New World Speed Leveling

New World Closed Beta Speed Leveling Welcome to our New World Speed Leveling guide! What I’m […]

New World Closed Beta Speed Leveling

Welcome to our New World Speed Leveling guide! What I’m focusing on in this guide is just one of the factors that will affect your leveling speed. The idea behind this approach was taken from the assumption that a sufficiently high speed of movement in the long run outperforms everything else in the leveling process. This assumption can be true under certain circumstances and was confirmed in the vanilla and classic wow speed run world records, where a large part of the leveling process was performed on foot. It seems that in New World the situation is similar so every factor that allows you to increase and keep the movement speed higher than other players for as long as possible (while maintaining comparable kill and downtime rates) gives an advantage over them.

The trick here is that we just postpone the moment where we need to spend time building our character to its final form by selecting skills that increase movement (from hatchet and bow or fire staff) during our leveling process.

So unless you plan on using hatchet a bow or a fire staff as your weapon of choice, you will have to level up the desired weapon combo once you reach a character level that satisfies you.

Either way, you will spend time or gold / azoth after completing the leveling process.

Will it work? I have no idea. I encourage you to test it in beta and provide feedback so we can all benefit from it. This is a theory, so there’s a chance it will hit rock bottom right after the beta goes live.

Movement Rotation – New World Speed Leveling

Hatchet + Bow:

  1. Start with hatchet:
  2. Feral Rush [leap forward @ 12s cd]
  3. Berserk (with On The Hunt passive) [+20% / 15s @ 30s cd]
  4. Feral Rush off cd [leap forward @ 12s cd]
  5. {switch to bow when berserk ends} (Archer’s Speed passive should kick in) [10% / 5s ]
  6. use dodge (when Archer’s Speed is off) to activate Dodge and Weave passive [20% / 2s]

Avg movement speed increase: 16.6%.
Avg uptime 22 sec (73.3%). + 2x Feral rush distance

Hatchet + Fire Staff:

  1. Start with hatchet:
  2. Feral Rush [leap forward @ 12s cd]
  3. Berserk (with On The Hunt passive) [+20% / 15s @ 30s cd]
  4. Feral Rush off cd [leap forward @ 12s cd]
  5. {switch to Fire Staff when berserk ends}
  6. Burnout [Dash forward @ 12s cd] to activate Combat Speed passive [10% / 5s @ 10s cd]

Avg movement speed increase: 15%.
Avg uptime 20 sec (66.6%). + 2x Feral rush distance + 1x Burnout distance

Sample Builds

Hatchet:

Bow:

Fire Staff:

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