten Viaduct.

Quest – Transfixion Mastery II

  • Adjacent Quests – Archery Mastery III, Archery Mastery II
  • Description: Deal 1,500,000 damage with Transfixion. *
  • Character: any
  • Reward: Upgrade: Painful Incision
  • Notes: The 1,500,000 damage mastery is fairly easily obtained during any given run without needing to do the bridge ghost strat like in the 3,000,000 damage mastery. Just make sure that you select the ability you’d like to get the mastery with early on and upgrade it as much as you can.

Quest – Archery Mastery II

  • Adjacent Quests – Transfixion Mastery II, Transfixion Mastery I
  • Description: Crit enemies 20,000 times within one run. *
  • Character: Archer
  • Reward: 750 Gold
  • Notes: Critting enemies can be done easily by increasing your Crit Chance through your gear, your stats, or in-game upgrades. If you’re struggling to do this, I suggest using the bridge ghosts in the Forgotten Viaduct.

Quest – Transfixion Mastery I

  • Adjacent Quests – Archery Mastery II, Archery Mastery I
  • Description: Deal 750,000 damage with Transfixion. *
  • Character: any
  • Reward: Trait Types: Effectivity & Accuracy
  • Notes: 750,000 damage masteries are completed fairly easily. Make sure you select the ability early on, upgrade it, and it should rack up enough damage throughout the rest of your run.

Quest – Taking Aim

  • Adjacent Quests – Forward Evermore
  • Description: Wait for 180 seconds before you start moving. You must move in order to complete the quest.
  • Character: Archer
  • Reward: Item: Hunter’s Garb
  • Notes: Once you spawn in, do not move for 3 minutes. I suggest doing this in the Haunted Caverns since the enemies in the first few minutes are pretty weak. It would be smart to bring gear to either help you kill things faster or be a bit more tanky. You can die and revive and still have this quest complete, so don’t worry about if you die and have a revive.

Quest – Archery Mastery I

  • Adjacent Quests – Transfixion Mastery I, Novice Archer
  • Description: Crit enemies 5,000 times within one run. *
  • Character: Archer
  • Reward: Ability: Transfixion
  • Notes: Critting enemies can be done easily by increasing your Crit Chance through your gear, your stats, or in-game upgrades.

Quest – Forward Evermore

  • Adjacent Quests – Taking Aim, Guided by the Wind, Untouchable
  • Description: Walk 100,000 meters.
  • Character: Archer
  • Reward: Item: Guiding Star
  • Notes: This can be done over multiple runs and will likely happen passively, increasing your movement speed will help complete this quicker.

Quest – Guided by the Wind

  • Adjacent Quests – Forward Evermore, Breathless
  • Description: Increase your movement speed to 8m/s. *
  • Character: Archer
  • Reward: Trait: Piercing Wind
  • Notes: Archer has a base movement speed of 5.0 m/s, so equipping gear to increase your movement speed or upgrading your stats in the run will help you get this easily.

Quest – Breathless

  • Adjacent Quests – Guided by the Wind, Novice Archer
  • Description: Acquire the trait [Quick Hands IV] in a run. *
  • Character: Archer
  • Reward: Blessing: Attack Speed
  • Notes: Pick the Quick Hands (+8% Attack Speed) trait 4 times (IV).

Quest – Novice Archer

  • Adjacent Quests – Archery Mastery I, Breathless, Trained Archer, Piercing Through
  • Description: Reach level 30.
  • Character: Archer
  • Reward: Item: Elven Slippers
  • Notes: This will be done passively in your runs.

Quest – Trained Archer

  • Adjacent Quests – Novice Archer, Master Archer
  • Description: Reach level 60.
  • Character: Archer
  • Reward: 750 Gold
  • Notes: This will be done passively in your runs.

Quest – Master Archer

  • Adjacent Quests – Trained Archer
  • Description: Reach level 100.
  • Character: Archer
  • Reward: 1500 Gold
  • Notes: Reaching level 100 takes a while. Make sure you have retrieved the Jade Amulet (Under Milestones section – level up 500 times) and equipped it (+50% XP Gain). It is recommended you attempt this once you have at least 170 or 180 completed quests, and quest completion gives you XP boosts and the 170 mark is the threshold where you can start to get close to level 100. If you complete around 190, you should be guaranteed to hit level 100.
  • The way I did it was load into the Forgotten Viaduct, grab the scroll immediately that spawned next to you and head south for the other scroll down there. You can additionally choose to go for the scroll at the top of the map, but I decided against it to prioritize my time spent killing enemies. Save the glove that spawns at the start of the level until the end so that you can retrieve all the remaining XP on the map that you may not have picked up. Choose abilities that are High DPS and good for clearing. My personal favorites are Kugelblitz, Dragon Breath, Lightning Strike, and Ring Blades. These are all good for different reasons, but mostly they do lots of damage and can clear enemies at a distance that you may not be able to reach.
  • This may take you a few attempts (it took me a while to finally start consistently hitting level 100), so don’t worry. These may be some of the last quests you complete on your way to 100%ing HoT.

Quest – Untouchable

  • Adjacent Quests – Forward Evermore
  • Description: Do not get hit for 3 minutes.
  • Character: Archer
  • Reward: Item: Wind Crown
  • Notes: Avoid being hit for 3 minutes in one of your runs. It is easiest to do this at the start of your run where enemies are few and slow. Make sure you are constantly moving and keeping distance since your projectiles can shoot from afar.

Quest – Piercing Through

  • Adjacent Quests – Novice Archer, Confident
  • Description: Kill 20,000 enemies in one run. *
  • Character: Archer
  • Reward: Item: Hunting Gloves
  • Notes: This quest can be done easily in both the Haunted Caverns and the Ember Grounds. Grab gear, abilities, and upgrades to help you clear easier.

Quest – Confident

  • Adjacent Quests – Piercing Through
  • Description: Enter the Halls of Torment 20 times and survive at least 5 minutes.
  • Character: Archer
  • Reward: Item: Collar of Confidence
  • Notes: Doing runs with Archer will passively complete this quest.

Story: Scorched Earth (1-18)

Halls of Torment Walkthrough Guide

Quests that have an * in the ‘Description’ section indicate that the quest must be completed in one run.

Ability Masteries in this section:

  • Dragon’s Breath – unlocked by completing Inferno I

Quest – Master Exterminator

  • Adjacent Quests – Trained Exterminator
  • Description: Reach level 100.
  • Character: Exterminator
  • Reward: 1500 Gold
  • Notes: Reaching level 100 takes a while. Make sure you have retrieved the Jade Amulet (Under Milestones section – level up 500 times) and equipped it (+50% XP Gain). It is recommended you attempt this once you have at least 170 or 180 completed quests, and quest completion gives you XP boosts and the 170 mark is the threshold where you can start to get close to level 100. If you complete around 190, you should be guaranteed to hit level 100.
  • The way I did it was load into the Forgotten Viaduct, grab the scroll immediately that spawned next to you and head south for the other scroll down there. You can additionally choose to go for the scroll at the top of the map, but I decided against it to prioritize my time spent killing enemies. Save the glove that spawns at the start of the level until the end so that you can retrieve all the remaining XP on the map that you may not have picked up. Choose abilities that are High DPS and good for clearing. My personal favorites are Kugelblitz, Dragon Breath, Lightning Strike, and Ring Blades. These are all good for different reasons, but mostly they do lots of damage and can clear enemies at a distance that you may not be able to reach.
  • This may take you a few attempts (it took me a while to finally start consistently hitting level 100), so don’t worry. These may be some of the last quests you complete on your way to 100%ing HoT.

Quest – Trained Exterminator

  • Adjacent Quests – Master Exterminator, Incinerated I, Novice Exterminator
  • Description: Reach level 60.
  • Character: Exterminator
  • Reward: 750 Gold
  • Notes: This quest will be done passively during your runs.

Quest – Incinerated I

  • Adjacent Quests – Trained Exterminator, Inferno I
  • Description: Deal 200,000 burn damage in one run. *
  • Character: Exterminator
  • Reward: Blessing: Fire Damage
  • Notes: This quest will be done passively during your runs. Increasing burn chance can help get this done quicker.

Quest – Firewalker

  • Adjacent Quests – Novice Exterminator, Flammable
  • Description: Walk 8,000 meters in one run. *
  • Character: Exterminator
  • Reward: Item: Firewalker Boots
  • Notes: This will be done passively in your runs, increase your movement speed via gear or upgrades to complete this quest quicker.

Quest – Novice Exterminator

  • Adjacent Quests – Trained Exterminator, Firewalker, Inferno I
  • Description: Reach level 30.
  • Character: Exterminator
  • Reward: Item: Ring of Fire
  • Notes: This quest will be done passively during your run.

Quest – Inferno I

  • Adjacent Quests – Incinerated I, Novice Exterminator, Firestarter I
  • Description: Deal 300,000 fire damage in one run. *
  • Character: Exterminator
  • Reward: Ability: Dragon’s Breath
  • Notes: This quest will be done passively during your runs. Increasing burn chance can help get this done quicker.

Quest – FIrestarter I

  • Adjacent Quests – Inferno I, Dragon’s Breath Mastery I
  • Description: Apply burn to 10,000 enemies.
  • Character: Exterminator
  • Reward: Trait: Fire Affinity
  • Notes: This quest will be done passively during your runs. Increasing burn chance can help get this done quicker.

Quest – Flammable

  • Adjacent Quests – Firewalker, Burning Masses
  • Description: Destroy 200 objects.
  • Character: Exterminator
  • Reward: Item: Sparking Tips
  • Notes: Destroy barrels/crates around the map on any of the halls. Can be done over multiple runs, therefore it should complete passively.

Quest – Dragon’s Breath Mastery I

  • Adjacent Quests – Firestarter I, Inferno II
  • Description: Deal 500,000 damage with Dragon’s Breath. *
  • Character: any
  • Reward: Trait Types: Flammability & Recovery
  • Notes: Dealing 500,000 damage with Dragon’s Breath should be done easily. Pick it early on and upgrade it as soon as possible. AVOID using the Stream of Fire upgrade.

Quest – Inferno II

  • Adjacent Quests – Dragon’s Breath Mastery I, Firestarter II
  • Description: Deal 1,000,000 fire damage in one run. *
  • Character: Exterminator
  • Reward: 750 Gold
  • Notes: This quest will be done passively during your runs. Increasing burn chance can help get this done quicker.

Quest – Burning Masses

  • Adjacent Quests – Flammable, Pest Killer
  • Description: Apply 50 or more burn effects at the same time.
  • Character: Exterminator
  • Reward: Item: Ruby Circlet
  • Notes: In large groups of enemies you will be able to complete this quest, make sure that your burn chance is high and you can get this done easily.

Quest – Firestarter II

  • Adjacent Quests – Inferno II, Inferno III
  • Description: Apply burn to 50,000 enemies.
  • Character: Exterminator
  • Reward: 750 Gold
  • Notes: This quest will be done passively over multiple runs, increasing burn chance can help speed up this quest.

Quest – Pest Killer

  • Adjacent Quests – Burning Masses, Prolonged Suffering
  • Description: Kill 50,000 enemies.
  • Character: Exterminator
  • Reward: Item: Rat Ring
  • Notes: This quest will be done passively over multiple runs.

Quest – Prolonged Suffering

  • Adjacent Quests – Pest Killer
  • Description: Kill 50,000 enemies with effects.
  • Character: any
  • Reward: 2500 Gold
  • Notes: This will be done passively as it can be done on any character. Effects like burn and electrify will help you complete this quest.

Quest – Firestarter III

  • Adjacent Quests – Inferno III, Dragon’s Breath Mastery II
  • Description: Apply burn to 200,000 enemies.
  • Character: Exterminator
  • Reward: 1500 Gold
  • Notes: This quest will complete passively, can be sped up by increasing burn chance.

Quest – Inferno III

  • Adjacent Quests – Firestarter II, Firestarter III
  • Description: Deal 3,000,000 fire damage in one run. *
  • Character: Exterminator
  • Reward: 1500 Gold
  • Notes: This quest will be done passively during your runs. Increasing burn chance can help get this done quicker. If you struggle with this, you can use the bridge ghosts on Forgotten Viaduct.

Quest – Dragon’s Breath Mastery III

  • Adjacent Quests – Dragon’s Breath Mastery II
  • Description: Deal 2,000,000 damage with Dragon’s Breath. *
  • Character: any
  • Reward: Trait Types: Incineration & Agony
  • Notes: Dealing 1,000,000 damage with Dragon’s Breath should be done easily. Pick it early on and upgrade it as soon as possible. Use the bridge ghosts on the Forgotten Viaduct for this to complete quickly. AVOID using the Stream of Fire upgrade.

Quest – Dragon’s Breath Mastery II

  • Adjacent Quests – Firestarter III, Dragon’s Breath Mastery III
  • Description: Deal 1,000,000 damage with Dragon’s Breath. *
  • Character: any
  • Reward: Upgrade: Stream of Fire
  • Notes: Dealing 1,000,000 damage with Dragon’s Breath should be done easily. Pick it early on and upgrade it as soon as possible. If you are struggling, use the bridge ghosts on the Forgotten Viaduct. AVOID using the Stream of Fire upgrade.

Story: Unholy Crusade (1-16)

Halls of Torment Walkthrough Guide

Quests that have an * in the ‘Description’ section indicate that the quest must be completed in one run.

Ability Masteries in this section:

  • Radiant Aura – unlocked by completing False Blessing I

Quest – Fragile Stamina

  • Adjacent Quests – Master Cleric
  • Description: Survive 20 min without regenerating health. Other health sources (e.g. potions) are allowed. *
  • Character: any
  • Reward: Item: Pacesetters
  • Notes: In order to do this, make sure that you select a character that starts out with 0.0/s Health Regeneration (Sorceress or Warlock). Additionally, make sure you fully refund any Health Regeneration stats you have purchased in the Shrine of Blessings. Avoid selecting stats that give you +Health Regeneration. Potions, as stated, are allowed. The Blood-Soaked Shirt can be used whilst completing this quest.

Quest – Master Cleric

  • Adjacent Quests – Fragile Stamina, Unholy Touch, Trained Cleric
  • Description: Reach level 100.
  • Character: Cleric
  • Reward: 1500 Gold

Notes: Reaching level 100 takes a while. Make sure you have retrieved the Jade Amulet (Under Milestones section – level up 500 times) and equipped it (+50% XP Gain). It is recommended you attempt this once you have at least 170 or 180 completed quests, and quest completion gives you XP boosts and the 170 mark is the threshold where you can start to get close to level 100. If you complete around 190, you should be guaranteed to hit level 100.
The way I did it was load into the Forgotten Viaduct, grab the scroll immediately that spawned next to you and head south for the other scroll down there. You can additionally choose to go for the scroll at the top of the map, but I decided against it to prioritize my time spent killing enemies. Save the glove that spawns at the start of the level until the end so that you can retrieve all the remaining XP on the map that you may not have picked up. Choose abilities that are High DPS and good for clearing. My personal favorites are Kugelblitz, Dragon Breath, Lightning Strike, and Ring Blades. These are all good for different reasons, but mostly they do lots of damage and can clear enemies at a distance that you may not be able to reach.
This may take you a few attempts (it took me a while to finally start consistently hitting level 100), so don’t worry. These may be some of the last quests you complete on your way to 100%ing HoT.

Quest – Unholy Touch

  • Adjacent Quests – Master Cleric
  • Description: Apply 50,000 debuffs in total.
  • Character: Cleric
  • Reward: 1000 Gold
  • Notes: This quest will happen passively over time. Choosing weapons/upgrades that inflict burn, electrify, etc… will help speed up this quest completion.

Quest – Trained Cleric

  • Adjacent Quests – Master Cleric, Novice Cleric
  • Description: Reach level 60.
  • Character: Cleric
  • Reward: 750 Gold
  • Notes: This will happen passively during your run.

Quest – Novice Cleric

  • Adjacent Quests – Trained Cleric, False Blessing I
  • Description: Reach level 30.
  • Character: Cleric
  • Reward: 250 Gold
  • Notes: This will happen passively during your run.

Quest – Burning Belief

  • Adjacent Quests – Broken Body
  • Description: Deal 500,000 burn damage in one run. *
  • Character: Cleric
  • Reward: 1000 Gold
  • Notes: Selecting gear (such as the Ring of Fire), abilities, and upgrades that inflict burn damage will get this quest done. This shouldn’t be too hard and as long as you have some consistent way to burn your enemies, you should get this done.

Quest – Broken Body

  • Adjacent Quests – Burning Belief, Unction
  • Description: Apply 10 stacks of Fragile on a single enemy at once.
  • Character: Cleric
  • Reward: 1000 Gold
  • Notes: Selecting the Transfixion ability and upgrading the Effect Chance upgrade will help you get this. Otherwise, it will happen passively.

Quest – Unction

  • Adjacent Quests – Broken Body, False Blessing I
  • Description: Acquire the trait [Metabolism IV] in a run.
  • Character: Cleric
  • Reward: Blessing: Effect on Hit Chance
  • Notes: Select the upgrade Metabolism (Health Regeneration) and get it to level IV (4).

Quest – False Blessing I

  • Adjacent Quests – Novice Cleric, Unction, Cleric’s Stand, False Blessing II
  • Description: Deal 500,000 magic damage in one run. *
  • Character: Cleric
  • Reward: Ability: Radiant Aura
  • Notes: This will happen passively during your run as your main weapon deals magic damage.

Quest – Cleric’s Stand

  • Adjacent Quests – False Blessing I, Fragile Body
  • Description: Regenerate 1,500 HP in one run. Only passive regeneration is counted. *
  • Character: Cleric
  • Reward: Trait: False Blessing
  • Notes: Only passive regeneration indicates that this can be achieved by your Health Regeneration stat or gear. Potions do not count towards this quest. Assuming you have a high health regeneration stat, this should be done passively.

Quest – Fragile Body

  • Adjacent Quests – Cleric’s Stand
  • Description: Survive 28 minutes with your original max health. (Don’t use items, blessings or traits)
  • Character: any
  • Reward: Item: Blood Catcher
  • Notes: Make sure to unequip any gear that gives +% Health Capacity and refund your Health Capacity stats in the Shrine of Blessings. Upon entering the run, press ESC to check your health and make sure that throughout the run it does not change. Do not take any upgrades that give you health or decrease your health. All other types of defensive stats are fine.

Quest – False Blessing II

  • Adjacent Quests – False Blessing I, False Blessing III
  • Description: Deal 1,500,000 magic damage in one run. *
  • Character: Cleric
  • Reward: 750 Gold
  • Notes: This will be done passively as your main weapon deals magic damage.

Quest – False Blessing III

  • Adjacent Quests – False Blessing II, Radiant Aura Mastery I
  • Description: Deal 5,000,000 magic damage in one run. *
  • Character: Cleric
  • Reward: 1500 Gold
  • Notes: This might be done passively but may require you to use a strategy to get more damage. When in doubt, go to the bridge ghosts and use them as a damage sponge.

Quest – Radiant Aura Mastery II

  • Adjacent Quests – Radiant Aura Mastery I
  • Description: Deal 1,500,000 damage with Radiant Aura. *
  • Character: any
  • Reward: Upgrade: Sacred Flame
  • Notes: The 1,500,000 damage mastery is fairly easily obtained during any given run without needing to do the bridge ghost strat like in the 3,000,000 damage mastery. Just make sure that you select the ability you’d like to get the mastery with early on and upgrade it as much as you can.

Quest – Radiant Aura Mastery I

  • Adjacent Quests – False Blessing III, Radiant Aura Mastery II, Radiant Aura Mastery III
  • Description: Deal 750,000 damage with Radiant Aura. *
  • Character: any
  • Reward: Trait Types: Crit & Reach
  • Notes: 750,000 damage masteries are completed fairly easily. Make sure you select the ability early on, upgrade it, and it should rack up enough damage throughout the rest of your run.

Quest – Radiant Aura Mastery III

  • Adjacent Quests – Radiant Aura Mastery I
  • Description: Deal 3,000,000 damage with Radiant Aura. *
  • Character: any
  • Reward: Trait Types: Haste & Might
  • Notes: An easy way to do the 3,000,000 damage masteries is to load in to the Forgotten Viaduct and picking up the starting scroll (which you obtain after beating the hall once) and re-rolling until you get the mastery you are trying to achieve. Once you have it, grab both the other scrolls and head to either side of the bridge to fight the group of ghosts. Since they have lots of health, you will be able to easily rack up damage and can get your mastery done.

Story: Demonic Pact (1-15)

Halls of Torment Walkthrough Guide

Quests that have an * in the ‘Description’ section indicate that the quest must be completed in one run.

Ability Masteries in this section:

  • Golem – unlocked by completing Demonic Commander I

Quest – Trained Warlock

  • Adjacent Quests – Demonic Commander II
  • Description: Reach level 60.
  • Character: Warlock
  • Reward: Item: Invocation Signet
  • Notes: This will be done passively during your run.

Quest – Master Warlock

  • Adjacent Quests – Demonic Commander III
  • Description: Reach level 100.
  • Character: Warlock
  • Reward: 1500 Gold

Notes: Reaching level 100 takes a while. Make sure you have retrieved the Jade Amulet (Under Milestones section – level up 500 times) and equipped it (+50% XP Gain). It is recommended you attempt this once you have at least 170 or 180 completed quests, and quest completion gives you XP boosts and the 170 mark is the threshold where you can start to get close to level 100. If you complete around 190, you should be guaranteed to hit level 100.
The way I did it was load into the Forgotten Viaduct, grab the scroll immediately that spawned next to you and head south for the other scroll down there. You can additionally choose to go for the scroll at the top of the map, but I decided against it to prioritize my time spent killing enemies. Save the glove that spawns at the start of the level until the end so that you can retrieve all the remaining XP on the map that you may not have picked up. Choose abilities that are High DPS and good for clearing. My personal favorites are Kugelblitz, Dragon Breath, Lightning Strike, and Ring Blades. These are all good for different reasons, but mostly they do lots of damage and can clear enemies at a distance that you may not be able to reach.
This may take you a few attempts (it took me a while to finally start consistently hitting level 100), so don’t worry. These may be some of the last quests you complete on your way to 100%ing HoT.

Quest – Demonic Commander II

  • Adjacent Quests – Trained Warlock, Golem Mastery II
  • Description: Deal 2,000,000 summon damage in one run. *
  • Character: Warlock
  • Reward: 750 Gold
  • Notes: This quest will be done passively. Bringing summon gear and/or choosing Summon damage upgrades during the run will help you get this done quicker.

Quest – Demonic Commander III

  • Adjacent Quests – Master Warlock, Golem Mastery III
  • Description: Deal 5,000,000 summon damage in one run. *
  • Character: Warlock
  • Reward: 1500 Gold
  • Notes: This quest may require a bit more input and as a result you may have to use the bridge ghosts to help. Bringing summon gear and/or choosing Summon damage upgrades during the run will help you get this done quicker.

Quest – Golem Mastery II

  • Adjacent Quests – Demonic Commander II, Demonic Exchange
  • Description: Deal 1,500,000 damage with the Golem. *
  • Character: any
  • Reward: Upgrade: Ferrite Infusion
  • Notes: The 1,500,000 damage mastery is fairly easily obtained during any given run without needing to do the bridge ghost strat like in the 3,000,000 damage mastery. Just make sure that you select the ability you’d like to get the mastery with early on and upgrade it as much as you can.

Quest – Demonic Exchange

  • Adjacent Quests – Golem Mastery II, Stepping Back, Longliving
  • Description: Survive 5 minutes with a maximum health of 250 or less. *
  • Character: Warlock
  • Reward: Trait: Demonic Exchange
Halls of Torment Walkthrough Guide

Notes: During your run, you will see Dedication abilities, which decreases your health but increases your damage. Always take these as it is super easy to get your health decreased to below 250. Additionally, make sure your gear has no +% base health and your Shrine of Blessing Health Capacity is refunded so that you start out on base health (350).

Quest – Stepping Back

  • Adjacent Quests – Demonic Exchange, Golem Mastery III, Beastmaster
  • Description: Do not get hit for 5 minutes. *
  • Character: Warlock
  • Reward: Item: Shadow Cloak
  • Notes: Simply enter a run and avoid being hit for 5 minutes, I recommend the Haunted Caverns as enemies are slow and easy to avoid. It helps to bring movement speed or attack speed. Be careful with the slimes as their movement pattern may be hard to predict at times.

Quest – Golem Mastery III

  • Adjacent Quests – Demonic Commander III, Stepping Back
  • Description: Deal 3,000,000 damage with the Golem. *
  • Character: any
  • Reward: Trait Types: Inexorable & Devastation
  • Notes: An easy way to do the 3,000,000 damage masteries is to load in to the Forgotten Viaduct and picking up the starting scroll (which you obtain after beating the hall once) and re-rolling until you get the mastery you are trying to achieve. Once you have it, grab both the other scrolls and head to either side of the bridge to fight the group of ghosts. Since they have lots of health, you will be able to easily rack up damage and can get your mastery done.

Quest – Longliving

  • Adjacent Quests – Demonic Exchange, Beastmaster, Golem Mastery I
  • Description: Acquire the trait [Channeling V] in a run. *
  • Character: Warlock
  • Reward: Blessing: Duration
  • Notes: In a run, choose the Channeling (+8% Duration) stat and upgrade it fully to level V (5).

Quest – Beastmaster

  • Adjacent Quests – Stepping Back, Longliving, Observer
  • Description: Kill 5,000 Hellhounds in one exploration. *
  • Character: Warlock
  • Reward: 1000 Gold
  • Notes: This can be done passively, either on Haunted Caverns or Ember Grounds. There are multiple waves of Hellhounds in either Hall, so you should be able to clear them out easily and get this quest done.

Quest – Golem Mastery I

  • Adjacent Quests – Longliving, Observer, Demonic Commander I
  • Description: Deal 750,000 damage with the Golem. *
  • Character: any
  • Reward: Trait Types: Adjustment & Power
  • Notes: 750,000 damage masteries are completed fairly easily. Make sure you select the ability early on, upgrade it, and it should rack up enough damage throughout the rest of your run.

Quest – Observer

  • Adjacent Quests – Beastmaster, Golem Mastery I, Mark of Madness
  • Description: Survive 28 minutes without using your main weapon. *
  • Character: Warlock
  • Reward: 1000 Gold
  • Notes: It is important to plan out your gear ahead of time for this quest. You can either bring a build that focuses on other summons (Pest Ring, Necromancers Clutch, Invocator’s Grasp) or that focuses on your abilities (Spellcaster Gloves). Either way you choose, make sure you disable auto attack for the main weapon (right mouse button). Surviving until the final 2 minutes will complete this quest.

Quest – Demonic Commander I

  • Adjacent Quests – Golem Mastery I, Mark of Madness, Novice Warlock
  • Description: Deal 500,000 summon damage in one run. *
  • Character: Warlock
  • Reward: Ability: Summon Golem
  • Notes: This quest will be done passively. Bringing summon gear and/or choosing Summon damage upgrades during the run will help you get this done quicker.

Quest – Mark of Madness

  • Adjacent Quests – Observer, Demonic Commander I
  • Description: Take a total of 15,000 damage over all runs.
  • Character: Warlock
  • Reward: 1000 Gold
  • Notes: This will happen passively. You should get at least a large chunk of this done whilst working on the other Warlock quests. For the remaining bit, you can just spawn into runs and take damage until you’ve completed this quest.

Quest – Novice Warlock

  • Adjacent Quests – Demonic Commander I
  • Description: Reach level 30.
  • Character: Warlock
  • Reward: 500 Gold
  • Notes: This will happen passively during your run.

Story: Lightning Storm (1-16)

Halls of Torment Walkthrough Guide

Quests that have an * in the ‘Description’ section indicate that the quest must be completed in one run.

Ability Masteries in this section:

  • Meteor Strike – unlocked by completing Thunderstorm I

Quest – Meteor Strike Mastery III

  • Adjacent Quests – Queen of Thunder, Meteor Strike Mastery II
  • Description: Deal 3,000,000 damage with Meteor Strike. *
  • Character: any
  • Reward: Trait Types: Fusion & Shower
  • Notes: An easy way to do the 3,000,000 damage masteries is to load in to the Forgotten Viaduct and picking up the starting scroll (which you obtain after beating the hall once) and re-rolling until you get the mastery you are trying to achieve. Once you have it, grab both the other scrolls and head to either side of the bridge to fight the group of ghosts. Since they have lots of health, you will be able to easily rack up damage and can get your mastery done.

Quest – Queen of Thunder

  • Adjacent Quests – Meteor Strike Mastery III
  • Description: Apply electrify 100,000 times.
  • Character: any
  • Reward: Item: Thunder Crown
  • Notes: This will be done passively during your runs. Wearing gear to increase electrify chance (Ring of Thunder), or upgrading abilities to increase the chance will help get this done quicker.

Quest – Magic Step

  • Adjacent Quests – Meteor Strike Mastery II, Electrified
  • Description: Block 90 attacks in one run. *
  • Character: Sorceress
  • Reward: 1000 Gold
  • Notes: Upgrade your block strength, and if you really want, bring some block strength gear. This should happen pretty easily in a 30 minute run.

Quest – Meteor Strike Mastery II

  • Adjacent Quests – Meteor Strike Mastery III, Magic Step, Meteor Strike Mastery I
  • Description: Deal 1,500,000 damage with Meteor Strike. *
  • Character: any
  • Reward: Upgrade: Scattered Debris
  • Notes: The 1,500,000 damage mastery is fairly easily obtained during any given run without needing to do the bridge ghost strat like in the 3,000,000 damage mastery. Just make sure that you select the ability you’d like to get the mastery with early on and upgrade it as much as you can.

Quest – Master Sorceress

  • Adjacent Quests – Electrified
  • Description: Reach level 100.
  • Character: Sorceress
  • Reward: 1500 Gold

Notes: Reaching level 100 takes a while. Make sure you have retrieved the Jade Amulet (Under Milestones section – level up 500 times) and equipped it (+50% XP Gain). It is recommended you attempt this once you have at least 170 or 180 completed quests, and quest completion gives you XP boosts and the 170 mark is the threshold where you can start to get close to level 100. If you complete around 190, you should be guaranteed to hit level 100.
The way I did it was load into the Forgotten Viaduct, grab the scroll immediately that spawned next to you and head south for the other scroll down there. You can additionally choose to go for the scroll at the top of the map, but I decided against it to prioritize my time spent killing enemies. Save the glove that spawns at the start of the level until the end so that you can retrieve all the remaining XP on the map that you may not have picked up. Choose abilities that are High DPS and good for clearing. My personal favorites are Kugelblitz, Dragon Breath, Lightning Strike, and Ring Blades. These are all good for different reasons, but mostly they do lots of damage and can clear enemies at a distance that you may not be able to reach.
This may take you a few attempts (it took me a while to finally start consistently hitting level 100), so don’t worry. These may be some of the last quests you complete on your way to 100%ing HoT.

Quest – Electrified

  • Adjacent Quests – Magic Step, Master Sorceress, Meteor Strike Mastery I, Thunderstrike
  • Description: Deal 500,000 electrify damage in one run. *
  • Character: Sorceress
  • Reward: Blessing: Lightning Damage
  • Notes: This should happen passively, just increase your damage stats and your electrify chance and you will rack up electrify damage.

Quest – Meteor Strike Mastery I

  • Adjacent Quests – Meteor Strike Mastery II, Electrified, Novice Sorceress
  • Description: Deal 750,000 damage with Meteor Strike. *
  • Character: any
  • Reward: Trait Types: Frequency & Heat
  • Notes: 750,000 damage masteries are completed fairly easily. Make sure you select the ability early on, upgrade it, and it should rack up enough damage throughout the rest of your run.

Quest – Thunderstrike

  • Adjacent Quests – Electrified, Novice Sorceress
  • Description: Hit 1,000 enemies for 500 or more damage in one run. (Main Attack) *
  • Character: Sorceress
  • Reward: Item: Ring of Thunder
  • Notes: Increase your base damage, crit chance, and crit damage so that your crit damage deals over 500 damage.

Quest – Novice Sorceress

  • Adjacent Quests – Meteor Strike Mastery I, Thunderstrike, Hot Touch, Thunderstorm I
  • Description: Reach level 30.
  • Character: Sorceress
  • Reward: 250 Gold
  • Notes: This will happen passively during your run.

Quest – Hot Touch

  • Adjacent Quests – Novice Sorceress, Charged Up
  • Description: Apply burn to 1,000 enemies in a single run. *
  • Character: Sorceress
  • Reward: 1000 Gold
  • Notes: During your run, select fire abilities (Meteor Strike, Dragon’s Breath), upgrade their burn chance, their damage, and additionally you can choose lightning abilities as some have a Chance to Burn upgrade.

Quest – Thunderstorm I

  • Adjacent Quests – Novice Sorceress, Charged Up, Thunderstorm II
  • Description: Deal 500,000 lightning damage in one run. *
  • Character: Sorceress
  • Reward: Ability: Meteor Strike
  • Notes: This will be done passively during your run.

Quest – Charged Up

  • Adjacent Quests – Hot Touch, Thunderstorm I, Trained Sorceress
  • Description: Apply 20 stacks of electrify on a single enemy. *
  • Character: Sorceress
  • Reward: Trait: Lightning Affinity
  • Notes: This one can be a bit difficult. In order to maximize your electrify opportunity, fully increase your Effect on Hit Chance in the Shrine of Blessings, wear the Ring of Thunder and Thunder Crown, choose abilities Lightning Strikes, Kugelblitz, and Astronomer’s Orbs. Upgrade the Lightning Strikes and Kugelblitz however you wish, making sure you always take +% Electrify Chance upgrades. With the Astronomer’s Orbs, there is an upgrade that allows you to get Electrified Orbs, so take it. Another way to help is by finding one of the Golden Skulls in a crate, as it will 2x your attack speed, giving you 2x the chance. Fighting the Lord of any Hall should, with this setup, get you this achievement.

Quest – Trained Sorceress

  • Adjacent Quests – Charged Up
  • Description: Reach level 60.
  • Character: Sorceress
  • Reward: 750 Gold
  • Notes: This will happen passively during your run.

Quest – Thunderstorm II

  • Adjacent Quests – Thunderstorm I, Electrostatis, Thunderstorm III
  • Description: Deal 2,000,000 lightning damage in one run. *
  • Character: Sorceress
  • Reward: 750 Gold
  • Notes: This will likely happen passively during your run, make sure to choose other lightning damaging abilities.

Quest – Electrostatis

  • Adjacent Quests – Charged Up, Thunderstorm II
  • Description: Increase your movement speed to 11m/s. *
  • Character: Sorceress
  • Reward: Item: Electrostatic Treads
  • Notes: Sorceress’ base movement speed is 5.6m/s. Bring gear and select upgrades to increase this and you will get your movement speed up to 11m/s.

Quest – Thunderstorm II

  • Adjacent Quests – Thunderstorm II
  • Description: Deal 5,000,000 lightning damage in one run. *
  • Character: Sorceress
  • Reward: 1500 Gold
  • Notes: This one will be done during your runs, make sure you are talking lightning abilities and upgrading their damage. If you are struggling, use the bridge ghosts on the Forgotten Viaduct.

Story: Steady Shield (1-16)

Halls of Torment Walkthrough Guide

Quests that have an * in the ‘Description’ section indicate that the quest must be completed in one run.

Ability Masteries in this section:

  • Kugelblitz – unlocked by completing Shield Mastery I

Quest – Shield Mastery I

  • Adjacent Quests – Novice Shieldmaiden, Duelist
  • Description: Deal 300,000 damage with the shield bash. *
  • Character: Shield Maiden
  • Reward: Ability: Kugelblitz
  • Notes: This will be done passively during your run.

Quest – Novice Shieldmaiden

  • Adjacent Quests – Shield Mastery I, Kugelblitz Mastery I, Invincible
  • Description: Reach level 30.
  • Character: Shield Maiden
  • Reward: 250 Gold
  • Notes: This will be done passively during your run.

Quest – Kugelblitz Mastery I

  • Adjacent Quests – Novice Shieldmaiden, Direct Hits
  • Description: Deal 750,000 damage with the Kugelblitz. *
  • Character: any
  • Reward: Trait Types: Voltage & Discharge
  • Notes: 750,000 damage masteries are completed fairly easily. Make sure you select the ability early on, upgrade it, and it should rack up enough damage throughout the rest of your run.

Quest – Duelist

  • Adjacent Quests – Shield Mastery I, Invincible, Shield Mastery II
  • Description: Defeat a Lord.
  • Character: Shield Maiden
  • Reward: Item: Duelist’s Spark
  • Notes: This one is fairly simple, just do a run with Shield Maiden and kill the Lord of the Hall. To do this easily, kill the Lord in the Haunted Caverns.

Quest – Invincible

  • Adjacent Quests – Novice Shieldmaiden, Duelist, Direct Hits, Bulwark
  • Description: Acquire the trait [Parry V] in a run. *
  • Character: Shield Maiden
  • Reward: Blessing: Block Strength
  • Notes: Select the trait Parry (+ Block Strength) and level it up to V (5).

Quest – Direct Hits

  • Adjacent Quests – Kugelblitz Mastery I, Invincible, Kugelblitz Mastery II
  • Description: Crit 2,000 enemies with your main attack in one run. Shield Bash doesn’t count. *
  • Character: Shield Maiden
  • Reward: Item: Fencer’s Gloves
  • Notes: Increase your crit chance early on by bringing crit chance gear (Wooden Ring) and ugrading crit chance stats. This may take a couple attempts but by the end of the run you will see if you’ve done it or not.

Quest – Shield Mastery II

  • Adjacent Quests – Duelist, Bulwark, Tower
  • Description: Deal 1,500,000 damage with the shield bash. *
  • Character: Shield Maiden
  • Reward: 750 Gold
  • Notes: This one is a bit harder, you will likely do this passively during your run, but the bridge ghosts are always a good option.

Quest – Bulwark

  • Adjacent Quests – Invincible, Shield Mastery II, Kugelblitz Mastery II, Trained Shieldmaiden
  • Description: Get hit 180 times in a single run. *
  • Character: Shield Maiden
  • Reward: Trait: Bulwark
  • Notes: Have low block strength to get this done quickly. Increasing your health capacity and regeneration will help you survive. This will probably be done passively anyway.

Quest – Kugelblitz Mastery II

  • Adjacent Quests – Direct Hits, Bulwark, Maiden’s Blessing
  • Description: Deal 1,500,000 damage with the Kugelblitz. *
  • Character: any
  • Reward: Upgrade: High Voltage
  • Notes: The 1,500,000 damage mastery is fairly easily obtained during any given run without needing to do the bridge ghost strat like in the 3,000,000 damage mastery. Just make sure that you select the ability you’d like to get the mastery with early on and upgrade it as much as you can.

Quest – Tower

  • Adjacent Quests – Shield Mastery II, Trained Shieldmaiden, Shield Mastery III
  • Description: Wait for 180 seconds before you start moving. You must move to complete the quest.
  • Character: Shield Maiden
  • Reward: 1000 Gold
  • Notes: Similar to the archer one, don’t move for 180 seconds. You can bring gear to either be tanky (block strength, base defense) or to kill enemies quickly (attack strength, range). Do this on Haunted Caverns to deal with the easiest monsters. Just be careful about spending your upgrades wisely.

Quest – Trained Shieldmaiden

  • Adjacent Quests – Bulwark, Tower, Maiden’s Blessing, Stomp
  • Description: Reach level 60.
  • Character: Shield Maiden
  • Reward: 750 Gold
  • Notes: This will be done passively during your run.

Quest – Maiden’s Blessing

  • Adjacent Quests – Kugelblitz Mastery II, Trained Shieldmaiden, Kugelblitz Mastery III
  • Description: Recover 100,000 HP in total.
  • Character: any
  • Reward: Item: Maiden’s Tear
  • Notes: This will happen passively over all of your runs, from your first one all the way up until this quest is completed.

Quest – Shield Mastery III

  • Adjacent Quests – Tower, Stomp
  • Description: Deal 3,000,000 damage with the shield bash. *
  • Character: Shield Maiden
  • Reward: 1500 Gold
  • Notes: This one is difficult and it took me a few close attempts. You definitely want to use the bridge ghosts for this. Play the run out like any other (grabbing scrolls, upgrades, etc) but sooner rather than later (20-25 minute mark), head to the bridge ghosts and start attacking them. I’ve seen it recommended to not use abilities and turn off auto attack, but I dislike that play style. I grabbed scrolls that could do AoE damage to kill off the monsters while I focused on attacking the bridge ghosts. This will go down to the wire, however, so don’t expect to complete this early on in a run.

Quest – Stomp

  • Adjacent Quests – Trained Shieldmaiden, Shield Mastery III, Kugelblitz Mastery III, Who needs defense?
  • Description: Hit 15 enemies with a single attack. Can’t be done with the shield bash.
  • Character: Shield Maiden
  • Reward: Trait: Multihit II
  • Notes: Increasing range and area/cone size can help you do this. This will likely happen on its own though.

Quest – Kugelblitz Mastery III

  • Adjacent Quests – Maiden’s Blessing, Stomp
  • Description: Deal 3,000,000 damage with the Kugelblitz. *
  • Character: any
  • Reward: Trait Types: Resistance & Peak
  • Notes: An easy way to do the 3,000,000 damage masteries is to load in to the Forgotten Viaduct and picking up the starting scroll (which you obtain after beating the hall once) and re-rolling until you get the mastery you are trying to achieve. Once you have it, grab both the other scrolls and head to either side of the bridge to fight the group of ghosts. Since they have lots of health, you will be able to easily rack up damage and can get your mastery done.

Quest – Who needs defense?

  • Adjacent Quests – Stomp, Master Shieldmaiden
  • Description: Survive 28 minutes without increasing your defense stat, including bonuses from gear. *
  • Character: Shield Maiden
  • Reward: Item: Defiant Plate
  • Notes: Refund your Defense in the Shrine of Blessings, unequip all gear that gives you +% base defense. Make sure to keep your defense at 15 the entire run. Do not grab upgrades that grant you defense. All other forms of defensive stats are fair game though: block strength, health capacity, etc… Just avoid upgrading base defense.

Story: Steady Shield (17)

Quest – Master Shieldmaiden

  • Adjacent Quests – Who needs defense?
  • Description: Reach level 100.
  • Character: Shield Maiden
  • Reward: 1500 Gold

Notes: Reaching level 100 takes a while. Make sure you have retrieved the Jade Amulet (Under Milestones section – level up 500 times) and equipped it (+50% XP Gain). It is recommended you attempt this once you have at least 170 or 180 completed quests, and quest completion gives you XP boosts and the 170 mark is the threshold where you can start to get close to level 100. If you complete around 190, you should be guaranteed to hit level 100.
The way I did it was load into the Forgotten Viaduct, grab the scroll immediately that spawned next to you and head south for the other scroll down there. You can additionally choose to go for the scroll at the top of the map, but I decided against it to prioritize my time spent killing enemies. Save the glove that spawns at the start of the level until the end so that you can retrieve all the remaining XP on the map that you may not have picked up. Choose abilities that are High DPS and good for clearing. My personal favorites are Kugelblitz, Dragon Breath, Lightning Strike, and Ring Blades. These are all good for different reasons, but mostly they do lots of damage and can clear enemies at a distance that you may not be able to reach.
This may take you a few attempts (it took me a while to finally start consistently hitting level 100), so don’t worry. These may be some of the last quests you complete on your way to 100%ing HoT.

Milestones (1-30)

Halls of Torment Walkthrough Guide

Quest – Hell Dweller

  • Adjacent Quests – Seasoned, Pinpoint II
  • Description: Play for 666 minutes.
  • Character: any
  • Reward: 6666 Gold
  • Notes: Will happen passively while you play.

Quest – Seasoned

  • Adjacent Quests – Hell Dweller, Survivor II, Guest of Hell
  • Description: Level up 2000 times.
  • Character: any
  • Reward: 4000 Gold
  • Notes: Will happen passively while you play.

Quest – Survivor I

  • Adjacent Quests – Seasoned, Trader I
  • Description: Kill a total of 10 lords.
  • Character: any
  • Reward: 5000 Gold
  • Notes: Survive 30 minutes and kill 10 lords of any hall, will happen passively while you play.

Quest – Boss Slayer II

  • Adjacent Quests – Pinpoint II, Mass Destruction II
  • Description: Kill a total of 100 bosses.
  • Character: any
  • Reward: 5000 Gold
  • Notes: Kill the elite enemies that spawn/lords to contribute towards this. Will happen passively while you play.

Quest – Pinpoint II

  • Adjacent Quests – Hell Dweller, Boss Slayer II, Guest of Hell, Horde Slayer I
  • Description: Crit enemies 500,000 times.
  • Character: any
  • Reward: 4000 Gold
  • Notes: Will happen passively while you play. Having high crit chance helps finish this quicker.

Quest – Guest of Hell

  • Adjacent Quests – Seasoned, Pinpoint II, Trader I, Obolus
  • Description: Play for 333 minutes.
  • Character: any
  • Reward: Trait: Dedication IV
  • Notes: Will happen passively while you play.

Quest – Trader I

  • Adjacent Quests – Survivor II, Guest of Hell, Elite Slayer II, Pestbringer I
  • Description: Purchase 10 items from the wellkeeper.
  • Character: any
  • Reward: Item: Seal of Rebirth
  • Notes: Retrieve 10 items from runs and buy them from the wellkeeper.

Quest – Elite Slayer II

  • Adjacent Quests – Trader I, Novice
  • Description: Kill a total of 150 elite enemies.
  • Character: any
  • Reward: 4000 Gold
  • Notes: Kill the elite enemies that spawn in any given run. Will happen passively while you play.

Quest – Mass Destruction II

  • Adjacent Quests – Boss Slayer II, Horde Slayer I, Tippler
  • Description: Deal 100,000,000 damage in total.
  • Character: any
  • Reward: 4000 Gold
  • Notes: Will happen passively while you play.

Quest – Horde Slayer I

  • Adjacent Quests – Pinpoint II, Mass Destruction II, Obolus, Pinpoint I
  • Description: Kill 100,000 enemies in total.
  • Character: any
  • Reward: Trait: Weapon Proficiency IV
  • Notes: Will happen passively while you play.

Quest – Obolus

  • Adjacent Quests – Guest of Hell, Horde Slayer I, Pestbringer I, First Try
  • Description: Collect a total of 300 gold.
  • Character: any
  • Reward: Shrine of Blessings
  • Notes: Will happen passively while you play.

Quest – Pestbringer I

  • Adjacent Quests – Trader I, Obolus, Novice, Thirsty
  • Description: Apply debuffs 50,000 times.
  • Character: any
  • Reward: 1000 Gold
  • Notes: Will happen passively while you play.

Quest – Novice

  • Adjacent Quests – Elite Slayer II, Pestbringer I, Boss Slayer I
  • Description: Level up 500 times.
  • Character: any
  • Reward: Item: Jade Amulet
  • Notes: Will happen passively while you play.

Quest – Pestbringer II

  • Adjacent Quests – Tippler
  • Description: Apply debuffs 500,000 times.
  • Character: any
  • Reward: 4000 Gold
  • Notes: Will happen passively while you play.

Quest – Tippler

  • Adjacent Quests – Mass Destruction II, Pestbringer II, Pinpoint I, Horde Slayer II
  • Description: Consume a total of 100 potions.
  • Character: any
  • Reward: 2000 Gold
  • Notes: Will happen passively while you play.

Quest – Pinpoint I

  • Adjacent Quests – Horde Slayer I, Tippler, First Try, Mass Destruction I
  • Description: Crit enemies 50,000 times.
  • Character: any
  • Reward: 1000 Gold
  • Notes: Will happen passively while you play.

Quest – First Try

  • Adjacent Quests – Obolus, Pinpoint I, Thirsty, Determined
  • Description: Enter the Halls of Torment.
  • Character: any
  • Reward: Quest Stone
  • Notes: Will happen when you play your first run.

Quest – Thirsty

  • Adjacent Quests – Pestbringer I, First Try, Boss Slayer I, Tormenter I
  • Description: Consume a total of 10 potions.
  • Character: any
  • Reward: Blessing: Health Recovery
  • Notes: Will happen passively while you play.

Quest – Boss Slayer I

  • Adjacent Quests – Novice, Thirsty, Tormenter II, Survivor I
  • Description: Kill a total of 10 bosses.
  • Character: any
  • Reward: Trait: Stance Proficiency IV
  • Notes: Will happen passively while you play.

Quest – Tormenter II

  • Adjacent Quests – Boss Slayer I
  • Description: Apply damage effects 500,000 times.
  • Character: any
  • Reward: 4000 Gold
  • Notes: Will happen passively while you play.

Quest – Horde Slayer II

  • Adjacent Quests – Tippler, Mass Destruction I, Trader II
  • Description: Kill 400,000 enemies in total.
  • Character: any
  • Reward: 3000 Gold
  • Notes: Will happen passively while you play.

Quest – Mass Destruction I

  • Adjacent Quests – Pinpoint I, Horde Slayer II, Determined, Elite Slayer I
  • Description: Deal 10,000,000 damage in total.
  • Character: any
  • Reward: 1500 Gold
  • Notes: Will happen passively while you play.

Quest – Determined

  • Adjacent Quests – First Try, Mass Destruction I, Tormenter I, Greed Rising
  • Description: Enter the Halls of Torment 5 times and survive at least 5 minutes.
  • Character: any
  • Reward: 1000 Gold
  • Notes: Will happen passively while you play.

Quest – Tormenter I

  • Adjacent Quests – Thirsty, Determined, Survivor I, Steadfast
  • Description: Apply damage effects 50,000 times.
  • Character: any
  • Reward: 1000 Gold
  • Notes: Will happen passively while you play.

Quest – Survivor I

  • Adjacent Quests – Boss Slayer I, Tormenter I, Treasurer
  • Description: Kill a total of 1 lord.
  • Character: any
  • Reward: Blessing: Revives
  • Notes: Survive 30 minutes and kill 1 lord of any hall.

Quest – Trader II

  • Adjacent Quests – Horde Slayer II, Elite Slayer I
  • Description: Purchase 40 items from the wellkeeper.
  • Character: any
  • Reward: 5000 Gold
  • Notes: This one may take a while. Retrieve 40 items from your runs (potions don’t count) and buy them. You may need to farm gold for this. [See [b]Treasurer[/b] for gold farming info].

Quest – Elite Slayer I

  • Adjacent Quests – Mass Destruction I, Trader II, Greed Rising
  • Description: Kill a total of 50 elite enemies.
  • Character: any
  • Reward: Blessing: Gold Drops
  • Notes: Kill the elite enemies that spawn in your run.

Quest – Greed Rising

  • Adjacent Quests – Determined, Elite Slayer I, Steadfast
  • Description: Collect a total of 20,000 gold.
  • Character: any
  • Reward: Gold gets brewed in barrels.
  • Notes: Will happen passively while you play.

Quest – Steadfast

  • Adjacent Quests – Tormenter I, Greed Rising, Treasurer
  • Description: Enter the Halls of Torment 20 times and survive at least 5 minutes.
  • Character: any
  • Reward: 3000 Gold
  • Notes: Will happen passively while you play.

Quest – Treasurer

  • Adjacent Quests – Survivor I, Steadfast
  • Description: Collect a total of 200,000 gold.
  • Character: any
  • Reward: 5000 GoldNotes: Most of this will be collected during your runs. If you need to farm gold – use the archer and run around the Ember Grounds breaking as many barrels as possible. Make sure your Gold Gain is maxed in the Shrine of Blessings and increase your movement speed and pickup speed. Doing this will net you >10,000 gold a run, which should help you farm gold easily.
Written by cowlio.

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