Ready or Not AI Tweaks Settings

Welcome to our Ready or Not AI Tweaks Settings guide. This is a modification of settings […]

Welcome to our Ready or Not AI Tweaks Settings guide. This is a modification of settings based on the RoN AI mod. (Version 1.2.0)

This configuration below aims to keep the intensity of the game, but reduce the inhuman instantaneous speed of the AI. Reduce AI aiming accuracy and lower AI health to encourage more engagement and suppression. So you don’t have to hit them multiple times even though they’re not wearing armor.

Ready or Not AI Tweaks Settings

It doesn’t make it easier by any means, but it makes it much more fair and realistic. It also slightly lowers the min and max morale to be more diverse, but it’s also not very strong.

Changed key values: RequiredTimeSpentOnTarget (the time they have to look at a target before firing), SuspectAccuracy increased from 1.5 to 2.5 (so they look less like snipers), and SuspectTimeWithWeaponUpBeforeFiring (to make sure they actually hold the gun aloft before firing) ).

Get Mod Files – Ready or Not AI Tweaks Settings

http://kronzky.info/ron/aimod.html (I did not make the mod itself – Kronzky did, I only changed the config values to be what I thought was better – the mod as it comes makes the game much too easy for my taste)

Follow the instructions in the provided readme file to get it all set up.

The readme file also has a link inside of it to a spreadsheet that details what all the commands do.

IT DOES NOT HAVE A VIRUS. PEOPLE WHO SAY IT DOES ARE JUST MISINFORMED.

YES, IT WORKS. I HAVE BEEN PLAYING WITH IT ON FOR HOURS.

NO, YOU WON’T BE BANNED. IT’S A MOD, NOT A HACK.

Spreadsheet of Commands and Descriptions

My Custom Config (Realistic/Intense/Fair/Immersive)

(I removed the blank spaces between individual commands)

[Global]
ASTimeBetweenTargetingCivilians = 3.0
ASTimeBeforeTargetingFirstCivilian = 35.0
BTTimeUntilBombExplodes = 720
BTMaxBombs = 2
BTMaxDistanceFromSelectedBombs = 2500.0
HRMaxDistanceFromSelectedSpawner = 1500.0
HRMaxRoamers=2
PolicePresenceDecayTime = 45.0
SuspectHealth=100.0
SwatHealth=250.0
CivilianHealth=80.0
UnalertedSightRange=3000
AlertedSightRange=6000
UnalertedPerceptionHalfAngle=90
AlertedPerceptionHalfAngle=160
MaxCivilians=12
MaxSuspects=12
MaxRoamers=3
SuspectAccuracy=2.5
SuspectDefaultFireRate=1.0
SuspectRifleFireRate=0.175
SuspectRifleFireRateDeviation=(X=-0.25,Y=0.5)
SuspectSMGFireRate=0.1
SuspectSMGFireRateDeviation=(X=0.0,Y=0.5)
SuspectPistolFireRate=0.2
SuspectPistolFireRateDeviation=(X=0.0,Y=2.0)
SuspectShotgunFireRate=0.5
SuspectShotgunFireRateDeviation=(X=0.0,Y=0.5)
SuspectAccuracyLostPerMeter=0.075
SuspectAccuracyLostPerMeterSecond = 0.3
SuspectTimeWithWeaponUpBeforeFiring=1.5 ; A value in seconds
SuspectCoverEvaluationCooldown=10.0
SuspectTrackLastKnownPositionTime = 30.0
RequiredTimeSpentOnTarget = 1.0
SuspectMoraleMediumReload=0.5 ;If morale goes below this use the medium reload speed
SuspectMoraleLowReload=0.3 ;If morale goes below this use te slow reload speed
AIStunDuration = 16.0
BeanbagStunDuration = 3.0
MinMorale=0.15 ; A value from 0.0 to 1.0
MaxMorale=0.85 ; A value from 0.0 to 1.0
KickDoorMorale=0.25
KillEnemyMorale=-0.2
GrenadeDetonateMorale=-0.25
BeanbagShotgunMorale=-0.2
PepperballMorale=-0.05
TaserMorale =-1.0
BashMorale = -0.3
C2Morale = -0.25
StunHealth = 100
GrenadeStunDamage = 100
BeanbagShotgunStunDamage = 100
PepperballStunDamage = 25
TaserStunDamage = 100
MinFlees=-1
MaxFlees=2
MaxTraps=3
TrapType=Explosive
TrapType=Flashbang
MaxLockedDoorsPercentage = 0.225
MaxOpenDoorsPercentage = 0.075
NoExitChanceToSurrender=0.15
NoExitChanceToFakeSurrender=0.15
NoExitChanceToGoArmedAndDangerous=1.0
NoExitTimeToHesitateSuspectArmed=0.0
NoExitTimeToHesitateSuspectUnarmed=5.0
NoExitTimeToHesitateUnarmed=60.0
SuspectChanceToSpawnWithNoWeapon=0.2
TimeToFireAtDoorAfterKick=5.0
SwatAccuracy=1.0
SwatTimeWithWeaponUpBeforeFiring=1.0 ; A value in seconds
SwatRifleFireRate=0.175
SwatRifleFireRateDeviation=(X=-0.25,Y=0.5)
SwatSMGFireRate=0.1
SwatSMGFireRateDeviation=(X=0.0,Y=0.5)
SwatPistolFireRate=0.2
SwatPistolFireRateDeviation=(X=0.0,Y=2.0)
SwatShotgunFireRate=0.5
SwatShotgunFireRateDeviation=(X=0.0,Y=0.5)
SwatLessLethalFireRate=1.0
SwatLessLethalFireRateDeviation=(X=0.0,Y=0.5)
SwatAccuracyLostPerMeter=0.0
SwatCoverEvaluationCooldown=2.0
SwatTrackLastKnownPositionTime = 5.0
SwatDoorLockpickDistance=70.0
SwatDoorKickDistance=50.0
SwatDoorShotgunDistance=50.0
SwatDoorC2PlaceDistance=80.0
SwatDoorTrapDisarmDistance=70.0
SwatDoorMirrorDistance=70.0
SwatDoorWedgeDistance=50.0
SwatDoorOpenDistance=25.0 ; For Open/Close Door command
MaxDoorInteractionDistance=1000.0

[ron_wb_combat_01a_BarricadedSuspects]
MinMorale=0.3

[Lobby_V2]
NoExitChanceToSurrender=0.0
NoExitChanceToFakeSurrender=0.0
NoExitChanceToGoArmedAndDangerous=0.0
MaxMorale=0.0

[RoN_Farm_Core_BarricadedSuspects]
SuspectHealth=100.0
MaxCivilians=5
MaxSuspects=12
ASTimeBetweenTargetingCivilians = 6.0
ASTimeBeforeTargetingFirstCivilian = 35.0
SuspectDefaultFireRate=0.2
SuspectRifleFireRate=0.4
SuspectRifleFireRateDeviation=(X=-0.25,Y=0.5)
SuspectSMGFireRate=0.15
SuspectSMGFireRateDeviation=(X=0.0,Y=0.5)
SuspectPistolFireRate=0.2
SuspectPistolFireRateDeviation=(X=-1.0,Y=1.0)
SuspectShotgunFireRate=0.5
SuspectShotgunFireRateDeviation=(X=0.2,Y=0.5)
SuspectTimeWithWeaponUpBeforeFiring=1.5 ; A value in seconds
SuspectCoverEvaluationCooldown=5.0
AIStunDuration = 16.0
MinMorale=0.25 ; A value from 0.0 to 1.0
MaxMorale=0.85 ; A value from 0.0 to 1.0
KickDoorMorale=0.25
KillEnemyMorale=-0.5
GrenadeDetonateMorale=-0.5
MinFlees=-1
MaxFlees=2
MaxTraps=3
TrapType=Explosive
TrapType=Flashbang
SuspectChanceToSpawnWithNoWeapon=0.3
TimeToFireAtDoorAfterKick=2.0

[RoN_Gas_Core_BombThreat]
SuspectHealth=120.0
MaxCivilians=10
MaxSuspects=3
BTTimeUntilBombExplodes = 300
BTMaxBombs = 2
SuspectDefaultFireRate=0.7
SuspectRifleFireRate=0.4
SuspectRifleFireRateDeviation=(X=-0.25,Y=0.5)
SuspectSMGFireRate=0.15
SuspectSMGFireRateDeviation=(X=0.0,Y=0.5)
SuspectPistolFireRate=0.5
SuspectPistolFireRateDeviation=(X=-1.0,Y=1.0)
SuspectShotgunFireRate=0.5
SuspectShotgunFireRateDeviation=(X=0.2,Y=0.5)
SuspectTimeWithWeaponUpBeforeFiring=1.5 ; A value in seconds
SuspectCoverEvaluationCooldown=10.0
AIStunDuration = 16.0
MinMorale=0.4 ; A value from 0.0 to 1.0
MaxMorale=0.8 ; A value from 0.0 to 1.0
KickDoorMorale=0.25
KillEnemyMorale=-0.7
GrenadeDetonateMorale=-0.4
MinFlees=-1
MaxFlees=2
MaxTraps=0
TrapType=Explosive
NoExitChanceToSurrender=0.2
NoExitChanceToFakeSurrender=0.4
NoExitChanceToGoArmedAndDangerous=1.0
SuspectChanceToSpawnWithNoWeapon=0.0
TimeToFireAtDoorAfterKick=5.0

[RoN_Gas_Core_ActiveShooter]
MaxCivilians=12
MaxSuspects=2
MaxTraps=0
MinMorale=0.25 ; A value from 0.0 to 1.0
MaxMorale=0.85 ; A value from 0.0 to 1.0
MinFlees=0
MaxFlees=0
SuspectChanceToSpawnWithNoWeapon=0.0

[RoN_Gas_Core_HostageRescue]
SuspectHealth=100.0
MaxCivilians=3
MaxSuspects=10
MinMorale=0.25 ; A value from 0.0 to 1.0
MaxMorale=0.85 ; A value from 0.0 to 1.0
MinFlees=0
MaxFlees=1
MaxTraps=0
TrapType=Explosive
SuspectChanceToSpawnWithNoWeapon=0.0

[RoN_Gas_Core_BarricadedSuspects]
SuspectHealth=100.0
MaxCivilians=10
MaxSuspects=3
MinMorale=0.25 ; A value from 0.0 to 1.0
MaxMorale=0.85 ; A value from 0.0 to 1.0
MinFlees=0
MaxFlees=1
MaxTraps=1
TrapType=Explosive
TrapType=Flashbang
NoExitChanceToSurrender=0.2
NoExitChanceToFakeSurrender=0.4
NoExitChanceToGoArmedAndDangerous=1.0

[RoN_Gas_Core_Raid]
SuspectHealth=120.0
MaxCivilians=10
MaxSuspects=7
MinMorale=0.25 ; A value from 0.0 to 1.0
MaxMorale=0.85 ; A value from 0.0 to 1.0
MinFlees=0
MaxFlees=0
MaxTraps=0
TrapType=Explosive
SuspectChanceToSpawnWithNoWeapon=0.0

[RoN_Port_Core_HostageRescue]
HRMaxDistanceFromSelectedSpawner = 1500.0
HRMaxRoamers=3
SuspectHealth=100.0
CivilianHealth=50.0
MaxCivilians=3
MaxSuspects=10
UnalertedSightRange=1000
AlertedSightRange=2500
UnalertedPerceptionHalfAngle=45
AlertedPerceptionHalfAngle=160
SuspectAccuracy=2.1
SuspectDefaultFireRate=0.75
SuspectAccuracyLostPerMeter=0.05
SuspectTimeWithWeaponUpBeforeFiring=1.5 ; A value in seconds
SuspectTrackLastKnownPositionTime = 30.0
RequiredTimeSpentOnTarget = 1.0
AIStunDuration = 6.0
MinMorale=0.20 ; A value from 0.0 to 1.0
MaxMorale=0.85 ; A value from 0.0 to 1.0
KickDoorMorale=0.25
KillEnemyMorale=-0.2
GrenadeDetonateMorale=-0.4
BeanbagShotgunMorale=-0.5
PepperballMorale=-0.1
TaserMorale =-1.0
BashMorale = -0.3
StunHealth = 100
GrenadeStunDamage = 100
BeanbagShotgunStunDamage = 50
PepperballStunDamage = 25
TaserStunDamage = 100
MinFlees=0
MaxFlees=1
MaxTraps=2
TrapType=Explosive
TrapType=Flashbang
NoExitChanceToSurrender=0.0
NoExitChanceToFakeSurrender=0.1
NoExitChanceToGoArmedAndDangerous=1.0
SuspectChanceToSpawnWithNoWeapon=0.0
TimeToFireAtDoorAfterKick=1.0
SwatAccuracy=1.5
SwatTimeWithWeaponUpBeforeFiring=0.1 ; A value in seconds

[RoN_Dealer_Core_BarricadedSuspects]
SuspectHealth=100.0
CivilianHealth=80.0
UnalertedSightRange=1300
AlertedSightRange=3500
UnalertedPerceptionHalfAngle=90
AlertedPerceptionHalfAngle=160
MaxCivilians=7
MaxSuspects=17
MaxRoamers=4
SuspectAccuracy=2.0
SuspectDefaultFireRate=1.0
SuspectRifleFireRate=0.3
SuspectRifleFireRateDeviation=(X=-0.25,Y=0.5)
SuspectSMGFireRate=0.2
SuspectSMGFireRateDeviation=(X=0.0,Y=0.5)
SuspectPistolFireRate=0.4
SuspectPistolFireRateDeviation=(X=0.0,Y=2.0)
SuspectShotgunFireRate=0.5
SuspectShotgunFireRateDeviation=(X=0.0,Y=0.5)
SuspectAccuracyLostPerMeter=0.02
SuspectAccuracyLostPerMeterSecond = 0.3
SuspectTimeWithWeaponUpBeforeFiring=1.5 ; A value in seconds
SuspectCoverEvaluationCooldown=10.0
SuspectTrackLastKnownPositionTime = 30.0
RequiredTimeSpentOnTarget = 1.0
SuspectMoraleMediumReload=0.5 ;If morale goes below this use the medium reload sp

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