Into the Necrovale: Items Guide

Knowing the items in Into the Necrovale and what they do can make it easier for you when using them. In this guide you can find a list of all items in the game.

Items List

This is an index of unique, legendary and rare items that are currently available.

Unique

  • Roarke’s Kilt (Armor) – Dash: 200
  • Alchemist’s Gloves (Gloves) – Potion Duration: +50%, Potion Drop Rate: +50%, Potion Effect: +50%
  • Harlot’s Amulet (Amulet) – Despair Defense: +40%
  • Merchant’s Boots (Boots) – Rarity Bonus: +5%
  • Rohrer Crest Shield (Shield) – Block Mobility: +10%, Despair Blocking: +0%
  • Coward’s Cloak (Armor) – Evasion: +?%
  • Crown of Arrogance (Helmet) – You constantly emit shards of ice that seek the target, Ice Emission Damage: +?%
  • Heart of Courage (Amulet) – Damage: +200%, Health modified: -90%
  • Tessera (Rune) – Block mobility: +20%
  • Rune of the Phoenix (Rune) – While sitting in your inventory, you are resurrected upon death. However, this rune will be destroyed in the process
  • Wretch’s Memento (Rune) – Coin death loss: -?%
  • Craftsman Blueprints (Book) – Item drops are of higher level; Item level bonus: +1

Legendary

  • Rift Conduit (Helmet) – All nearby enemies are electrified taking +50% more damage; Electrified range: 110
  • Balor Mask (Helmet) – Flame Spread: 40
  • Void Mask (Helmet) – Looking at enemies freezes them; Freezing range: 60
  • Whiteout Crown (Helmet) – Frozen enemies emit shards of ice, damaging nearby enemies; Ice Shard Damage: +20%
  • Crown of Storms (Helmet) – When you hit an electrified enemy, lightning strikes them; Lightning Damage: +20%
  • Hellfire Crown (Helmet) – When a flaming enemy dies, it explodes, damaging and igniting nearby enemies; Fire Burst Damage: +20%
  • Monk’s Robe (Armor) – Evasion: +45%
  • Ritter’s Aegis (Armor) – Defense While Attacking: +30%
  • Reflective Shell (Armor) – Evading an enemies projectile sends it back at them; Reflection damage: +100%
  • Tiarna’s Mantle (Armor) – When an enemy does damage to you, they are hit by lightning; Lightning ward: +10%
  • Links of Carnage (Armor) – A buzzsaw orbits around you, tearing into any enemy it touches; Buzzsaw damage: +10%, Buzzsaws: +1
  • Matador’s Mandoletinas (Boots) – Any evasion effect is amplified; Evasion: +20% (this effect applies only per other items, ie – if only MM is equiped, then Evasion is 0%)
  • Winklepickers (Boots) – Amulet effects: +1
  • Winged Sandals (Boots) – Speed modifier: +20%
  • Redoublers (Boots) – Damage: -40%, Sequence: +1
  • Fleetfoot Boots (Boots) – Attack Rate: +10%, Speed Modifier: +10%
  • Golden Fingernail (Gloves) – Damage: -?%, Attacks: +1
  • Grenadier Gloves (Gloves) – All of your attacks explode; Explosion damage: +20%
  • Viperfists (Gloves) – Attack rate: +?%
  • Avalanche Gloves (Gloves) – Damage gain: +40%
  • Shattertips (Gloves) – Frozen enemies have a chance to shatter when hit; Shatter chance: +2%
  • Manhandlers (Gloves) – When you hit an enemy, they are knocked back. If they hit a wall, they take extra damage; Knockback: +40, Poise Damage: +100%, Collision Damage: +20%
  • Exploding Heart Technique (Gloves) – Enemies at low health spontaneously die; Kill threshold: +5%
  • Third Eye (Amulet) – Damage: -60%, Attacks: +2
  • Cobra Necklace (Amulet) – Damage: -40%, Extra targets: +1
  • Conductive Chain (Amulet) – Lightning Chains: +1
  • Mirrored Locket (Amulet) – Damage: -60%, Fork Depth: +1, Projectile Forks: +1
  • The Tosspot (Amulet) – Potions are consumed immediately instead of being picked up; Potion Guzzler: Enabled, Potion Effect: +100%
  • Pyromaniac’s Choker (Amulet) – Burning Rate: +200%
  • Black Ice Charm (Amulet) – Frozen enemies turn into pillars of ice when they die; Ice burst damage: +20%
  • The Warrior Poet (Book) – Power generation: +50%
  • Crusader’s Dirge (Book) – Hope per kill: +0.1
  • Desiderata (Book) – Blessing Effect: +40%
  • Achemical Codex (Book) – Potion Drop Rate: +50%
  • Rune of the Sparrow (Rune) – Despair defense: +?%
  • Rune of the Snake (Rune) – Attack rate: +?%
  • Rune of the Boar (Rune) – Damage: +?%
  • Rune of the Worm (Rune) – Health Steal: +?%
  • Potent Reagent (Rune) – Potion Duration: -80%, Potion Effect: +40%
  • Carved Crystal (Rune) – Blessing Effect: +5%
  • Cobra Bow (Bow) – Damage: ?, Extra Targets: ?, Attacks per second: ?
  • The Deadeye (Bow) – Visibility: +?%, Damage gain: +?%, Damage: ?, Pierce chance: +?%, Attacks per second: ?
  • Bomba Bow (Bow) – Explosion Damage: ?%, Damage: ?, Attacks per second: ?
  • Hammer of Wotana (Club) – Dash: 240, Damage: 20, Attacks per second: 2, Power gain: +100%
  • O’Haleighgong (Club) – Knockback: +50, Damage: 60, Attacks per second: 1
  • Cleghorn’s Block (Club) – Damage: 60, Poise damage: +200%, Attacks per second: 1
  • Hooked Claw (Fists) – Damage: 24, Attacks per second: 2.5
  • Executioner’s Axe (Axe) – There is a chance that you will instantly kill an enemy on hit, but gain despair; Damage: 40, Execution chance: +5%, Attacks per second: 1.5, Execution Despair: +1
  • Baylo Blade (Sword) – Dash: +180, Damage: 20, Poise damage: -90%, Attacks per second: 3
  • Wind Sword (Sword) – Dask: +240, Damage: 60, Attacks per second: 1
  • Flamejet Staff (Staff) – Damage: 4, Attacks per second: 15, Burning damage: +20%, Inaccuracy: +20%
  • Crusher Staff (Staff) – Damage: 60, Attacks per second: 1
  • Apocalypse Staff (Staff) – Sequence: +3, Damage: 40, Attacks per second: 0.5
  • Mountain Shield (Shield) – Blocking an enemy stuns them; Block mobility: +?%, Stun time: +?
  • Wall of Suffering (Shield) – When you block an enemy, they are hit with a flame column; Flame block damage: +?%, Block mobility: +?%

Rare

  • The Mollusk (Helmet) – Standing defense: +20%
  • Helm of Command (Helmet) – Range: +15%, Attack size: +20%
  • Beautiful Armet (Helmet) – Poise: -50%, Defense: +20%
  • Gossamer Hood (Helmet) – Health modifier: -95%, Barrier: +25
  • Mask of Shame (Helmet) – Damage: +20%, Despair gain: +20%
  • Chieftain’s Headress (Helmet) – Damage: +20%, Poise Damage: -50%
  • Crown of Elation (Helmet) – For each active potion, you deal more damage; Damage per effect: +5%
  • Illusory Cloak (Armor) – Moving Evasion: +?%
  • Verglas Coat (Armor) – When you take damage, emit frozen shards; Icestrike: enabled, Ice shard damage: +10%
  • The Slubberdegullion (Armor) – Enemies drop far more health globs; Health drop rate: +250%
  • Warding Robe (Armor) – Barrier: +5
  • Celebratory Tunic (Armor) – You are healed whenever you evade an attack; Evasion heal: +2
  • Ghostly Pendant (Amulet) – Evasion: +10%, Dodge evade: Enabled
  • Elemental Whirlwind (Amulet) – For every status effect on an enemy (burning, freezing, electrified), they take more damage; Extra Damage: +10%
  • Contagious Laughter (Amulet) – Electrified enemies damage other nearby electrified enemies; Laughter Damage: 5%
  • Mark of the Tyrant (Amulet) – Knockback Time: +50%, Knockback Distance: -90%
  • Hopeless Emblem (Amulet) – Health Steal: +0.5%, Despair per kill: +0.2
  • Vengeful Amulet (Amulet) – Damage: +50%, Damage Taken: +50%
  • Splenetic Amulet (Amulet) – Power per kill: +0.2
  • Monsters Guide (Book) – Enemy Health: -10%
  • The Yadomejutsu (Book) – Your attacks reflect projectiles; Reflected damage: +200%
  • Makar’s Banned Verses (Book) – Burning Damage: +20%
  • Brumal Edda (Book) – Ice Attack Damage: +20%
  • Vernal Edda (Book) – Electric Attack Damage: +20%
  • Atumnal Edda (Book) – Fire Attack Damage: +20%
  • Slippers (Boots) – Barrier: +2
  • Stonesouls (Boots) – Poise: +50%
  • Bullhooves (Boots) – Power Gain: +20%
  • Kingly Boots (Boots) – Attack Size: +40%
  • Firewalkers (Boots) – You leave a trail of fire behind you; Fire trail damage: +20%
  • Mucklucks (Boots) – Damage: +20%, Range: -65%
  • Heartseekers (Gloves) – Projectiles seek out enemies; Seeking: Enabled
  • Monkey Hide Gloves (Gloves) – Your projectiles bounce off walls, increasing their damage; Bounce damage: +50%
  • Silken Gloves (Gloves) – Barrier: +2
  • Heavy Strap (Gloves) – Pierce chance: +40%
  • Rune of the Horse (Rune) – Speed modifier: +5%
  • Rune of the Hawk (Rune) – Electrified effect: +5%
  • Rune of the Wolf (Rune) – Freezing effect: +5%
  • Rune of the Lizard (Rune) – Burning damage: +5%
  • Hotshot (Bow) – Sequence: 4, Damage: 15, Attack per second: 1, Burning Damage: +20%
  • Wo Mur Ran (Bow) – Damage: 30, Bounce Damage: +20%, Attacks per second: 2
  • Chaff Launcher (Bow) – Attacks: +12, Damage: 5, Attacks per second: 1, Inaccuracy: +20%
  • Shock Sticker (Spear) – Spear length: 30, Damage: 30, Poise damage: +200%, Attacks per second: 2
  • Maulers (Fists) – Damage: 30, Poise damage: +50%, Attacks per second: 2
  • Razorice Blade (Sword) – Instantly freezes all enemies you hit; Icestrike: Enabled, Damage: 40, Attacks per second: 1.5
  • Lava Chopper (Axe) – Damage: 30, Attacks per second: 1
  • Dancing Axe (Axe) – Damage: 15, Attack Mobility: +35%, Attacks per second: 4
  • Cretin’s Poker (Spear) – Damage: 24, Attacks per second: 2.5
  • Obsidian Staff (Staff) – Damage: 20, Attacks per second: 1.5
  • Arc Staff (Staff) – Fork Depth: +2, Projectile Forks: +2, Damage: 20, Attacks per second: 1
  • Crystal Staff (Staff) – Damage: 30, Attacks per second: 1
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