In Stars And Time Minimum Loop Run Guide

Break the time loop in In Stars And Time! Follow our Minimum Loop Run guide to achieve the shortest cycle and unravel the mysteries of the game!

Apart from being stuck in a time loop that only you can know, can In Stars And Time end with a minimum cycle? Use the information in this In Stars And Time Minimum Loop Run guide to finish the game with minimal loops!

This is the guide Synth it was created by. You can find the author’s link at the end of the guide.

In Stars And Time Minimum Loop Run

A In Stars And Time Minimum Loop Run guide for completing the game in the minimum number of loops possible.

Note: I don’t recommend doing this run if you haven’t played/seen the game before, as you’ll likely miss out on some story details.

Rules of Thumb

Save often. If you die accidentally, reload a save. In acts 3 & 4, make sure to have Memory of Self equipped whenever you loop back. Don’t eat pineapples.

Act 1

  • Loop 0: Nothing specific. Just get killed by the falling rock.

Act 2

  • Loop 1: Go through the House. You’ll get frozen by a tear.
  • Loop 2: On the first floor, inspect the storage room door. When you get softlocked on the second floor, loop back to Dormont.
  • Loop 3: Ask the shop about the storage room openphrase. (Optional: you can now enter the blind one’s house and start the bomb sidequest.) On floor 2, inspect the diary in the library. When you get softlocked on the third floor, loop back to the 2nd floor or lower.
  • Loop 4: Go fight the King. He’ll insta kill you.
  • Loop 5: You’ll actually fight the King this time, so be prepared. Ask the librarian about shield magic. (Optional: on floor 1, pick up the sharpening stone to start the knifekey sidequest.) Beat the King. The head housemaiden chat loops you back.

Act 3

  • Loop 6: Ask your party members what they need help with. Ask the librarian about familytales. On floor 2, get the familytale info in the secret library. On floor 3, inspect Mirabelle’s papers in her room. Question the king, then beat him and talk to the head housemaiden.
  • Loop 7: Ask the librarian about time craft. Do everyone’s hangouts. On floor 1, read the time craft book in the room on the far left. On floor 2, read the King notes in the head housemaiden’s office. Question the king, then beat him and talk to the head housemaiden.
  • Loop 8: Do Loop’s hangout. On floor 1, look at the King poster in the room with the broken egg key. On floor 3, use the star crest on the observatory room and get the king info in there. Loop to wherever.
  • Loop 9: Question the king then either die to him or talk to the head housemaiden.
  • Loop 10: On floor 2, inspect the diary in the library again. Question the King. Try to say your country’s name. You’ll get looped back.
  • Loop 11: Talk to the king and try to convince him to not fight. He kills Bonnie, sending you back.

Act 4

  • Loop 12: On floor 2, read the book about colors in the secret library. On floor 3, unlock the open phrase door and read the wish craft book in there. Use the star crest on the observatory and read everything in there. Loop back to Dormont.
  • Loop 13: On floor 1, read the wish craft book in the storage room. On floor 2, read the wish craft book in the secret library. Loop back to Dormont.
  • Loop 14: Go around town and ask everyone what they wished for. On floor 2, read the list of wishes in the head housemaiden’s office. Loop back to Dormont.
  • Loop 15: Talk to Loop. Beat the King and talk to the head housemaiden.

Acts 5 & 6

  • Loop 16: Finish the game.

Notes

  • Memory of Self, according to the game’s developer, keeps Siffrin from skipping loops when they loop back. I tried it during my run, and it worked for me. That’s why I recommend keeping it equipped any time you loop back in acts 3 and 4.
  • If you want to grind for exp for Siffrin, I recommend farming Sadnesses on the third floor any time before you first beat the King so you can consistently encounter high leveled ones. But honestly, you don’t really need to grind for Siffrin. They’ll naturally be OP by the end of the run.
  • Picking up gear, doing optional side quests, etc. aren’t mandatory for the run, but they do make it easier.
  • any% speedruns could possibly use an altered version of this general framework, using additional loops to save time.
Written by Synth

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