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Project Silverfish Anomalies, Creatures and Mutants

Check this guide for creatures, anomalies and mutants encountered in the various environments in Project Silverfish. Each creature listed is an active in-game entity and not a typical NPC – with one friendly exception.

Project Silverfish Guides

Complete Guide to Creatures, Mutants, and Anomalies

From flesh-mutated horrors to environmental hazards, this catalog covers every known creature, mutant, and map anomaly currently discovered.

Creatures & Mutants

These hostile entities range from mutated animals to biomechanical horrors. Many are aligned with factions like the Cultists, NFTA, or Insurrection.

Dogs

  • Appear in packs
  • Melee only
  • Can jump, bark before appearing
  • Easily distracted and often get lost

Hell Hounds

  • Enhanced version of regular dogs
  • Stronger, faster, and more aggressive

Ghost Dogs

  • Encountered exclusively in Perdition
  • Invisible until hit
  • Extremely high damage, short visibility window

Firebirds

  • Humanoids with flaming heads
  • Explosive punches, detonate on death
  • Appear in industrial zones
  • Aligned with Cultists

Knight Constructs

  • Similar to Firebirds
  • Attack with ether lightning emitted from their heads
  • Cultist-aligned and extremely dangerous

Bathysphere

  • Mechanized, heavily armored orb
  • Equipped with an ether minigun
  • Requires multiple rockets to destroy
  • Frequently accompanied by cultists

Bug Mutants

  • Appear in swarms, primarily underground
  • Usually passive, though unpredictable
  • May drop mushrooms on death

Arc Wardens

  • Floating stone constructs in the Stone Maze
  • Charge ether electricity before attacking
  • Extremely tanky
  • Drop artifacts such as Arc Wardstones and Lightning Rods

Poltergeist

  • Found only in Perdition
  • Teleports short distances when shot
  • Currently non-lethal

Explosive Mutants

  • Melee-only with red-lit heads and chests
  • Frenzy and explode when shot
  • Ubiquitous across most maps

Wraith

  • Rare and highly lethal
  • Black orb surrounded by red-lit metal rings
  • Fires ether lightning and absorbs over 100 rounds
  • Summoned using Wraith Cores; must be defeated to recover the core

Demon Engine

  • Found underground and occasionally in Cistern
  • Resembles a jet engine with a front-facing shredder
  • Erratic flight and small explosions
  • Loud, noticeable, and currently unkillable

Post-Humans / Consumers

  • Zombie-like NPCs wielding melee weapons
  • Frequently emit distorted advertisements
  • Aligned with the NFTA
  • Police Variant
    • Rare spawn
    • Black trench coat and 9mm revolver
  • Flower Girl
    • Appears as a woman in a dress with a flower-covered head
    • Heard crying before seen

Flayers

  • Skeletal, fast humanoids with animal heads and hook hands
  • AP rounds over-penetrate and are ineffective
  • Only engage in melee combat

Not-Deer (Not a Wendigo)

  • Humanoid with a deer skull
  • Extremely quiet
  • Weak to fire, deadly in melee
  • Best used against other enemies

Mr. Handy / The Handyman

  • Silent and slow, but deadly
  • Multiple small hands cover its body
  • Teleports the player into melee range after a brief charge-up

Aneurysm Ghost

  • Identified by distant wails
  • Spawns to chase the player and inflict mental damage on contact

Homunculus

  • Human-like, Insurrection-aligned enemies
  • Wears armor and uses firearms, including the Scorcher
  • Occasional acid-spitting variant

Gas Mask Children

  • Tiny, hostile figures in gas masks
  • Appear in laboratory settings
  • Best not to think about them

Sewer Friend

  • Non-hostile entity found in Cistern
  • Can be traded with
  • The only friendly “creature” on this list

Anomalies & Map Hazards

These hazards are randomly or permanently spawned phenomena that significantly impact gameplay. Some are static, while others roam or react to player presence.

Glass Jellyfish

  • Transparent entities that float in clusters
  • Contact causes damage
  • Can be pushed but not destroyed

Siren Jellyfish

  • Color-shifting orbs emitting song
  • Forces players to look at them
  • Can pacify enemies by placing “bubbles” on their heads
  • Possibly reacts to explosives

Ether Storm

  • Blood-red skies and warning sirens
  • Summons red ether lightning targeting living entities
  • Often refreshes artifact spawns

White Fog

  • Thick fog followed by sirens
  • Spawns “Half-Angels,” tanky humanoids with Flayer traits
  • Noted for their eerie howling

Black Fog

  • Envelops everything in pitch darkness
  • No lighting equipment functions
  • May spawn Half-Angels
  • Rare and extremely dangerous

Shadow Domes

  • Appear as blackened ground circles
  • Trigger waves of shadow monsters
  • Hard to spot, but audible before entry
  • Permanent variants exist in labs with Ether Drills

EMP Field

  • Disables all electronic equipment within range
  • No direct damage but highly disorienting

Electric Field

  • Similar to EMPs but causes lightning damage
  • Can be disrupted temporarily by throwing objects

Fireworks

  • Sparkling red bursts that explode on contact
  • Persistent in the refinery after destroying the core
  • Can be triggered by thrown items

Fire Wisps / Fireballs / Fire Sprites

  • Flaming orbs that chase players and unleash fire cones
  • Follow specific patrol paths
  • Permanent spawns in Cistern

Shadow Corpses

  • Visible only with flashlights
  • Contact inflicts mental damage
  • Found in Perdition and near Ether Drill tunnels

Glass Spider Webs

  • Damage-on-contact hazard
  • Can be broken by movement, melee, or thrown objects
  • Similar in effect to Glass Jellyfish

Floor is Lava

  • Smoldering ground hazard
  • Erupts into flames when entered
  • No cooldown, always dangerous

Anti-Gravity Zones

  • Create floating environments
  • Rare, with a permanent version near Black Lake

Observer Orbs

  • Three silver orbs in the sky
  • Psychic damage when looked at
  • Relocate across the map afterward
  • May be tradeable (unconfirmed)

Black Holes

  • Small, wind-roaring anomalies
  • Pulls in players, objects, and enemies
  • Deals moderate damage and causes chaotic knockback
  • May chain into one another

Silver Orb

  • Found at the Stone Maze’s center
  • Radiates deadly radiation
  • Meant to be observed, not approached

Nerve Center / Ether Core

  • Found in Perdition
  • Similar in appearance to the Silver Orb
  • Emits radiation damage

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