New World Attributes Guide

Welcome to our New World Attributes Guide. There are five core attributes in New World. Each player starts with 5 Points in each Attribute. Each level grants attribute points, higher levels grant more attributes per level. The total amount of attributes granted from leveling is 190. Attribute points can also be enhanced with Equipment bonuses.

New World Attributes Guide

It is free to Respec until level 20. Beyond level 20, redistributing your attribute points costs Coin. See the table below for details.

Constitution

New World Attributes Guide
New World Attributes Guide

Dexterity – New World Attributes Guide

Attributes Guide
Attributes Guide

Focus

Attributes Guide
Attributes Guide

Intelligence – New World Attributes Guide

Attributes Guide
Attributes Guide

Strength

Attributes Guide
Attributes Guide

New World Gameplay

The gamers may form groups of up to five members, join one of 3 factions (Marauders, Syndicate, or Covenant), use node resources, craft items, gain control over settlements, mission, explore the world, or combat other gamers or monsters.

The gameplay includes no auto-locked targeting attacks and, for that reason, a constant hand at aiming is required. With each level, the hostile mobs are programmed with significantly complex and strong sequences of assaulting behavior skill sets that will need the player to counter utilizing their mana, stamina, and health with timed attacks, evades, weapon blocks, retreats, or crawling stealth. The weapon skill tree options are presently for bow, hammer, hatchet, fire staff, life personnel, musket, spear, sword/shield, and ice onslaught.

The character levels up individual characteristic skills. Reducing returns scale as a quality’s skill level increases. The gamer’s character likewise levels up weapon and trade skills. The trade skills are divided into the three classifications of “crafting” (weaponsmithing, armoring, engineering, jewelcrafting, arcana, cooking, and providing), “refining” (smelting, woodworking, leatherworking, weaving, and stonecutting), and “gathering” (logging, mining, harvesting, and tracking and skinning). There is likewise a “camping” ability (wilderness survival).

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