Pathfinder Kingmaker Walkthrough

Pathfinder: Kingmaker – Harrim Build

Harrim Build He may continuously sermon about the futility of life, but Groetus’s chosen makes for […]

Harrim Build

He may continuously sermon about the futility of life, but Groetus’s chosen makes for an excellent beginning tank. The dwarf’s perhaps the best support tank in the game, adding the heavy armor proficiency feat complements his role as a supportive cleric.Leveling Harrim along as a pure support tank allows him to take the brunt of an enemy onslaught, healing your party at critical moments. Because of his array of faith-based spells available late into the game, he should be a go-to party member throughout Pathfinder: Kingmaker.The problem with Harrim and Channel Positive Energy – Damage Undead is that it uses Charisma as a modifier instead of Wisdom and Harrim has no Charisma modifier. However, we can work around this with the Eagle’s Splendor spell and accessories that buff his Charisma Attribute. Some Cleric abilities also depend on the Domain they choose, and Harrim is a Chaotic Cleric so he will receive these feats and abilities:

  • Heavy Flail Proficiency
    Touch of Chaos:
  • Kaosun Dokunuşu: In short, it makes enemy attacks less dangerous when applied on them.
    Chaos Blade:
  • Kaos Blade: Adds the anarchic property to wielded weapon. Weapons with anarchic property deal more damage to Lawful enemies but it bestows a permanent negative level to Lawful wielders.
    Destructive Smite
  • Yıkıcı Smite: Adds half of Cleric level to damage rolls.
    Destructive Aura:
  • Yıkıcı Aura: All attacks made against targets affected by this Aura, including your party, have half of cleric level added to damage and critical hits are automatically confirmed. This is an extremely situational ability since it affects allies as well and can lead to the premature death of your party.

Attributes

Wisdom is the most important attribute for Clerics because it increases difficulty to resist spells (DC), as well as the number of spells you can use. With such an attribute spread, Harrim is great as a secondary tank/healer and spellcaster, but he starts off with -1 to DEX modifier which reduces his AC. That can be solved with Cat’s Grace and accessories so you are free to spend all attribute points into WIS.

SKILLS

Harrim does not have many points to spend so they should be distributed accordingly. Lore (Nature), Lore (Religion), Perception and Knowledge (Arcana) are all good choices because they are boosted initially through Class Skill and attribute bonuses.

FEATS

The Feats needed for this build are oriented around increasing surviveability. Harrim can go down quickly if he does not have high AC or if he fails a lot of concentration checks, so we need to counter these weaknesses with Feats. If you plan on using spells from any Spell School that does not have any real benefit from Spell and Greater Spell Focus feats then switch those 2 with Extra Channel.

  • Shield Focus
  • Heavy Armor Focus
  • Spell Focus
  • Greater Spell Focus
  • Shield Wall (only if you have another melee character with shield in your party with same feat)
  • Combat Casting
  • Steel Soul
  • Diehard
  • Spells

SPELLS

Clerics have a lot of really good spells at their disposal, and they also have the special ability to convert any of the spell to Cure Wounds. For this build we are going to focus Necromancy, buffing and negative status effect removal spells. However, you can focus any Spell School you want that would compliment the playstyle you desire. Necromancy has some high damaging abilities like Destruction and Harm that do a decent amount of damage, even if a saving throw succeeds. Spell Focus and Greater Spell Focus makes them harder to resist and that is why we need these Feats. Here are some of the Necromancy spells I like to use:

  • Slay Living
  • Harm
  • Destruction
  • Boneshaker
  • Boneshatter
  • Deathclutch
  • Undeath to Death
  • Horrid Wilting

Buffing and negative status effect removal spells are extremely important to help out allies, and keep Harrim alive. Harrim needs Shield of Faith, Magical Vestment, Frightful Aspect, Owl’s Wisdom, and it would go a long way if an ally could cast Cat’s Grace on Harrim to remove his negative DEX modifier. When you cast all these spells in succession, his AC will skyrocket and his spells will be much harder to resist. Here is a list of spells I have chosen to help with various things but feel free to switch and add whichever you like:

  • Heal
  • Dispel Magic
  • Bull’s Strength
  • Owl’s Wisdom
  • Eagle’s Splendor
  • Resist Energy (Communal)
  • Restoration
  • Breath of Life
  • Bless
  • Bane

Gear

The best thing we can do for Harrim is to use Heavy Armor and either a Heavy or Tower Shield to boost his AC as high as possible. And do not forget to take the Tower Shield Proficiency Feat if you plan on using it! Belt of Dexterity is a great choice if you do not want to waste Cat’s Grace on Harrim. Any Constitution bonus is also welcome here, to make him just a bit tankier.

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