Lords of Infinity Estate and Debt Mechanics Guide

Are you playing Lords of Infinity and need mechanics and stats for real estate debts? This […]

Are you playing Lords of Infinity and need mechanics and stats for real estate debts? This guide is for you! This guide will show you the mechanics and statistics on real estate and debt in Lords of Infinity. Check out our guide for the information you need without wasting time!

Lords of Infinity Estate and Debt Mechanics Guide

Welcome to our Lords of Infinity Estate and Debt Mechanics Guide. This guide will show estate and debt related mechanics and stats. We know that there are people who have a hard time finishing the Lords of Infinity game. If you are one of those who find it difficult to finish the game, let’s take you to our Lords of Infinity guide.

Tenants and Rent

Your most important estate resource are your tenants, or more specifically the rent they pay.
This rent begins at 3 per tenant, or 4 if in Wulfram, and can be increased, maintained or decreased.

RentEffect in chapter 1Effect in chapter 5c
Highercontent %-35, reputation %-10 and -15 tenant soon afterwith at least 60 of Charisma:Anger +20 if already high, +10 if normal or +5 if lower
with at least 35 of Charisma:Anger +35 if already high, +20 if normal or +10 if lower
with at less than 35 of Charisma: Anger +70 if already high, +50 if normal or +30 if lower
maintainedcontent %-10 and -5 tenants soon after
Lowercontent %+30, content %+10 and reputation %+15only possible if not already lower:
content %+20 and reputation %+10

Respectability, Prosperity and Content

Those 3 stats serve to basically determine how many tenants you lose and/or gain, while sometimes unlocking a different event or result.

Each point of Respectability above 30 gives 0,4 tenants;

Each point of Content below 50 loses 0,4 tenants;

Each point of Prosperity gives +0,2 above 30 and -0,2 below 50:

The loss is calculated and rounded separated, while gain is added and then rounded to the closest integer.

There is also loss from events, if at Aetoria they will vary depending on the Manager or otherwise on the MC own choices.

The is a limit of 250 to the number of tenants, but the MC can eliminate it by building more cottages while in the estate, if in Aetoria from chapter 2 to the end there is no way to build it.

Management Turns

The management turn is the time where the player can:

  • deal with debts by making new loans, paying debts or renegotiating debt;
  • order construction of a Project or Major project, while at the estate;
  • send money to the manager fund, while at Aetoria;
  • invest money, if part of shipowners club and at Aetoria;

During a playthrough one will have 9 of them across the entire game:

  • 1 in Chapter 1
  • 1 in Chapter 2a
  • 2 in Chapter 2b
  • 1 in Chapter 3a
  • 1 in Chapter 3b
  • 1 in Chapter 3c
  • 3 in Chapter 4a
  • 1 in Chapter 4b
  • 1 in Chapter 5a only for those that returned from the estate
  • 2 in Chapter 5b only for those that were already at the estate or 1 for the from Aetoria
  • 2 in Chapter 5c only for those that were already at the estate or 1 for the from Aetoria
  • 1 in Chapter 6a
  • 1 in Chapter 8
  • 1 in Chapter 9

Loans

New loans normally increase the interest rate based on how much is already owned by the time the loan was asked:

  • a loan of 1000 will increase it by 1, or 2 if the debt surpasses 20000
  • a loan of 2500, will increase it by 2, 3 if the debt surpasses 10000 or 5 if 20000
  • a loan of 5000, will increase it by 4, 6 if the debt surpasses 10000 or 10 if 20000

Special Loans on the other hand don’t increase interest rate but have condition to become available, can’t be repeated,and cost some immaterial resource:

LoanConditionCostValues
Grenadier Square Loaninfluence (inf) in the Grenadier Square >= 30 and at Aetoria%-30 influence1500
2000 (> 35inf)
3000 (> 45inf)
Capital LoanReputation(rep) >= 45 and at Aetoria%-25 Reputation1500
2000 (> 55rep)
2500 (> 65rep)
3000 (> 75rep)
4000 (> 85rep)
Rendower LoanClub influence (inf) in the Rendower Club >= 30 and at Aetoria%-40 influence2000
3000 (> 55inf)
4000 (> 70inf)
5000(> 85inf)
Admiralty LoanClub influence (inf) in the Admiralty Club >= 30 and at Aetoria%-30 influence2000
2500 (> 55inf)
3000 (> 70inf)
3500(> 85inf)
Reform LoanClub influence (inf) in the Reform Club >= 30 and at Aetoria%-35 influence2000
2500 (> 55inf)
3250 (> 70inf)
4000(> 85inf)
Shipowners LoanClub influence (inf) in the Shipowners Club >= 30 and at Aetoria%-25 influence3000
4000 (> 55inf)
5000 (> 70inf)
6000(> 85inf)
Overseas LoanClub influence (inf) in the Overseas club >= 30 and at Aetoria%-30 influence1500
2000 (> 55inf)
2500 (> 70inf)
3000(> 85inf)
Neighbours Loanreputation(rep) + respectability(res) >= 100 and at estaterespectability %-20 and reputation %-201500
2000
(rep+res>=125)
2500
(rep+res>=150)
Inlaws LoanMarried and at the estateRelationship with wife %-20 (wif)1000
1500 (wif >=35)
2000 (wif >=55)
2500 (wif >=75)

Debt Renegotiation

Debt Renegotiation will decrease the interest rate by 2, but only if there is enough Royalist or Wulframite influence, Reputation or Intellect.Those each have their own difficulty that is added the to difficulty of the debt +5 for >= 5000, +15 for debt >= 15000 or +25 debt >= 25000. Finally each renegotiation will add a difficulty of 5 to 20, depending on the type and the amount repaid:

ypeAmount repaid and added difficultyBase difficulty
Royalist>6000(+5) ….. >2000(+10) ….. +1510
Wulframite>6000(+5) ….. >2000(+10) ….. +1510
Reputation>6000(+10) ….. >2000(+15) ….. +2020
intellect>6000(+10) ….. >2000(+15) ….. +2020

Example: Reputation = 80 Debt = 15000 Repaid Debt = 3000
15 + 20 is less than 80 so the renegotiation pass, but with +15 the next try is 30 + 20.

Normal Projects

While in the estate, in each management turn, the player can choose a something to build.
The possible projects and their stats related effects:

For the manor:

For the village:

Major Projects

There are great projects that take many management turns to build and that MC can only build directly, never his managers.
They are the Canal, the Factory, the Enclosure, and the regional projects Aetoria Orchards, Salt Coast Anchorage, Cunaris Studfarm and Wulfram Timberyards.

Income, expense, profit, costs and stats from the major projects:

Observation: for the Anchorage there is possible losses of respectability and reputation in case of the smuggling type anchorage if there were bribes involved in it’s construction.

Management turns necessary for Major Project :

Estate Random Events

Those events happen in management turn, which of them will appear is normally random and they will only appear once.

Construction based events:

Seasonal based events:

General Events:

Estate Managers

They are:

  • Loch, only for those that unlocked him in Guns (chapter9) and Sabres(chapter5).
  • Saundersley for all
  • The brother for those that have one
  • The brother-in-law for those that decided to get engaged.

The various managers will have two impacts in the game, the first is different results during the game while in Aetoria, and the second are different buildings that can be build if money is sent to the Manager fund.

One must remember that projects cost twice as much if built by the managers and that they are made in the order of the list, although if there is not enough money a building can be skipped until there is enough. So 3 projects of 500 can be build and only then the first of 1000, if 500 were sent 3 times and 1000 in the forth.

Build list for Loch:

Build list for Saundersley:

Build list for the Brother:

Build list for the Brother-in-law:

Managers Effects in Aetoria

Written by Tiago

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