Myst

Myst Walkthrough Guide %100

Welcome, dear player. You can find everything you are looking for in our Myst Walkthrough guide. […]

Welcome, dear player. You can find everything you are looking for in our Myst Walkthrough guide. You can support with your comments.

Myst Walkthrough Guide %100

Myst’s story starts with the arrival of a people referred to as the D’ni in the world, almost 10,000 years earlier. The D’ni/ dəˈniː/ are an ancient race who utilized an unique ability to create magical books that serve as websites to the worlds they describe, referred to as Ages. The D’ni develop an excellent city and growing civilization in caverns. A young geologist from the surface area, Anna, stumbled upon the D’ni civilization. Learning the D’ni language, Anna ends up being called Ti’ana and marries a D’ni named Aitrus; the couple have a child named Gehn. Soon after, D’ni is damaged by a pester developed by a man named A’Gaeris. Aitrus sacrifices himself to conserve his partner and kid, eliminating A’Gaeris while Ti’ana and Gehn escape to the surface as the D’ni civilization falls.

Ti’ana raises Gehn until he escapes as a teenager, discovering the D’ni Art of composing descriptive books. Ti’ana also cares for Gehn’s boy, Atrus, up until Gehn gets here to teach Atrus the Art. Atrus recognizes that his daddy is negligent and power-hungry, and with the help of Ti’ana and a girl, Catherine, Atrus traps Gehn on his Age of Riven without any linking books. Atrus and Catherine wed and have 2 children, Sirrus and Achenar. The brothers grow greedy, and, after plundering their father’s Ages, they trap Catherine on Riven. When Atrus returns to investigate, the siblings strand him in a D’ni cavern prior to they themselves are trapped by special “prison” books. Through the aid of a Stranger, Atrus is freed and sends his benefactor to Riven to obtain Catherine from the clutches of Gehn. Sirrus and Achenar are punished for their crimes by being imprisoned in different Ages up until they reform.

Atrus writes a new Age called Releeshahn for the D’ni survivors to restore their civilization as he and Catherine kick back on Earth, raising a daughter named Yeesha. As Atrus prepares to take the Stranger to Releeshahn, a strange male named Saavedro appears and steals the Releeshahn Descriptive Book. The Stranger follows Saavedro through several Ages (which were utilized to train Sirrus and Achenar in the art of writing Ages) prior to finally recuperating the book. 10 years later, Atrus asks for the Stranger’s assistance in determining if his sons have actually repented after their lengthy jail time; the Stranger conserves Yeesha from Sirrus’s machinations, however Sirrus and a repentant Achenar are killed. D’ni is not fully restored till the animals the D’ni oppressed, known as the Bahro, are freed.

Myst Complete Guide Video Walkthrough

Myst Walkthrough Guide %100

Myst Walkthrough Timeline

Chapters Video Timeline:

  • 0:00 Opening
  • 1:19 Enter MYST Book
  • 1:32 Atrus Message
  • 2:27 Red Page 1 & Sirrus First Cutscene
  • 3:33 Blue Page 1 & Achenar First Cutscene
  • 4:37 Clock Tower Puzzle
  • 4:56 Clock Switch Puzzle
  • 5:34 Enter Mechanical Age
  • 5:47 Red Page 2 Location (Mechanical Age)
  • 5:52 Blue Page 2 Location (Mechanical Age)
  • 5:58 Puzzle Board Puzzle
  • 6:15 Leaving Mechanical Age
  • 6:29 Red Page 2 Cutscene
  • 8:05 Blue Page 2 Cutscene
  • 9:26 Ship Puzzle
  • 9:41 Enter Stoneship Age
  • 9:53 Red Page 3 Location (Stoneship Age)
  • 10:02 Chest Puzzle
  • 10:34 Power Batterie
  • 10:47 Blue Page 3 & Half Sheet of paper Location (Stoneship Age)
  • 11:03 Circular Board Puzzle
  • 11:13 Leaving Stoneship Age
  • 11:45 Red Page 3 Cutscene
  • 13:45 Blue Page 3 Cutscene
  • 15:29 Safe Puzzle & Fire Puzzle
  • 16:27 Enter Channelwood Age
  • 17:20 Channelwood Age Walkthrough 1
  • 17:56 Tree house Switch
  • 18:08 Channelwood Age Walkthrough 2
  • 18:25 Message
  • 18:34 Blue Page 4 Location (Channelwood Age)
  • 18:37 Messages
  • 19:39 Other Sheet of paper (Channelwood Age)
  • 19:47 Red Page 4 Location (Channelwood Age)
  • 19:51 Channelwood Age Walkthrough 3
  • 20:58 Leaving Channelwood Age
  • 21:37 Red Page 4 Cutscene
  • 23:41 Blue Page 4 Cutscene
  • 25:23 Voltage Combination
  • 25:38 Rocket Ship Piano keyboard Music Puzzle
  • 25:49 Enter Selenitic Age
  • 26:09 Blue Page 5 Location (Selenitic Age)
  • 26:13 Red Page 5 Location (Selenitic Age)
  • 26:16 All sound Button
  • 26:27 Brick Shed Sound Puzzle Answer
  • 26:37 Rocket Train Puzzle
  • 32:13 Leaving Selenitic Age
  • 32:24 Red Page 5 Cutscene
  • 36:17 Blue Page 5 Cutscene
  • 39:43 Red Book Return Cutscene
  • 40:16 Blue Book Return Cutscene
  • 40:40 Fireplace pattern 158
  • 41:10 Final Blue & Red Page Location
  • 41:17 Blue Book Ending Achenar
  • 43:17 Red Book Ending Sirrus
  • 45:18 Green Book Cutscene
  • 47:57 Bad Ending
  • 48:53 White Page Puzzle
  • 49:27 True Ending

About the Myst Game

Myst is a franchise fixated a series of experience video games. The first game in the series, Myst, was released in 1993 by brothers Rand and Robyn Miller and their video game business Cyan, Inc. The very first sequel to Myst, Riven, was released in 1997 and was followed by three more direct follows up: Myst III: Exile in 2001, Myst IV: Revelation in 2004, and Myst V: End of Ages in 2005. A spinoff featuring a multiplayer part, Uru: Ages Beyond Myst, was released in 2003 and followed by two growth packs.

Myst’s story concerns an explorer called Atrus who has the capability to write books that function as links to other worlds, referred to as Ages. This practice of developing connecting books was established by an ancient civilization known as the D’ni, whose society crumbled after being wrecked by disease. The player plays an unnamed person referred to as the Stranger and helps Atrus by taking a trip to other Ages and solving puzzles. Throughout the series, Atrus writes a new Age for the D’ni survivors to survive on, and players of the video games set the course the civilization will follow.

The siblings established Myst after producing award-winning games for kids. Making use of childhood stories, the bros spent months designing the Ages gamers would investigate. The name Myst originated from Jules Verne’s novel The Mysterious Island. After Riven was launched, Robyn left Cyan to pursue other projects, and Cyan began developing Uru; designers Presto Studios and Ubisoft created Exile and Revelation prior to Cyan went back to complete the series with End of Ages. Myst and its sequels were critical and commercial successes, selling more than twelve million copies; the video games drove sales of computers and CD-ROM drives as well as drawing in casual players with its nonviolent, systematic gameplay. The computer game’ success has actually caused three released novels in addition to soundtracks, a comic series, and tv and film pitches.

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