How to Solve All Challenges in Children of the Sun

Challenges of all levels in the game and the steps on how to solve them

In this adventure where you’ll fight against the Order alone, you must determine your strategy well, hit accurately, and solve puzzles. Being a good marksman, being practical in puzzles, and being fearless will lead you to success. In this guide, we’ve explained all the level challenges in the game and how to solve them.

List of All Levels Challenges

Below you can find the challenges of all levels in the game and the steps on how to solve them.

Broken Home

(The Virus is in their heads)

Broken Home

Very simple. Just get all headshots.

A Vulture

(When it moves, it spreads)

A Vulture

The furthest cultist, behind the bonfire, is pacing. Shoot him while he’s moving.

Being Stuck

(Gas Tanks make the World burn brighter)

Being Stuck
Being Stuck

Detonate all three cars by shooting their gas tanks. It seems kills are irrelevant. Vehicles in this game have a gas tank on both sides, so you can approach them from behind.

Removing Evidence

(Bullets that burn, are Bullets that hurt)

Removing Evidence

Straightforward yet deceptively finnicky, you have to shoot your bullet through the flames on the way to a kill. However, going through the higher flames often don’t satisfy the challenge, so its best to shoot low.

Breakfast Time

No challenge. Enjoy your meal <3

Hiding Bodies

(Appealing views from the top)

Hiding Bodies

Shoot both birds. They are both flying in a straight line back and forth, on either side of the… barn? Gazeebo? Barneebo?

Whatever. The building.

Old Home

(Open Gates through their Hearts)

Old Home

Shoot one of the cultists inside through the small opening of the front door. The back door does not work.

Gallery of Heads

(Two in one)

Gallery of Heads

Kill two cultists with one bullet, by blowing up a gas tank. There is a truck parked on the opposite side of the camp from where you start, with one cultist who stands near it, and one who patrols past it. Wait for the patrolling enemy to come within the explosion’s radius and fire.

Occupied Village

(You can see them all)

Occupied Village

Mark every enemy before firing. All are visible from your starting location.

X

X

Breaking Contact

(The Sun shines through)

Breaking Contact

Shoot through the bridge’s broken roof. By shooting a bird when its near the hole, you can get a good shot at the back of the riot shield cultist.

Filled with Blood

(Drifting into their conclusion)

Filled with Blood
Filled with Blood

Detonate the drifting truck to the left when its near the two cultists cheering them on, to where all three die to one shot. You can pull off the distant trickshot from your starting zone if you want to be cool, but the game gives you an easy out. The car between the celebrants is too far to kill anyone when you shoot its gas tanks, so you can loiter there after shooting it and be far closer to the drifting car when it approaches.

Manufacturing Lies

(Some are on the run)

Manufacturing Lies

The truck in the parking lot will pull out onto the road after a minute or two. Wait for it to pull out and shoot the driver or the gas tank while they’re leaving.

Losing Track

(Just passing through)

Losing Track

This one is awful. Good luck. You have to shoot a bullet from one side to the other, threading your bullet through two full train carts. The empty beds don’t count, it has to be the actual carts. And even then, it sometimes doesn’t trigger. If there’s a more specific criteria, I’m unaware of it.

Dreaming of Redemption

No challenge, only CPTSD night terrors.

Gas Station

(Most can burn, but inside they can’t)

Gas Station

Exactly what it says on the tin. Kill everyone with explosions, except the one inside. Start by powershotting the armored cultist inside, then hit all the gas tanks outside from there.

Main Street

(350 meters are a long way)

Main Street

From what I can tell, this challenge triggers at 350 meters travelled TOTAL, rather than just between two points. Including my route just to be safe.

Open Mic Night in Hell

(He is blocking the entrance)

Open Mic Night in Hell

The armored cultist in the center of the building between you in the courtyard needs to be hit with a power shot. As far as I can tell this level is unbeatable without the challenge.

This is no Paradise

(Through their homes)

This is no Paradise

On the first floor, three of the rooms are joint rooms, with the doors open between them. Send your bullet through all three interior connecting doorways, and the challenge will be satisfied.

Chasing Lies

No challenge.

Idolatry

(Precise deviation might get things on fire) (UNSOLVED)

This one eludes me. Really and truly no clue.

Bury your Past

(Avoid the Debris)

Bury your Past

Send your bullet through the floating graves in the air and still complete the mission. Really simple.

Surveil the Dead

(It’s been a long time)

Surveil the Dead

The mission begins with a 45 second timer. When that finishes, four new enemies spawn in the parking lot, and the challenge is satisfied.

Enter the Heart

(Consecutive prayers kill)

Enter the Heart

Kill both psychics immediately after each other with no other targets between.

Valley Path

(Direct hits hit the hardest) (UNSOLVED)

Presumably, this challenge requires you to not use the Trajectory Change or Re-Aim abilities. I assumed at first it only disallowed Re-Aim, but I have now beaten it with no Re-Aim but using Trajectory Change, and it didn’t trigger. I have yet to find the solution to beating it without either.

The Temple

No challenge.

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