IXION Waste Production

Welcome to our IXION Waste Production guide. This guide will show you the waste generation per […]

Welcome to our IXION Waste Production guide. This guide will show you the waste generation per building. We know that there are people who have a hard time finishing the IXION game. If you are one of those who find it difficult to finish the game, let’s take you to our IXION guide.

IXION Waste Production

This guide will show you the waste generation per building.

Waste per Building

they don’t give you the amount of waste made by each building for the majority of waste creating buildings, here is a quick list to help anyone do the math for waste management.

Tech Lab: 1 waste per cycle at cycle start

Electronics Factory: 1 per completed transform

Polymer Refinery: 1 per completed transform

Steel Mill: 1 per completed transform

Fusion Station: 1 per completed transform

Crop Farm (with Crop Fields): 13 per completed transform at x9 Fields

Algae Farm (with Algae Plantations): 9 per completed transform at x4 Plantations (+1 per extra plantation)

Nuclear Power Plant: 1 per Hydrogen

Housing Waste

Housing waste is 1 per 20 pop every 15 cycles in crew quarters (and upgraded housing)
= 0.05 per 20 pop per cycle —— or ———- 1 waste per cycle at 400 pop

Cell Housing is 1 waste per 20 pop every 5 cycles
= 0.2 per 20 pop per cycle ——–or———– 1 waster per cycle at 100 pop

IXION About

IXION combines city building, survival elements and exploration, into a thrilling space opera as you explore the stars. Propelled onwards through a perilous journey, you are the Administrator of the Tiqqun space station, charged with finding a new home for humanity.

Keeping the station sound and flying will require a deft hand and strategic thinking, as you are constantly pulled between maintaining hull integrity, bringing in new resources and managing power consumption.

What choices will you make when confronted with impending disaster? What will you discover out there in the dark?

A population to manage, survivors to find, cryopods to recover… Maintain your crew’s trust in the corporation that started this venture, or face failure and mutiny. Six sectors can be unlocked within the station, each able to house more population, support new jobs, and provide opportunity to monitor the crew with the Data Listening System. Will you bring hope to the people?

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