Jagged Alliance 3 Mechanics Guide

Welcome to our Jagged Alliance 3 Mechanics Guide. For mechanic obsessive people, how you are able to increase each stat.

Hello to our Jagged Alliance 3 Mechanics guide! Hire mercenaries, meet interesting characters and fight tactically deep turn-based combat in this true successor of a beloved franchise. If you are just starting this adventure and you are a mechanic obsessed person, you can learn how to increase each status below.

Jagged Alliance 3 Mechanics Guide

Welcome to our Jagged Alliance 3 Mechanics Guide. For mechanic obsessive people, how you are able to increase each stat. Some of options have fail chance, and some do only one gain per map. We know that there are people who have a hard time finishing the Jagged Alliance 3 game. If you are one of those who find it difficult to finish the game, let’s take you to our Jagged Alliance 3 guide.

Field Experience – Mechanics Spoilers

Health

  • “Accumulated 80 HP of damage.”
  • “Recovered from a wound” ( Fail to gain 10% )

Agility

  • “Moved a distance of at least 7 voxels after they were attacked in the previous turn” ( once per map )
  • “Opened a combat while Hidden.”
  • “Accumulated 20 AP of movement in combat (including free move)”

Dexterity

  • “Killed with an aimed shot (at least one aim)” ( Fail to gain 75% )
  • “Killed with an aimed melee attack (at least one aim)” ( Fail to gain 50% )
  • “Successful stealth kill” ( Fail to gain 25% )
  • “Killed with a throwing knife”

Strength

  • “Killed with a melee crit”
  • “Accumulated 50 inflicted damage to enemies with melee weapons.”
  • “Killed 2 enemies in melee within the same combat.”

Wisdom

  • “Discovered hidden herbs/parts” ( once per map )
  • “Discovered a trap (e.g. mine)” ( once per map )

Leadership

  • “Spent at least 12 hours to train mercs (activity)”
  • “Spent at least 12 hours to train militia (activity)”

Marksmanship

  • “Accumulated 110 inflicted damage to enemies with firearms”
  • “Kill an enemy with precise attack against him at <=30% hit chance.”

Mechanical

  • “Finished a mechanical activity in the satellite view lasting 24+ hours”
  • “Disarmed a mechanical trap” ( once per map )
  • “Upgraded a weapon.”

Explosives

  • “Hit 2+ enemies with a single grenade/heavy weapon shot” ( Fail to gain 10% )
  • “Successfully craft explosives”
  • “Disarmed an explosive trap” ( once per map )

Medical

  • “Finished a Doctor activity in the satellite view lasting 24+ hours”
  • “Accumulated 25 health healed with Bandage.”
  • “Revived a downed teammate.”
Written by Paulus Bruna

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